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[DC] Disorderly Conduct (PvP2-US)
SHiiF7Y posted a topic in Guilds, Clans and Trading companies[DC] Disorderly Conduct PVP2-US Pirates [DC] is a PvP and PvE Pirate Clan on PvP2-US Server. We are welcoming all players, new and experienced, to join our ranks. Together we are taking back the Caribbean from the United States and Great Britain. We are actively engaging in Port Battles on a day-to-day basis and helping out our newer players to achieve rank and new ships. We are only as strong as our weakest player, so it is our mission to help those in need. [DC] is shaping the Pirate Nation as we have been at the front lines in almost every naval engagement since our formation. Working together with other clans, we have been able to push back the Brits and Yanks and take back our ports. Join us today and fight back! If you wish to join us, please post your IGN below or contact PuNK 11, Cpt TrueDamage, HayMan, or SHiiF7Y in game. Thank you and NEVER SAY WE DIE! Team Speak 3 Server: DCG.teamspeak3.com Home Base: Mortimer Town, but will be moving to Shroud Cay
Declaration of Pirate Civil War (PvP2-US)
SHiiF7Y posted a topic in National newsAn Act Declaring War Between [DC] of the Pirate Faction and Her Dependencies Thereof and [PTT] of the Pirate Faction and Her Dependencies Thereof. Be it known that war is hereby declared to exist between Disorderly Conduct [DC], The Cursed [CURSE] by virtue of alliance, and Salty Sailor Union [sSU] by virtue of alliance against Pirates of The Territory [PTT] and her allies, if any be made known. The order to capture or sink all properties under the [PTT] tag is in full effect. Caveat: War against other nations come higher in priority versus the Pirate Civil War. Signed: SHiiF7Y Officer, in lieu of CL Disorderly Conduct
Yesterday, as I was heading back to my home base to log off, I got disconnected and my internet connection was severed for a few minutes. As I logged back in, my ship has lost a durability and was sitting in a port near where I disconnected. Apparently while being disconnected, I got attacked by an NPC ship, which was not in sight when I disconnected. (I am kind of sure it was NPC, the area I was in is not very popular with enemy players and I got attacked there by other NPCs earlier) Could it be technically possible for the NPC ships to avoid attacking timed out players? I am okay with that you can't just pop out of the map with logging off when you see someone attacking, and I am okay with losing a ship in any way, but this kind of loss only creates frustration.
DC suspended pvp arena boundary gfx and timerThis afternoon I was in a fairly large PVP game when my small town decided to have a blackout 25 minutes into the game.... As if this wasn't bad enough I was our only SOL the Santissima and was vs a Bellona and Victory plus numerous frigs and brigs on both sides. It took between 5 and 10 minutes for the power to come back up, restart PC and get back into game. PHEW ! lucky me I was still alive and had only had a cheeky little barquey doing his best to earn some cheap vp's. I continued the battle and we were looking very promising, I had 1 repair in hand and about 80% hull 85% sails. Crew and cannon fairly unaffected. We had roughly an equal number of frigs left. I finished the brave Bellona off who was already in a bad way due to my attentions before the DC. Was then taking on the Victory at range which was going to be close as he was barely damaged, but looked like a nicely balanced finale. All of a sudden my damage meter emptied and my wind director went from zero to sunk in approximately 4 seconds. After some chat in the side channel it appears that I had been sailing outside of the pvp zone for some time, however when I looked around from my wrecks final resting place, the pvp map edge was still a good way away and I had not seen a timer on my screen with the 5 minute warning. I believe this could be a glitch which only occurs due to a disconnect and then reconnect somehow not triggering a true time mechanic to visually show the correct pvp map edge or the on screen warning timer. Possibly the local client reset the battle start timer when I relogged which put it about 25 minutes behind the actual arena time.