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Patch 25: Open world user interface update.


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4 minutes ago, admin said:

You are annoyed with something?

Perhaps this little guide will help you understand what early access is https://store.steampowered.com/earlyaccessfaq/
 

Yeah post links to guides all you want I don't care It just proves you have no solid argument to defend you case of releasing content that was not tested. You said it yourself. The base stats on steam page cannot be changed. 

Edited by HachiRoku
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1. how dare you sell dlc for an early access game when its not even close to finished.

2. damn all you players who got suckered into buying this.

QUOTE from your steam early access page

" Early Access is a full purchase of a playable game."

"and as the developers update and add content."

-DLC of xebec, game is damn near stupid levels of troll

-attention to FULL PURCHASE of a PLAYABLE GAME

-developers UPDATE and ADD,-- NOT --sell more content

get your shit together fr

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4 minutes ago, HachiRoku said:

Yeah post links to guides all you want I don't care It just proves you have no solid argument to defend you case of releasing content that was not tested. You said it yourself. The base stats on steam page cannot be changed. 

Again. Read the guide and move on. We DO release content to test it WITH players. It was always like this and will always be like this until release. 
Some like it. You dont (anymore). 

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2 minutes ago, pit said:

1. how dare you sell dlc for an early access game when its not even close to finished.

2. damn all you players who got suckered into buying this.

QUOTE from your steam early access page

" Early Access is a full purchase of a playable game."

"and as the developers update and add content."

-DLC of xebec, game is damn near stupid levels of troll

-attention to FULL PURCHASE of a PLAYABLE GAME

-developers UPDATE and ADD,-- NOT --sell more content

get your shit together fr

you forget what was promissed to be the game and we already have way more.

Edited by z4ys
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2 minutes ago, Banished Privateer said:

34 guns vs 59 guns. Better reload/DPS + not all of my guns can hit them. Only thing about Herc that bothers me is the size of the guns it carries. It shouldn't be so fast with full armanent. 

Also you ignore the fact that they cannot demast me. I took down 6 or 7 masts on these Hercs instead of shooting hull. 80% what they did is shoot my hull, so that's why I am "barely alive".

On top of that, that battle took place BEFORE today hotfix aka Herc Nerf patch. Today it would be even easier.

The very fact that you screenshotted a win vs 2 hercs proves 1 thing to me. You thought it was an achievement to win a battle with 1st rate vs 2 5ths. Even now trying to defend the herc you are using a 1st rate vs 2 hercs as a balance. Where is the sense in that? Tell you what. Do ocean vs 2 connies and ocean vs 2 trincos and compare. 

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3 minutes ago, pit said:

1. how dare you sell dlc for an early access game when its not even close to finished.

2. damn all you players who got suckered into buying this.

QUOTE from your steam early access page

" Early Access is a full purchase of a playable game."

"and as the developers update and add content."

 

Did you even see the store page Captain? VALVE itself warns you that this game is NOT COMPLETE

tpM7XJT.png

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3 minutes ago, admin said:

Again. Read the guide and move on. We DO release content to test it WITH players. It was always like this and will always be like this until release. 
Some like it. You dont (anymore). 

I like the game man, dont get me wrong. If I didn't like it I wouldn't be arguing with you. I would quit. My point is you did not give the 2 ships enough time to be tested. There is no doubt in my mind about that. 

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1 minute ago, Intrepido said:

Can we focus on solutions to balance again shallow water ships?

What about if we make very weak the masts and the sails of the requin?

No speed, not able to run and not able to push so easily other ships for boarding.

speed is also not the problem with those ships. Its many thing like you pointed out with the masts. Their base speed is not that high to be fair. 

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26 minutes ago, admin said:

Yes. We might need to consider long term effects.
But we see that more combat ships are saved by escape command  than traders. And we want combat ships to combat.

You may consider to keep trader-ships-only escape-to-port in this case. 

If you want to be fair, you could set it only if they left 10 minutes before the battle was over.

I guess it could make everyone happy, though I'm not sure how complex it would be to code.

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@admin Yes, its obviously not complete, but to sell us content that makes it complete is neither in valve description, nor the players hearts.

 

I read amazing ideas on these forums all the time from the community of NA, yet none of it gets implemented.

Edited by pit
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1 minute ago, HachiRoku said:

My point is you did not give the 2 ships enough time to be tested. 

They are fine ships and are very good. Their battle stats are exemplary and they are worth their money and will remain great performers (but not the only one)
 

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20 minutes ago, admin said:

Yes. We might need to consider long term effects.
But we see that more combat ships are saved by escape command  than traders. And we want combat ships to combat.

Why can you not consider the effects now, rather than wait till people have rage quitted.

It has clearly been outlined a scenario where it is unfair for a vessel that escaped early on in the battle is now back at square one rather than using the time bought to gain distance. Looking at the same scenario but with 2 players on each side, if the Bellona remains to fight the 2 Hercs while the other player exits the battle when he can, he could leisurely carry on sailing back to port unmolested and by the time the battle was finished he would be well clear. Now you are saying that because it is an AI ship that that advantage of exiting the battle should not exist. How is that fair, you may as well do away with fleets altogether as that would also solve the problems you say exist.

The whole point of sailing with a warship to defend your fleet is to give time for the traders to escape. The fact that it is an AI should make no difference. In the case of traders it is pot luck if the teleport takes you closer or further away from your intended destination, so the teleport is not always good for them. 

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11 minutes ago, pit said:

I read amazing ideas on these forums all the time from the community of NA, yet none of it gets implemented.

Open world itself was a community proposal and it was implemented. This game was originally planned as a lobby shooter with 3 maps (check steam greenlight page). You are literally making up things. Hercules itself was proposed by community. Wasa was proposed by the community. Trading at sea was requested by the community. 

Are you a hater? Should I remove the hater? He is demotivating the team.

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4 minutes ago, admin said:

Open world itself is a community proposal and it was implemented. This game was originally planned as a lobby shooter with 3 maps (check steam greenlight page). You are literally making up things. Hercules itself was proposed by community. Wasa was proposed by the community. Trading at sea was requested by the community. 

Are you a hater? Should i ban the hater?

BTW off topic. I noticed your trinco avatar. Would you ever like a duel? :) 

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8 minutes ago, admin said:

Open world itself is a community proposal and it was implemented. This game was originally planned as a lobby shooter with 3 maps (check steam greenlight page). You are literally making up things. Hercules itself was proposed by community. Wasa was proposed by the community. Trading at sea was requested by the community

Are you a hater? Should i ban the hater?

over 3000 hrs and i've stopped playing because this DLC shit, idc about your ban or your petty power you presume to have.

Your missing my point, If you start reserving necessary updates as DLC, then this game will fail.

Edited by pit
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2 hours ago, Nuka said:

Problem:

number of cannons /surface

For example , you got a ship with a higher number of cannons/surface you will win a fight broadside by broadside like on that picture. ( just in this game )

 

"unescorted bellona"

So if I have some Ai´s escort this shouldn´t happen?

You didn't try to push him upwind to board him?

You tried going on reverse? yes i know, it sounds crazy but i saw players using this tactic it great sucess.

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12 minutes ago, pit said:

Your missing my point, If you start reserving necessary updates as DLC, then this game will fail.

we have not missed your point. You just claimed that we have not implemented a single community request in the game.
We know community holds us to high standards but should also expect the same in return. We wont tolerate pure lies here. 

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46 minutes ago, admin said:

The ship wind curve is not a hard stat; curves, times to raise sails, hp, thickness etc is not mentioned on the steam page. What is on steam page will never change. Unless its needed to improve overall gameplay. Guns, crews, historical calibers and other hard states WILL REMAIN on all vessels DLC and non DLC. 

Ok this is important. Do the devs have any historical information about Requin caliber guns?

Edited by no one
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4 minutes ago, no one said:

Ok this is important. Do the devs have any historical information about Requin caliber guns?

It was fitted with 8lb french guns but proportions allow 9lb to be fitted.


carronades calibers are theoretical, there is not enough information 

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30 minutes ago, pit said:

1. how dare you sell dlc for an early access game when its not even close to finished.

2. damn all you players who got suckered into buying this.

QUOTE from your steam early access page

" Early Access is a full purchase of a playable game."

"and as the developers update and add content."

-DLC of xebec, game is damn near stupid levels of troll

-attention to FULL PURCHASE of a PLAYABLE GAME

-developers UPDATE and ADD,-- NOT --sell more content

get your shit together fr

 

 Servers cost money to run.

 Game dev takes money.

 Myself and others bought DLC to support game and devs.

  I do think as others have said the ships (including herc i bought) need some adjustment, and already 6th rates have a buff which lowers difference.  Of course not all difference but see how works with changes and then maybe re-tweak is what i think they doing.  Perhaps making Req a 5th rate like Herc would also balance more due to light ship hammocks on 6th/7th rates and resulting crew mod, also BR of both dlc ships and mark rewards need to be adjusted also imo.

 

PS: To guy i quoted see what i did there? I pointed out the good sides of DLC and need also while putting opinion over in i hope a polite mannner. I can post things in heat of moment we all can, but better to give balanced argument if hope to change views.

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1 minute ago, admin said:

guns known - carronades theoretical

Ok.  I found some info. 24 x 8 french pounder. 8 french pounder would be something like the 9 british pounder i supposed. So 9 pounder = 32 pd carronade in game. ok

However except the Requin, only the Niagara can carry 32 pd carronades . So is not reasonable to nerf the 32 pd carronade to 24 pd? Because if you compare both ships, well ....

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