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Showing results for tags 'arena'.
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Dear Ladies and Gentlemen, @admin said, that, if we paid for the arena server, then he could make it happen. This gives hope to everybody who has less then 2h playtime per day he can invest. And it also gives hope to everybody who wants to train and help and fight against players from the same nation in the art of the wonderful naval action combat which we all so dearly love and appreciate. Here are some Bulletpoints on how I personally would love the Arena to be designed. Feel free to add your thoughts on this. If this succeeds it will be glorious. If it fails, it will have been our last chance. See this as a whishlist. For now the intention is not to make a completely new game. All this is meant to be is 1 server for an arena mode. General premises: No grind! No bots! No loss! Lobby: Only player made matchmaking: You should be able to choose what team you want to play on. There could be queues for different playmodes 1vs1, and XvsX. I dont think we need to specify the XvsX, since the ppl in the lobby could decide that themselves. Once everybody clicks: "ready" then the instance will start, no matter the balance, no matter the amount of players on each side. If ppl want assymetric battles, then they should be able to create them. Lobby while on the OW: If possible you should be able to be in the waiting lobby while doing stuff on the open world. If you get dragged into an ow battle, you will be removed from the queue. If you get dragged into an arena fight, you will join that fight with your preset arena ship. After the arena you will be teleported back to the ship and position you were in before. Ships, mods, books, cannons and perks: Free selection: Before you log into the queue you can preselect your ship and the mods and perks and books and port bonuses that you would like to play with. It could be handled like another outpost where you can have a set of ships that you preset yourself for the arena. Access to everything: Since there should be no grind, everybody should have access to everything there is at all times. So you can either set out in a supership or do some testing in a specially designed ship Transparency: People in the Lobby should be able to see what ship you selected, so people can balance the fights themselves if they so desire. Balance yourselves: It would be lovely to be able to change the ship while still staying in the lobby for balancing reasons. "Oh santissima would be too big for this battle, lets change to a Bellona to make it more even" "Thanks mate!" Instance: No closing circle, Very large circle of death (At least ST size) No land: This could be changed later to have different "Maps" but for the first iteration, I would personally like to just have a plain playing field. (Also the land in the background allways drops my fps ) Even starting position: Duels should be starting with perfectly even wind. Facing of the ships could be either downwind or facing each other. (Sea Trials distance was fine imo) Even starting position: Group battles should be setup in 2 lines like in ST. Out of cannon range. The Order of ships should be decided either by shipsize with the biggest ship in front, or by the players positioning within the lobby so they can position themselves. Rewards: No rewards: To make it simple, I would suggest there being no rewards. If you want to gain something, you can allways go onto the ow, where you can also loose said thing. No Leaderboards: This is a little tricky, but here is the reasoning. Leaderboards will make people a) cheat the leaderboards or b) not try out new things or c) behave strangely, like flee just to get the opponent to leave out of boredom so they can get the "win" out of it. The arena should be about the fun of playing and fighting, not about the letters on the exit screen. The players themselves will allways know who really won. Non-owners: Free trial for non owners: There could be a short free trial mode for all NA users, so they can get a feel for what the Arena is and if they want to buy it. That could be something like a free 10 battles pass. There could be a tradeable expireing permit that every owner gets as a redeemable so he can drag 1 non owner into 1 arena battle per day. Same lobby for both servers: The arena could be accessible for PvP and PvE payers alike. I dont know if the PvE-Crowd would want that, and i dont know how hard it would be to program that, but if it's super easy, one could make it available for both servers, so the PvE-Community can also get access to this feature. Feel free to add your whishes, ideas and thoughts to this thread. @admin Please tell us what of these whishes are realistic and what your price calculations are. Hopefully we can make this happen together so more people can enjoy that glorious combat at the heart of Naval Action.
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Now, I have not done a small battle under the mission tab in a while, so I'm not sure what has changed. If there is no dur loss anymore, remove this topic please. After reading multiple topics, it seems many want quick access to large battles. NA already has that, in the missions tab, the small & large battles. But it is not utilized. I used to do small battles but quit due to all the basic cutters showing up. Should loss of durability and crew on sinking be removed from these battles? What would also be nice, and hopefully implemented in the future, is a lobby where, up to a certain BR met, you can choose sides, or create your own lobby (like skirmishes in POTBS) If loss of durability is removed, maybe this could also be brought to the PVE server for those players to dabble in PVP?
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At the moment we have to sink every single ship in order to win. You may have 4 SOL and 6 frigates on your side alive at the end of the counter period with 1 enemy Lynx still alive. The result is a draw. Once critical point is reached, couldn't we impliment a player vote to offer to finish the game slightly earlier rather than forcing everyone to chase down that solitary and occasionally DC'd ship ? I would imagine that reaching a 75%-80% advantage in the game would be sufficient to call the match early. We could discount any ships that were flooding faster than they could pump so that they not influence the decision.
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This afternoon I was in a fairly large PVP game when my small town decided to have a blackout 25 minutes into the game.... As if this wasn't bad enough I was our only SOL the Santissima and was vs a Bellona and Victory plus numerous frigs and brigs on both sides. It took between 5 and 10 minutes for the power to come back up, restart PC and get back into game. PHEW ! lucky me I was still alive and had only had a cheeky little barquey doing his best to earn some cheap vp's. I continued the battle and we were looking very promising, I had 1 repair in hand and about 80% hull 85% sails. Crew and cannon fairly unaffected. We had roughly an equal number of frigs left. I finished the brave Bellona off who was already in a bad way due to my attentions before the DC. Was then taking on the Victory at range which was going to be close as he was barely damaged, but looked like a nicely balanced finale. All of a sudden my damage meter emptied and my wind director went from zero to sunk in approximately 4 seconds. After some chat in the side channel it appears that I had been sailing outside of the pvp zone for some time, however when I looked around from my wrecks final resting place, the pvp map edge was still a good way away and I had not seen a timer on my screen with the 5 minute warning. I believe this could be a glitch which only occurs due to a disconnect and then reconnect somehow not triggering a true time mechanic to visually show the correct pvp map edge or the on screen warning timer. Possibly the local client reset the battle start timer when I relogged which put it about 25 minutes behind the actual arena time.