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Patch 9.8 - Damage model 5.0, Server merges, Bird is a word (19th may)


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Made a complete turn of 8 outposts in less than 3 minutes looking for NPC's Rattlesnakes in those outposts shops ... feels a bit silly to me without cooldown to cross the entire map in a blink .

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We are not ignoring PVE server at all. It was always said that the only difference between PVE and PVP servers is inability to attack players.

We never said they will be drastically different or/and will be maintained separately. What happens on PVE = happens on PVP. 

 

which leads, as a counterpart, to the fact that, for the moment, the lack of AI aggressiveness on both servers makes one drastic difference in terms of gameplay between servers : on the PvE server, players (especially traders and, if implemented, explorers) are never attacked by enemies in the OW.

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Great patch but still no audio alert for PMs  :angry: or post battle screen camping fix  :angry:

 

You are not entitled to a free gank from camping a battle that without time acceleration would have ended hours before you got there.

 

Consti is now mid grade notes.

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Great patch but still no audio alert for PMs  :angry: or post battle screen camping fix  :angry:

Do you mean that

Captains wont be able to enter battles immediately after log in, port exit or sitting in battle result screens. To do that the system of invis/invul has beend changed. After login or port exit or battle exit you will not be able attack or be attacked for 30 seconds. 120 sec invulnerability timer wont let you enter battles. This will completely solve hiding in battles issues.

Does not work, or?
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found the stats for the indiaman on the wiki all i can say is good god thats no hauler..... its a mini warship that packs an extremely nasty bite

 

Extremely nasty bite? The Cherubim has significantly more firepower. The indiaman is not capable of fighting off any enemy that is capable of boarding it on her own. It requires an escort.

The high armor means attackers can't just spite-sink it like a traders snow when they can't capture it.

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Was very excited until "No TP to Capital with cargo hold full". That will effectively kill one of the only activities I have time for most days : Capping traders. The second is crafting ships with the ressources I capture, but that will die out too once my stockpiles have run out. Some players simply do NOT have time to sail several hours from port to port. I wish you'd listen to those guys once on a while...

 

And just when I finally build my perfect trader hunter as well...

 

Use an outpost to store all the resources until you can fill up a LGV, then sail that home.

 

Given traders average 100t per kill, that should let you do 48 traders between trips.

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Hi Aegir :P

 

then i take it back ...

 

Actually, turns out that they changed it, connies need mid grade notes now. So no, I take my statement back instead ^^

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Do you mean that

Does not work, or?

I think people really want some sort of ding sound when receiving a new private message. It's double bad as the chat tab for private messages doesn't flash up when there are new messages in them, which basically means you have to constantly close conversations you can't keep open or you might miss messages.

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Apparently you can turn smuggler mode on, take a trader and go to another Nation capital and simply make an outpost there , also what is this exactly ( posted on Brit Chat by someone who dropped it )  :

 

 

556125Client2016051913284390cr.png

 

How does it work exactly please ? ( also not craftable for what i saw ) 

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Before patch i have a frigate on sale, after patch i have nothing, were are my Frigate?? (mi carro me lo robaron)

 

Do you have the money? according to patch notes IA now can buy player listed ships (estando de romeria? :lol: ) 

Edited by Eishen
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Made a complete turn of 8 outposts in less than 3 minutes looking for NPC's Rattlesnakes in those outposts shops ... feels a bit silly to me without cooldown to cross the entire map in a blink .

 

it feels this way compared to old system

now with all this free time you can go and accomplish something in PVP ;)

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Studding sails means wider spars, allowing for additional sails to be set. So you need more crew, but your ship will go faster before the wind and slower at beam reach. That's what the description reads.

 

This should be craftable imo and alter the ship model

Edited by Quineloe
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All hail to the Devs!

 

This is a milestone patch, and its just about the new teleport system. Too bad that me and loads of players wanted a system like this from start. Not only this game's, but all game developers should understand that time consuming games are incapable of live nowdayz. I think this game has about 7+5 K playerz paying for it. If u use this system from start, i bet now u should have 7-8 K active players. Instead of u has 2 K. I hope the best, and i belive this patch can wheel back playerz to the game. Thx, and keep it up! If playerz come back, plz dont force them to choose server, find the way to make larger servers, and the game will be fine for long time. Im waiting for the diplomacy patch aswell, hurry guyz, hurry :)!

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it feels this way compared to old system

now with all this free time you can go and accomplish something in PVP ;)

I have to relocate some of my outposts then yeah probably do more pvp , or use free time traveling with traders :) 

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I hope the best, and i belive this patch can wheel back playerz to the game.

 

Personally, it's just about to make me quit. Sailing traders from Belize to Jamaica IS time consuming, meaning I probably won't have time for even crafting anymore. Time and resources spent setting up shop across the map gone down the drain. Just spent two weeks working towards a trader hunting ship I now have no use for.

 

Yeah, hail devs !

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@Alado

 

 

but  i see ships others players on sale, which contract finish in 1 or 3 days..

Was you ship for sale on pvp3 or pvp1? as I assume all ships on sale on pvp1 prior would not have changed. The merge term used is not really correct. It wasn't a merge as such, basically pvp3 was shut down, pvp1 remained the same (other than patch changes) and pvp3 players that have created new characters on pvp1 get their goods/ships etc as redeemable. But as said previously PVP3 players were warned to close any contracts and end all ship sails as those items would not be transferred as redeemable.

Edited by Tay-uk
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