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Crankey

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Everything posted by Crankey

  1. The other reason for wanting to kick someone is griefing and friendly damage. Atm you have screenshots, captured video and the tribunal thread.
  2. http://www.sparksstudios.com/boatyard/wp-1024x768-BrestLeVelly.jpg Baltimore clipper under sail Baltimore Clipper (1776 - 1850)
  3. Myself and a group of players from Sea Lords Virtual Fleets, are currently in touch with the developers on this subject and have been putting together some material for them to review which we are hoping to have ready to forward by the weekend. If anything new comes up that will put added argument/content on the subject we will definitely include it in our suggestions. Once we have had feedback from them we will share the results or perhaps Game Labs will choose to do so themselves. Either way it is good that Game Labs are listening and hope to have some colour blind options planned for release game soon.
  4. Actually Powder Monkey has miss quoted that the Clipper were fast Bulk carriers, no Clipper ships were bulk carriers. They were very much designed to haul high value, low volume goods as fast as possible. They didn't have big fat hulls, but slender streamlined low depth hulls, to slice through the ocean and skim over it rather than through it.
  5. I like the clipper as an important merchant vessel in history, but personally i think Game Labs have to stick to their guns on timeline. They have already set themselves a challenging date range to make early ships competitive to later ships in their chosen allowable period. Bare in mind their chosen preferred limit puts the first larger clipper (#See Below) Ann McKim 43 years after their preffered time period so almost half a century later. 1600-1830 hard limit 1690-1790 preferred HOWEVER ....... The larger tea runner and opium ships were preceded by the Baltimore style clipper or topsail schooner which would definitiely be in the games time period. American built top-sail schooners 1795 - 1815 were the fore runner for the later Clippers of the mid 19th century, usually quite small and built for fast travel small cargo they were around 200 ton. http://en.wikipedia.org/wiki/Clipper#cite_note-Villiers_1962.2C_p._216-2 # Ann McKim is generally known as the original clipper ship. She was built in Baltimore in 1833 and was the first attempt at building a larger swift vessel in the United States. Ann McKim 494 tons was built on the enlarged lines of a Baltimore clipper, with sharply raked stem, counter-stern and square rig.
  6. I don't mind the names, it is a game after-all and nice to see who is against you, I don't mind them being shown elsewhere on screen but where would work ?, I don't need them to help with ranging as after a period of playing the game you get reasonably good at judging your first ranging shot, I am disappointed if I need a 3rd ranging shot, and I am sure anyone in anything larger than a surprise doesn't feel the same way. Do I get primaried more often, sometimes yes, especially if I have a clan friend on the opposite side. (They hate me - love shooting me and laugh about it in TS while I'm in channel the curs Remove the names completely and you will get better at ranging, however you aren't going to prevent someone using a stick-on aid on screen. column of dots dashes or otherwise. Some people feel they will need an edge, are you going to pop round theirs and pinch their sticker or rub off their little none-permanent marker pen dots OMG Who would do that ? Well I've seen those reticules for COD and similar on ebay - someone must be buying them...
  7. This afternoon I was in a fairly large PVP game when my small town decided to have a blackout 25 minutes into the game.... As if this wasn't bad enough I was our only SOL the Santissima and was vs a Bellona and Victory plus numerous frigs and brigs on both sides. It took between 5 and 10 minutes for the power to come back up, restart PC and get back into game. PHEW ! lucky me I was still alive and had only had a cheeky little barquey doing his best to earn some cheap vp's. I continued the battle and we were looking very promising, I had 1 repair in hand and about 80% hull 85% sails. Crew and cannon fairly unaffected. We had roughly an equal number of frigs left. I finished the brave Bellona off who was already in a bad way due to my attentions before the DC. Was then taking on the Victory at range which was going to be close as he was barely damaged, but looked like a nicely balanced finale. All of a sudden my damage meter emptied and my wind director went from zero to sunk in approximately 4 seconds. After some chat in the side channel it appears that I had been sailing outside of the pvp zone for some time, however when I looked around from my wrecks final resting place, the pvp map edge was still a good way away and I had not seen a timer on my screen with the 5 minute warning. I believe this could be a glitch which only occurs due to a disconnect and then reconnect somehow not triggering a true time mechanic to visually show the correct pvp map edge or the on screen warning timer. Possibly the local client reset the battle start timer when I relogged which put it about 25 minutes behind the actual arena time.
  8. Apologies I did miss quote myself. (Its been a long day) I should have quoted Royals (1 above the top gallant), which were generally only present on warships. As an aside an obvious identifier of a naval ship if seen on the horizon
  9. I like both posts, but I think you have to consider some basic truths too. Merchant ships made money by the following.(I use a simple cargo vessel example) More Profit:- Greater cargo capacity (At expense of speed agility and armament) e.g big fat hull for storage, no gun decks More Profit:- Small crew (At expense of speed of sail handling and inability to man large numbers of cannon) so less expensive wages and stores required More Profit:- Less spars. Less wear and tear and easier to manage with a small crew. Generally merchantmen did not have topgallants Royal sails/yards nor studding sails. I wouldn't exclude players using more martial ships for hauling cargo but the cost of keeping this ship at sea compared to the relative smaller cargo hold would seriously restrict its profitablity Convoy systems I have posted on before and I truly hope they can be a part of the game and provide more protection to your venture. Often insurance was not available unless a ship agreed to travel in convoy.
  10. Sorry about that Could have been our battle last night looking at the damage marks.
  11. And again in reply to this post they have said they have no current plans to add it to the programme of work. It would however be reasonable that even if players do not carry out whaling activites, perhaps NPC ships/fleets of whaling vessels could be in game, both as a target and as something that needed protecting, quite a proportion of naval ships spent time patroling and protecting national whaling fleets and their hunting grounds
  12. I don't imagine hunting whale's would be an activity we the player could participate in, or hunting seals or beavers for fur. However whaling fleets were huge investments, with the ships staying 1 or 2 years at sea amassing hugely valuable cargoes before returning home. Lubber and other product as well as furs from the Americas coast in particular were important trade commodities. I hope we will have trade in the game to support an economy model and that we can deal with 'correct' labelling of produce. o7
  13. We have more threats ? So the pen is only mightier than the sword unless someone disagrees with you ? I believe the post has been hijacked and to be quite frank your continued rants are actually leaning me against your argument merely because of your bullying and aggressive stance. This poll would have probably been a poorly visited and soon forgotten subject had your continuing re-posts not made it such a huge issue. If the subject now makes it into game I hold you partly responsible.
  14. http://forum.game-labs.net/index.php?/topic/2346-forum-and-sea-trials-rules/ Please read 1,2,3 & 4 before further posts as I believe we are getting a little heated here and out of proportion to the OP's post. I respect anyones valid and sensible views on these forums but telling me I am a bad person because I would vote to have historical content included is just going to get my back up. This is a war game, I don't see any posts on behalf of AntiWar do you? Do you know why ? Its because this is not real, its a game, its based on history - some of us won't be offended if unsavoury historical content is in game if it serves to enhance its depth. Personally I don't mind if slavery is or isn't included, Maybe "Exotic Livestock" will be in game I wonder what that might be a code phrase for..... What I object to is inflamatory and downright rude posts that imply wanting to be historically correct is going to send me to hell and that I am somehow supporting and promoting modern day slavery.
  15. Torn between historical fact and modern day morality. If the game has "fame and infamy" levels and these have strong in game effects then possibly there is a way to incorporate it at huge infamy cost. Otherwise I would say stick to ivory, teak and precious metals and stones.
  16. Any wooden component of any structure will eventually fail, especially if open to any of the elements. Even with the latest anti fungal, water repellant treatment etc every piece of wood will have a life expectancy. Whichever body is responsible for maintaining her, has to factor this in to their short and long term plans for both restoration and damage limitation. (This equals funding and suitable experts involved in her care) I visited HMS Victory a few years ago during a vist to the south coast, being a self confessed naval enthusiast I was in my element. I was surprised to find my entry fee to the dock did not include a tour of the Victory the cost of which was almost double entry to the museum dock. I loved it, my kids were bored silly. With the popularity of the film "Pirates of the Caribbean" and the recently past "Bicentenary of Trafalgar" I feel much could be done to create a far more pupular venue for tourists and enthusiasts of all ages.
  17. I use this site to browse available books during age of sail, which do you use and would you recommend them. http://www.historicnavalfiction.com/
  18. All valid points. Our issue in this particular game is we have to notice and control / react to everything. We are a one man band so some visual aid is required. For myself I would like an enemy ship to reflect damage taken. If repairs are applied then that physical damage is lessened or removed entirely. Done well there would be no need for a damage indicator on your screen. Sails Masts Spars/Yards Individual mast sections gun ports shot holes missing railing shot in stern galley damage to trim All of the above could have effective graphics to depict a build up of damage. crew is harder to show, but perhaps blood running from scuppers and prone bodies hanging from rigging or gunports could be used. Unless you saw a mass of crew on an upperdeck about to engage in boarding you really would only have a general idea of crew numbers. However all of the above I expect would be a major amount of work and also be a larger drain on system processing. Yes I would like it, but if the game can move forward without it and have these options implimented later I would be happy to cope with the indicators until then
  19. A Poll started by Ligatorswe has a poll on loading different ammo type per gundeck. I would like to advocate adding to this with the ability to choose / queue a change of ammo type that will load next time that particular deck fires rather than force a loss of loaded cannon when choosing a new loadout. I would welcome discussion on the matter. Ligatorswe poll http://forum.game-labs.net/index.php?/topic/2161-loadout-for-different-decks-staggered-deck-loading/page-2
  20. Crankey

    Water simulation

    Great video and marketing advert for the company. As mentioned above though, we have little (By comparison) gaming machines not a mainframe designed to aid in the design of a ships hull, or test real sailing characteristics. One day though ^^
  21. My understanding is thus, Pirates preyed on any ship they thought profitable from any Nation whilst not flying a National flag themselves, in effect being an individual ship not declaring allegiance to any specific Nation or alliance of Nations. Privateers flew the National flag corresponding to the nation it held the letter of marque from, it had to abide by the rules set out in the letter. Any ship from a declared enemy nation was fair game and the correct National flag would fly when action occurred. They were in effect a privately owned warship operating on behald of the government that 'hired' it. More aligned to profit than naval victories, they would more likely be commerce raiders and run from warships if opportunity presented itself (After all no rich cargo generally stored on a warship and a lot more cannon and crew to deal with.) btw the privateersman was more likely to be funded by a group of businessmen, placing a successful/renowned captain in charge, who could invest his own money in the venture or merely take a smaller proportion of any gains. One of the Jack Aubrey novels dealt with this subject its title simply "The letter of Marque" a good read.
  22. As Robert above mentions. 1 officer in charge of a deck, 1 midshipman in charge of each side on that deck (If there were enough on board). 1 warrent officer in charge of a division (Normally only present on larger vessels/gundecks An officer could be ordered or on his own initiative take steps to ensure a cannons aim was true before it fired. A deck could have the following orders Broadside fire. All guns are loaded officer orders the whole broadside to fire simultaneously. All guns await on slowest loaders before ready again. By Division. A division was a number of guns made up of pairs or more cannon adjacent to each other, under a warrent officer. Fire as you bear. As the target comes into the individual cannons arc of fire it would fire. *Independant fire. All cannon would reload at their fastest speed and fire if target was in its arc of fire. * This would add an interesting element to the game as some gun crews were faster than others due to training, experience and fitness levels etc. Throughout a continuous firing action more and more guns would be out of sequence with each other.
  23. Can we pls pls pls pls have a shortcut to switch between broadside firing positions, Bow and Stern chaser positions. Arrow keys, number pad keys, player set. Any would satisfy the need to quickly turn your head to look over and take control of your gunners. time after time moving from a broadside view to stern or bowchasers fails to achieve the desired result and either falls back to the view you were on or goes too far and slips to opposite broadside, that elusive ship crossing your stern or bow avoids those cannons being fired as you only have a couple of seconds to react.
  24. I think the OP has a valid point this could work for some aspects of the game. I too feel that there are too many 'fluff' arguments on the forum that can get extremely heated yet most could be solved simply by having some reasonable personal choice setup within the game. Different players are pushing for different layers of realism, whilst graphics of the ship, towns, harbour crew can have a std realism across all players. Some aspects of them could be optional. We use it all the time in absolutely 100% of modern games for different GFX capability of systems and player choice of identifiable naming conventions which suits the individual. Every player will admit to or be lying that they chose a gfx setting in game 'X' because it gave them an edge. Using colour blind mode even though not colour blind, turning off extra vegetation even though their PC was very capable of having everything on max..... To play this game I don't wish to turn all the GUI/UI off, be sat in my bath, floating on a lilo dressed in full naval uniform - Yet I wouldn't have a problem someone doing just that if that is how they want to play the game. It is just a game (A great one we hope) this is not real life and as individuals we will all have our own viewpoints and wants. I feel the issue usually lies with those who want historical accuracy above all and beyond with little thought to others point of view. I don't want to stop those players arguing and getting their wishes granted, but lets have a little give and take We certainly don't want to put off new players becoming solid supporters of the game because they find it initially difficult to get their heads around, because some basic simple player options are not available.
  25. Unfortunately due to the risk of excessive crew injury from flying splinters, most sensible captains would tow their boats behind them during a battle and cast them adrift if they needed to. If you had already been in the thick of battle, would it be likely you had sufficient boats left ? Many boats seen in pictorial images of battles would have been from supporting frigates who move in to offer support, rescue survivors in the water and transfer crews between ships.
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