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Palatinose

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Posts posted by Palatinose

  1. @Captain Reverse concerning the duel with Pit: how about a fight in your favourite 5th and one in his favourite 5th? You don't seriously propose a fight Herc vs Indef ;) Because I bet there is no player in the server to win such a fight vs you, Dinark, Dreammaker or any other good player. Herc is no match for an Indef.

  2. 9 minutes ago, Thonys said:

    Ahum ...

    who are you calling noobs ...even a dutch Jonker is not a noob.

    and you sunk?

    and we were not annoyed!

    I would call it annoyed if people jump one Essex with 11 ships. The reason can't be fun. But I guess we just differ in that regard.

    • Like 1
  3. 1 minute ago, Captain Reverse said:

    stop gank noobs near Willemstad and dont forger about time :D

    Hahaha yeah the dutch were a bit annoyed when I showed my face after two or three months again. 

    Aside of that, what about Plymouth? You had a fight, i was listening to the guys in TS. Was it not a fair one?

  4. Yesterday I sank 6 ships: a frigate, an Indiaman, a Connie and a Hermione, an Aga and a Requin. Overall it was about 250 dubs directly to the chest and about 2.1k dubs of which i only managed to bring back home 250 of the frigate. Overall it were about four hours of gameplay and ofc I had fun. Last week i sank a T Brig with 6700!!!! dubs aboard. I'm not complaining, just stating that these numbers seem weird to me. I have a couple if alts i use for trading otherwise i would not be able to actually sustain this type of gameplay without being forced to PvE. 

    • Like 5
  5. 18 hours ago, Celtiberofrog said:

    Ok, but global political situation between nations should be accessible to any players in NA.

    A diplomatic system is needed to reflect relation changes, at least for the newcomers to understand which nation is hostile or not.  

    Present clan based system does not give any info apart from conquest board which are ponctual info.

    A minimum of geopolitical data is required to federate clans/players towards common goals, it should help RvR.

    There is a very fundamental system called "red is dead". And it works. See e.g. the second attack on Philipsburg where HAVOC decided not to join a 18v2 gank in the superior side. If swedes hadn't assumed brits as friendly but had straightly followed the system, no harm, but only fun would have been gained.

    A clan based diplo system: Go for it. Nation-wide: oh please not. Also, what about patrol zones? How so you want to implement it there? 

  6. I feel you @OjK it is quite annoying to see some european clans setting timers to obviously hide (or not get mutliflipped). 

    Though, your proposal has too many negative side effects as I could agree with it. Like others said multi time zone clans would suffer and also clans from one time zone with high numbers in eg. morning (CET) created by mainly pve players with families and a lower peak of pvp players in the evenings. Just as an example. 

    As I think @Wyy pointed out, it's generell speaking just a matter of player numbers!

     

    • Like 1
  7. 2 hours ago, RKY said:

    if sweden shows the same resolve to fight it displayed yesterday, there is no point arguing anyways...

    Yeah because We van tell the guys that seek for action: nice to have you here but plz go and find action elsewhere. Who are we to tell people what to do? If it was for me (and also CABAL) we would fight the pb to have a nice battle. That I can assure you.

    Edit: @Captain Reverse no worries We will fight someday to see about our skills :)

    • Like 3
  8. 14 hours ago, Bull Hull said:

    Then you were sailing with different people than the ones I was sailing with back then because the vast majority of the people I knew were NOT always sailing in 5/5 gold ships.  Did most people have at least one?  Sure.  Was that the only thing they were sailing?  Not even close.  And I was one of those people who routinely sailed in something other than the 5/5 gold ships I had in SOME of the classes I sailed in.

    It were 3/5 ships and the regional trim could be built in in 5 quality classes. If I'm not mistaken one needed bronze, silver and gold coins to build small, medium and large carriages (might be something different than carriages, really I'm uncertain) for unrated vessels, frigates and SOLs respectively. As the resources were easy to get (they were mineable) it was not hard to build golden ships, that's why everybody sailed them. 

    14 hours ago, Bull Hull said:

    EXACTLY how is pure dumb luck fair?  That is a sad way to define fair.  There is nothing fair about valuing pure dumb luck over a willingness to put in the necessary effort to EARN a specific privilege.

    The basic advantage of the RNG crafting system is, that everybody who grinded the crafting XP to the degree necessary for a certain ship is able to build an exceptional vessel (permanent slot and trim wise - woods are always players choice). In that regard, people earned this aswell by getting up their crafting level. In NA the "gear gap" is a prejudice - only partly true. This feeling is presumably easiest countered by serving some delicous sweets to everybody - only dependant to luck. Everyone has an equal chance, therefore it's "fair". 

    I perfectly understand your approach, that someone should "work" for something to achieve things. I share it to certain degree. And I also share the opinion of RNG being an easy way to invent for crafting. It's a rudimentary system or as  @admin called it after removing intermediate materials: "streamlined". And no, I don't know many people who actually like to be dependant on luck. BUT as @Suppenkelle said, the developers won't prioritize this system to be overhauled anytime soon, if ever, which is something we need to live with (I don't even have a problem with it, but carfting is not my personal priority in this game either).

  9. @Bull Hull, your proposal has been seen in this game. At the time I didn't sail and didn't see any friend or enemy sail a non-golden (superior) ship. Dispite your rational argumantation chains, human nature is not rational at all. Greed is what drives players. Greed for the best gear/ships aka an advantage over the enemy. To satisfy this greed a player will bow to any bearable grind. Imo you drastically underestimate how much effort the average player will put in anything to achieve the best. Remeber it is - as someone said before - a game where money (or reals/doubloons/vic marks/ressources) is only limited by the time you put into the game or in other words: how much $ you're willing to pay for alts aka reducing even this one limiting factor. 

    To transfer this to crafting: RNG provides this NA world with a random amount of golden ships, which is very low and imo drastically lower than with any grindable crafting system. Yes - rich (not necessarily good) players have a higher amount of better ships. The opposite would be everyone (but absolute beginners) sails golden ships. In that case, why not just have basic ships to spare the grind? Well to satisfy what players want (even if it's only in their mind as everybody has it): advantages. 

    Without doubt there are exceptions to my assumption of greedy or "golden ship only" players. I'm convinced though by experience in this game, that the majority will behave like explained above. Therefore I think of the RNG crafting system as the best, because fairest system for non-hardcore players.

    • Like 1
  10. On 1/3/2019 at 11:44 AM, Sir Loorkon said:

    Hi Pala, killing AI to get doubloons is boring but it works fine and I find it better to be bored than to be annoyed by the ganking in the patrolzone. Patrolzone reminds me of NAlegends - a game I find so boring that I never would play it again. And the ROE of the patrol zone is not working.

    Hey :) as I am like you mostly running solo at the moment, yeah patrol zones aren't much fun. As soon as you have two friends it's okay, alone I think it's difficult. 

    • Like 3
  11. 5 hours ago, Angus MacDuff said:

    Well, I just fell victim to the crappy boarding mechanic.  A battle I was winning against a player.  Beating his armour down..had more crew...He rammed and held down the "G" button.  Insta win, cause he was loaded with boarding mods.  Talk about game breaking.  I don't mind losing a well fought battle and I can even accept a gank, but this ridiculous boarding mechanic is morale destroying.  I was actually accelerating, going from negative to positive speed, but he had that G button held down.  We always say "just don't get boarded", but when his only intent is to ram you, its kinda hard, and not even a close approximation to realistic.  I don't care what you say about DLC or P2W, this is the worst aspect of the game.

    I feel you. But overall it's just a valid tactics as hugging, mast sniping etc.. It feels bad because one has the impression the enemy can do plenty of mistakes and will slowly pay, while one makes a single mistake and is down.

    • Like 1
  12. 4 hours ago, vazco said:

    btw, allowing to buy labour contracts for reals would stabilize reals a lot already. Simple and effective.

    Though stabilization also means determination. Right now people get LCs via admirality and sell them for reals. That's a free market. If LCs were purchaseable for reals you disconnect crafting from doubloons and therefore mostly from pvp.

    @SnovaZdorowa perhaps you can enlighten me how you get 2-3k balloons an hour by PvE? If that was the case, why are most patrol zones (esp. Nassau) crowded with players, though we still have a high ganking intensity. Experience tells me most people only do PvP if they have to (aka leaderboards show the same 30 people all the time).

  13. Can we invent a new term? SOFT STATS

    Like soft skills these stats are hard to measure, but of critical importance for communication (here: battles)

    @admin always wants to see facts. I tell you that there are so many things in this game that can't be discribed by pure facts. This is a good thing, though it also leads to issues as interpretation on non-factual matters is always subjective.

    Examples for soft stats:

    - mast hit boxes Hercules: very small compared to other fifth rates

    - differences in hull shape between Santissima and L'Ocean - stat thickness may be nearly even, the actual penetration of armour is NOT

     

    Perhaps these stats fall under that, what devs want the players to explore ingame. As a warning I would say: the less fact based certain things are, the more speculation, suspicion and annoyance will occur. I can deal and live fine with these politics. But there is loads of people who could be pleased with some more explanations and reason. Of course we can continue to wipe them of these forums and the game with a smiple "git gud". The question remains: is this the way? 

    • Like 5
  14. To translate the battle chat to english language:

    Palatinose: Knuddel Baby

    Echelon: Knuddel Baby..come to daddy

    [...]

    Knuddel the Islandape: lol guys making stupid comments being in superiority in a situation. everybody can do this

    Gooser: you know this (from yourself - interpretation)

    Echelon: just thought I'd ape you a bit

    Echelon: Pala carries handkerchiefs for you

    Don Juan Dimarco: what do you want now?

    Gooser: lol

    Don Juan Dimarco: keep yourself shut up (interpret.)

     

    If these are insults falling to tribunal right, so be it. I don't see anything. I have been insulted in many ways in this game - it tends to get somewhat personal - this is more something to laugh about. Yes people should try to behave like in RL, but who does this on the internet?

    • Like 1
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