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Absolute0CA

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Everything posted by Absolute0CA

  1. I was thinking more like... using the editor to design a ship for a RFP from some “Admiral” RFP equals Request for Proposal. And maybe the best ship gets featured in the academy?
  2. It seems like while torpedos are quite likely to kill a ship, especially deep running ones they don’t actually do all that much damage to the usually crewed portions of the ships.
  3. Basically what would you guys think of having a design contest with the ship designer if/when we get sandbox mode:
  4. Actually no they didn’t, except for small man loaded guns that are quite frankly much easier to load on steady ground, there wasn’t any difference in the large caliber guns loaders.
  5. I said it else where that it should be a barbette a turret size, it actually makes a huge difference in fitting weapons on a ship if you have to mount a 15” single gun on a 18” three gun barbette.
  6. Sorry I can't remember everything, I'm scatter brained at the best of times. I'll try better in the future.
  7. Don't have it, its somewhere on the Historical Youtuber Drachinifel. Sorry I can't give better. I can't be assed to look through his hundreds of videos.
  8. Not only what you mentioned it was commonly accepted that 1 gun on shore was worth 3 on a ship because A the gun is perfectly stable, B the crew would have already set up range makers with preset elevations and bearings to them. And they could also be armored with amounts of steel that would sink a battleship while their bases would be meters of concrete and steel.
  9. I think for campaign not so sure for academy
  10. This has been mentioned countless times, not in your solution but the general consensus is for being able to type entries or to be able to use the mouse scroll wheel.
  11. They start the odd fire but that’s it, honestly if your that close that 6” and below is hurting you’re either in a BC or way too hello kittying close, or had a magic BB but.
  12. Honestly that because we usually have a better made ship with better armament, guns, and rangefinders. But the accuracy spec is actually heavily slanted to the AI’s favour with the AI getting positive bonuses for ship size where we get negative.
  13. 26-28 knots is your friend, also heaviest shells are a must as they do the most deep damage. Breaking vitals and the like. Hope that helps, have a good day.
  14. You do know 9” has like half the range of your large main battery, it’s likely you’re out of range, and also pay attention to firing blind spots, the red zones when you select turrets.
  15. They won’t, just by the nature of how caliber works. It gets exponentially more powerful with size.
  16. It was one of the most common ways for a warship to sink because damage was very rarely ever symmetrical.
  17. This so much this secondaries need a huge buff.
  18. This is coming the devs have already stated there is 40+ new hulls on the shelves, it’s mostly limited right now by our limited selection of academy missions. Surprised no one has mentioned this in this way being able to decorate our decks would be cool. You’re thinking Central Battery Iron Clads the step before Pre Dreadnoughts Yes, Academy is more sandbox with restrictions than what the campaign will be. This is being worked on as of right now there is only 5 fixed citadel options.
  19. Maybe offer us current Alpha testers Steam keys? When things go live of course.
  20. Another example of smaller guns out preforming bigger ones is the Imperial Russian 12” 52 which actually out preforms the British 13.5” and it was made a decade earlier in 1906-7 and wasn’t matched as a 12” gun until Alaska’s 12” 50 which itself out preformed the best of the American 14” guns.
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