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Single player or COOP vs AI??? Is it in game?


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I think that there should be a variety of NPC ships with strong AI for those that want it. If done properly it could provide some very fun and challenging battles.

I enjoy PvP but occasionally I like to just sail around and attack NPC's granted there is a reason to attack them. This would also help expand the player base to those who want a more casual experience on their own time.

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  • 2 weeks later...

This is a topic very close to my heart. I much prefer battling against AI and generally shun PVP in most games. A Coop mode or world that I could sail freely on my own or with friends would be my ideal simulator. If the AI can be made at least half decent it will be necessarily quite challenging because I'm still not going to be able to comfortably take a 74 in a frigate no matter which way the wind blows. As long as there is enough progression in the game to keep it interesting (working your way from a man with a slab sided brig up to the top at land and sea would be a joy).

 

Weather in particular could be used to present a more immersive and challenging experience to both aspects of the game. I fairly long to go scudding along under almost bare poles. Dreaming of repeating the antarctic chase in Patrick O'Brians Desolation island but i get carried away ;)

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This is a topic very close to my heart. I much prefer battling against AI and generally shun PVP in most games. A Coop mode or world that I could sail freely on my own or with friends would be my ideal simulator. If the AI can be made at least half decent it will be necessarily quite challenging because I'm still not going to be able to comfortably take a 74 in a frigate no matter which way the wind blows. As long as there is enough progression in the game to keep it interesting (working your way from a man with a slab sided brig up to the top at land and sea would be a joy).

 

Weather in particular could be used to present a more immersive and challenging experience to both aspects of the game. I fairly long to go scudding along under almost bare poles. Dreaming of repeating the antarctic chase in Patrick O'Brians Desolation island but i get carried away ;)

 

+1

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Since there will be a kind of convoy system I can see players trying to loot such.

We dont know by now but at least the trader ships will be NPCs. Huge indianmen were heavily armed wich means if you sink the escort its not automatically garanteed to loot the ships.

 

I guess its all about the way to implement NPCs. Without such the open world will be empty. But not overcrowded like POTBS is.

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I am the other way around I tend to get bored fighting against npcs all the time I enjoy PVP a lot more.. hopefully there will be a nice mix.

 

I like PvP as well but sometimes PvE (with good AI's and a good career/campaign mode) can be an immersive and relaxing experience. After all with these stunning graphics will be difficult not to get distracted during a game! I've hope that in the future the Devs will give some love to a SP mode.

 

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PvP sure and probably for me the key element of the game, no matter how good the AI a good "live" player should win at least 90% of the time providing no mistakes are made. On the other hand PvE would offer the chance to hone one's skills and try new ideas against less challenging opposition. A mix of the two for me please.....

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well if you get used to the rangefinding you are just shoting and hiting without tracking shots.

I agree, much more skill required without the range finder. Especially in rough weather in one of the smaller ships.

What would be a good compromise?

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AI will be improved - there will be a range of npc enemies with diverse skill level on release.

What you can't teach them is how to be brave.  

 

PvE vs PvP is an eternal debate.

Our current position is that PvP have to be consensual - by sailing into lawless waters you give your consent to fight.

Unlike other games we will also provide tools for players to provide serious challenge to those who want to attack you. 

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