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Tholaran

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  1. Range isn't the issue. I can close to within 1km of the other ship, it doesn't help at all. Arcs of fire aren't an issue either. I can have all of my turrets pointing at the target with clear lines of fire and it won't fire a salvo.
  2. I'm trying to beat the BC vs. BB mission right now, and after trying and failing with the largest guns I can get, I've switched to trying to saturate the BB with smaller caliber fire by fitting as many 9" triple gun turrets on my ship as possible. The problem is, the guns absolutely refuse to fire salvos. I know about the target acquisition, and how the ships fire a few ranging shots to get a lock on the enemy ship, before opening up with all the guns. What I don't understand is why the none of the guns on my ship can fully acquire the target. The larger calibers lock in just fine, but the 9" guns almost never do in this mission. I've done almost everything I can think of to maximize accuracy, but regardless of how close I get, the guns will not lock in on the target. Even when I close to within half a kilometer of the battleship, I can barely get above 85% for the main guns. I've even managed to get the secondaries up to 100% target acquisition, and they still refuse to lock in on the target. It's really starting to annoy me. There is no reason I can think of why my guns won't lock in. Has anyone else had this issue, or is there something I'm missing that is causing this?
  3. It would be nice to have a bit more control over torpedoes. I would like to launch them in a certain direction without having to target a specific ship, and if possible to control the spread of the torpedoes when they are launched. This would make it easier to target larger formations, and would allow players to lead torpedoes to compensate for when an enemy ship changes direction or speed.
  4. I agree. Once they are heavily damaged they just absorb shells and take little additional damage. I went into a match with two battlecruisers armed with 8 9"-10" triple gun turrets. The first few salvos would completely cripple a transport, but overall it would take at least 4 or 5 accurate salvos to sink them. Any other ship design I tried didn't come close to sinking them all in time. I think once a compartment is fully damaged, it should greatly reduce its ability to contain flooding and fires.
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