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Ned Loe

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Everything posted by Ned Loe

  1. 'President' USS President was a wooden-hulled, three-masted heavy frigate of the United States Navy, nominally rated at 44 guns. George Washington named her to reflect a principle of the United States Constitution. She was launched in April 1800 from a shipyard in New York City. President was one of the original six frigates whose construction the Naval Act of 1794 had authorized, and she was the last to be completed. Characteristics Class and type: 50-gun 60-gun (1817) Tons burthen: 1533 7⁄94 (bm) Length: 173 ft 3 in (52.8 m) (overall); 146 ft 4 3⁄4 in (44.6 m) (keel) Beam: 44 ft 4 in (13.5 m) Depth of hold: 13 ft 11 in (4.2 m) Armament: 30 × 24-pounder guns (10.9 kg) 28 × 42-pounder (19 kg) carronades 2 × 24-pounder guns (10.9 kg) Plans
  2. I am sure Devs will set 'Dead zone' when player base is at it's low and auto shift few hours ahead to more populated window.. There is always a way we just don't know it yet. With 'Dead zone' devs can make sure that small Nations with small populations have a chance.
  3. Think logically. It will be random because Defender can strike back destroy your attacking groups and grind points down. Then your reinforcements come in and you actually flip port at 100% hostility. When you put this all together you did not flip this port as planned because Defenders made it harder and it is now 2 hours later than planned. Also, reaching 100% hostility might never happen due to your forces destroyed by Defender and you are exhausted. Question to Devs is how long can it take to Flip a port and make it PB? If it will be a quick effort then it might cause issues, but if you make points raise slowly for few days then it will be another story. Right now we don't know all the detail details. The only trick here is to make Hostility raise slowly, so all time zones(players) work equally. We need to research how long Port Battles/ Port Blockades lasted in real time.
  4. It will be bad because Nation will always choose an easy way to win. That is where Devs have to stop this and keep their ground on making PBs based on National Effort. Attackers will always select time when other Defender Nation population is at weakest point or vise versa. By making it random, it will be more interesting(will require players to play and flip port when they play) and will enable Nations and Captains to plan ahead. It will require you to unite, plan and sail as one Disciplined fleet if you want to set your PB to a specific time. After some testing people will figure out how long it takes to Flip a port and this will easily be calculated with each nation fleet numbers that participated. I know you will say no my Nation will pick the best time for all. Based on what we see during this Alpha, Nations always switch timers when no one is online to make an easy take or win.
  5. -Once hostility level reaches 100% port battle is automatically set up in 48 hours 48 hours from flip point. Devs did not mention anything about time restriction zones. In 2 days players will schedule who can make it and who can't. It all will be random due to the ability to bring Hostility % down. Random is good because it will give opportunity for all time zones to participate. You will never know if defenders let you take the port of resist by prolonging hostility mining. I am sure devs will set limit on how many PBs will happen in a week and it won't be the same as we have today (30 PBs in few days or so). They mentioned it many times - Port Battles will be slowed down.
  6. Nothing, but you will need x2 amount of time to waste in each zone to make sure you get in both Port battles. Solo player will stay in one zone spending 6 hours hunting and will get enough points to get into PB. You on the other hand will need 12 hours to make sure you will get full benefit from 2 accounts. In the end, you might get in both PBs,( and I am sure devs will welcome this, they always need full PBs) but in one of them you will miss half of the action by giving room to those players who worked hard and spent more time fighting in the zone and earned war effort points. Currency is bad and can be exploited, but hard work always gets you a reward. During the first 10-20 mins of the port battle timer only people with war effort points for this port can enter the port battle
  7. Will all this be included in June 28 Patch or postponed for later dates?
  8. Negative, I make 3 accounts and farm currency from 3 Nations and eventually break the game. It must be based on effort and time spent fighting in each hostile zone. The more time you spent and damage dealt on that character the bigger are the chances you will make into PB. This should eliminate dual boxing or use of multiple accounts for Conquest cheating.
  9. That answered some questions. How I see zones are being created. 1. Select target Port. Start sinking NPCs (We do it all the time, and I see no harm in this. Fleets create small amount of hostility contribution points at the start). 2. Create Hostile zone and bring attention (map marker appears) Add bell or Trumpet sound to Defender(Nation who is under attack) Player Screen and let them know it's time to defend their country! Similar to Black Desert Online. 3. Wait for Defender arrival. (Steal wind prepare to pvp fight). Hit them hard as they start entering the zone. Defender will be required to maintain organized sailing lines and move in as a group This means group up away from the zone and roll in as Armada. 4. Sink both NPCs and Players to generate Hostility % or Sink Enemy Fleets/Players to stop evil plans. (Double sided action benefits PvE and PvP fans). 5. Get rewards for defending country.
  10. Will you redirect more NPC fleets to hostile zones? Let's say how can players start hostility if there are no players or very little NPCs around port? Will players only be able to start it by doing missions and when zone appears wait for actual players? Suggestion Make sinking enemy NPC fleets contribute to Hostility amount Hostility level 1 (1% Hostility/100%) - send small fleets to Action zone at rate of 2/every 10 minutes (+.05% towards hostility per killed fleet) Hostility level 2(50%Hostility/100%) - send medium fleets to Action zone at rate of 2/every 20 minutes + Level 1 Hostility Fleets.(+.08%) Hostility level 3(70%Hostility/100%) - send large fleets to Action zone at rate of 2/every 35 minutes + Level 1 and 2 fleets.(+1%) So sinking 1 large fleet will add +1% out of 100% hostility needed for PB. Make tough fleets and it will require National Effort to increase Hostility to 10%, that can equal to 1 hour play time with 4 groups sinking just fleets and other groups pvp outside.
  11. I bet PvE will generate very little points compared to PvP. So, if Nations want to attack and make it Port Battle, they will be there waiting in that zone. Otherwise it might take days and get counter grinded to 0 hostility by defenders. This should guarantee non stop Action. Devs might need to provide details .
  12. You will have 48 hours to round up Captains and prepare for Defense. Even if your guys are offline it will surely take time to reach 100% hostility and won't be as quick as it seems.
  13. He means Map will show top 10 active zones. where you can have pvp fun.
  14. You nailed it. With some tuning it will be an ideal system for Port Battles. Introduce rewards,rewards,rewards, achievements and loot(to stimulate pvp, pve fights, sabotage, raids etc) and we are talking non stop gaming and lots of fun. -Once hostility level reaches 100% port battle is automatically set up in 48 hours. Thanks for this, I will finally be able to schedule Port Battle times.
  15. Please read these records concerning splinter wounds during Crimean War ship fights: http://www.old-merseytimes.co.uk/NAVALBRIGADE1854.html
  16. Jesus. That is insane. I bet it felt like Reason from early potbs with maxed out damage. It hit so hard it could 1 shot a frigate through the stern.
  17. 2 decker 1747 HMS Rainbow, 44 guns 20 × 18lbs 20 × 9lbs 4 × 6lbs
  18. Agree, that cabin looks ugly and would get blown to pieces during battle. Please get rid of it. Everything else is gorgeous.
  19. Looks like 2 players ganked you. Obviously you would not be able to fight a Frigate in that Cargo ship and would run anyway leaving NPC Fleet behind you as well. Lynx will keep you in and Frigate will chew your masts. I see no harm in this situation. Always check what is happening around you before leaving port. If caught you would sink anyway with or without fleet. You need to complain about gank problem imo. Also, what is the best sailing point for Indiaman?
  20. Did she carry any stern/ bow chasers? She reminds me of Belle Poule, but with much heavier gun deck. Beautiful ship and could be a nice addition to NA fleet.
  21. 'L'Hébé' Hébé was an 38-gun of the French Navy, lead ship of the Hébé-class frigate. Career Soon after her commissioning under Captain de Vigny, Hébé was tasked to escort a convoy from Saint Malo to Brest and protect shipping from the depredations of the British Royal Navy in the context of the Anglo-French War. On 3 September 1782, she was chased by the frigate HMS Rainbow, whose 32-pounder chase guns shot away her wheel, allowing the British to catch on and leading to the Action of 4 September 1782. In the ensuing battle, Rainbow devastated Hébé at close range with her newly-introduced carronades. Sustaining severe damage and losses among his crew, Vigny, mistaking Rainbow for a disguised ship of the line and his collapsed foremast preventing him from maneuvering effectively, struck his colors. Hébé was taken in British served first as HMS Hebe, and later renamed HMS Blonde. She was eventually broken up in 1811. Armament: 26 x long 18-pounders 8 x long 8-pounders Hebe Frigate, Very close match.
  22. Boarding is bad. Sailing is awesome. In sailing you need to press 6 keys just to make ship turn and that is not an easy gameplay like he says.
  23. He will be able to finally step up in ship size. Ruin? I don't think so.
  24. You in a Trader + 2 Npcs make huge difference vs 2 players. Imagine you are with x2 Cerberus Escort vs Rattle and Surprise. I think it will be fun battle and might even make Traders stay and fight instead run all the time . If properly balanced and rewarded we are talking endless fun.
  25. I understand many pirates want to keep everything as it is, so they can have an easy prey. No matter what Pirates say I recommend devs to review this suggestion. Understand, every ganked player could be -1 player for NA and you are contributing to less resources on the market and less traders supplying national markets. Promoting safe Trading and also fun and more pvp is developers main goal. In the end, I only suggest and don't have right to tell what is right and what is wrong.
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