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Showing results for tags 'whaling'.
@admin I don't know if someone else has posted something similar, but I was wondering where we could post ideas that the development team could take under review? An area of the forums where we can post something and have you update the status to "Under review/Consideration/Denied or Rejected" with maybe a reply on why it's good or bad. That being said, I would recommend a few things in game that might fill in more of the world immersion. 1: Whaling, Age of sail was full of it, from off the coast of US to off the coast of South America. Maybe have some whaling ships impo
Hello fellow Captains, Long ago me and my clan mates discussed a possibility for the Devs to introduce Whaling to the OW. This could be an option such as fishing which would in return enhance trading and economy as whaling was one of the most rewarding, however, harsh and gruelling activities in the Age of Sailing. If such a gameplay opportunity exists it would: 1. Enhance Trading and Economy, by adding additional depth to it (new resource, balance difference between other rare resources); 2. Enhance PvP. It could potentially bring more traders into deep seas where PvP
I noticed a brief mention of whaling in another thread somewhere, and searched the forum but didn't find anything. Do you think whaling would be a good option to have for economy players? This last fall I found an old gem of a book entitled "The Story of Yankee Whaling" at a yard sale. Apparently it was popular during the NA time and potentially very profitable but high risk. It gives examples of whaling ships, and details the equipment a whaling vessel required including the row boats for chasing, harpoons, spear-like cutting implements for cutting them up, huge vats for boiling the oil (