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Flip

Tester
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Everything posted by Flip

  1. Put this in the Tribunal section of the forum.
  2. That's not really "abuse"... Oh and please shrink your signature.
  3. I'd make the case that recognition should also be given to those who manned the forums and answered new peoples' questions. (Most are mods now, ie. Henry, I guess that is recognition enough, but it was rather thankless work done by them answering the same questions over and over or linking threads.)
  4. Don't feel bad, I got declined and I've been here since 2013. Some call me abrasive Maybe my journeys have reformed me, we will see, you grow in every opportunity in life, whether you realize it or not.
  5. Very tame .. a slight argument gets attention fast.
  6. Fair enough. If you have a local computer store they will often charge a 50$ fee to assemble, which, if you can find a store that does it, will save you money still compared to buying a prebuilt. Also where are you from? If your from the US or Canada I can give you some prebuilt ideas.
  7. Why is building out of the question? Are you afraid to do it, cause if so, it is a lot easier than it looks/sounds/tends to be told. And its so much cheaper.
  8. This isn't how it works. It makes your load more not less. Decreasing FPS, not increasing it.
  9. If you can change your focal point to see the distant ships without looking through a blur. Otherwise it will only be used for screenshots and trailers, and I think that time could be better used.
  10. You don't need to stay in battle to get credit for the damage. The only perk of sailing upwind is the win stat (why you would care for that in a Alpha is beyond me) and the meager damage from 1 boat.
  11. Whats your rank in CSGO breh?
  12. Sounds like the instance crashed perhaps? It's like when a round ends on a storm map and for those few seconds your ship just slides through the waves awkwardly as the victory screen thing pops up. That's my guess.
  13. Why don't they charge us 10 dollars per ship, why don't they charge us per minute, why don't they put in a 1914 dreadnought or steam powered vessels, they will sell good. Why not? If it sells good that makes it totally a good idea. /sarcasm
  14. We haven't heard anything, I would suggest you post this in the "Questions to Devs" thread in General Discussion.
  15. The ships don't move at extreme speed, it is accelerated but it's all about perspective. it's not like you are going at warp speed and islands just pop up in front of you with no warning.
  16. Where to start... First, and most importantly, archage'a ocean is much much much much smaller. Its 10 minutes east to west and 30 minutes north to south. The combat is also not as intensive, it's a mmo at heart, point, click, lock on, etc etc. As well as having multiple instances per server to restrict the number of ships on said ocean at any one time to a manageable number. Ever wonder why it's not just boats upon boats upon boats as you would expect for servers "full" back near launch? If you are talking about the land part of archage then you need to go read about how servers work, shards, instances and the rest of it. Just ask yourself why there are zones that are connected by small connectors. Oh and the zones are tiny. On a side note, got to love that pop in of players and mobs in AA. Maybe they should "afford better servers?"
  17. Search the forums for the full thread, but the tldr is you can't have a non-instanced massive world while having the complexity of the combat mechanics in naval action, x1000 or 2000 times for each player on the ocean at any given point at any given time. For example, every ball tracked, manual sails, you name it. If you were happy with a point and click game with no depth then sure, it could be done. Also remember that the open sea is compressed so it doesn't take you days or weeks to move around, so having battles take place in slower time with ships in the area travelling at compressed speeds would look odd don't you think.And before you discuss shards or other instance variations please remember you said 'it's not open world if it has instances.' It's been discussed ad nauseum in other threads but the fact that battles will be instances remains and it is going to be that way. It just technically isn't feasible between the team size, technical limitations, engine limitations, you name it. I'd ask you to refrain from making uninformed statements like "can't afford good servers" when that has nothing to do with the situation. There's a reason there are no truely open world games without some hidden instances or tiny maps or being single player. This is 16 million sq km with thousands of players. Not mine craft or skyrim or any other instanced sad excuse for 'open world' where you just happen to be surrounded by impassable mountains, but hey it's 'open' because you can roam around and then do instanced dungeons .
  18. http://forum.game-labs.net/index.php?/topic/4666-nations-neutrals-pirates-and-ports-summary/
  19. Going off a guess here... Considering the devs have said the final sea trials patch has already been issued, I wouldn't expect new ships until the open world launches. That said, there are a few, which, last we heard, were nearing completion such as the ingermanland (sp?). So maybe we will see it before hand but assuming open world is close to being ready for initial testing by all accounts, I would expect them after said event.I refrain from adding this kind of Q and A since the answers are not backed by facts and can lead people astray.
  20. This has been discussed ad nauseum previously. The devs know the chat is bad and have consistently told us it is being fixed/changed/overhauled for future stuff, presumably the open world prototype.
  21. Try the "View New Content" button on the top right. It shows new threads and new posts in old threads.
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