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About Wyy

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  • Birthday 01/26/1994

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  1. Wyy

    Ruby the Reaper griefing

    but this wasnt the case here, she tagged us because she knew it would screen us out from both the battles. If she had sailed in with an intention to e.g. rageboard (she sailed lrq) a ship and get away it would be all good or at least try to do some sense of damage. To the screening in a RvR scenario i would place a patrol zone circle around the attacked fleet so the screeners wouldn't be able to tag and keep tags from insane range.
  2. "To Group" should say "Invite to group"
  3. Wyy

    Ruby the Reaper griefing

    but if he tags others to delay them entry in a battle because that battle closes without the intention of fighting, that's where the greafing part is.. This is the second time the same player has done the exact same thing, unlucky for the player in this case she did it towards the same player in a matter of days while he is streaming so everyone can see what happened. I dont think there could be a mechanic that would work efficiently other then the devs make clear statements (which there already are, but not well informed to new players), and if the rules are broken they take it up with the player
  4. Would you prefer the RNG that is today or wait x hours or days for a better quality ship?
  5. because sextants irl were accurate up to 200m, what could be cool is if you sailed through a storm or foggy weather the accuracy would be worse, then we could speak about accuracy for about 5k or something
  6. they also didn't know ship bows spirit broke only towards certain ships. E.g. bow to bow collision victory vs l'ocean the victory bow spirit lives 100/100 times while the l'ocean bow spirit breaks all the time
  7. @Grundgemunkey imo you should have an anchor option in OW, if you anchored down like x m from coast (could be increased if depending on the ship and the amount of time it takes) you would start to repair x% repair each ingame hour or simply follow the 10 minutes mark, this would simulate carpenters chopping down trees and repairing hull and rigging. To balance it so people wouldnt be able to quick repair with start and stopping it would take 20 seconds to lower/pull up anchor, enough time to escape if an enemy is seen at the horizon.
  8. @admin the problem is we cant really test it properly without economy and resource wipe because when people sits with mountains of resources and infinite amount of reals they dont care about the cost of stuff, you can see in LT shop people are setting up buy contracts for 50k + for only modules, allthough really good one they still dont sell, because other players know that 1. the module is insane and a one of a kind and 2. they know people have more to offer. This would also escalate to the insurance for the ship, people dont care about the ships themselves, but its the goddamn expensive mods on the ships You can test the new economy mechanics all you want, but it wont be a "realistic" test before you do the resource wipe or maybe
  9. seriously.. we engage and fire at each other for a long time and when we see more of you guys are joining in so it turns into a gank BF dont want to participate in this and decides to disengage, whats your problem about this? Are you mad that BF didnt help you out with a gank?
  10. abit ot, but I would love this to be towards all ships so a player is shown as "indefatigable" instead of "enemy player"
  11. yes, a lo/wo floating battery and all negative to speed mods with full hold would outrun a fir fir very fast full speed requin with 10 sail reps downwind any day 100 days a week
  12. what build, upgrades and ship knowledge's did you test with? Also if just the trinc cant get turned into wind by the requin, the requin can still kill the trinc by side hugging and since the trinc cannons are so far above the waterline it wouldnt be able to shoot down at the requin
  13. ^ this, and to add to that the renommé that tagged banished screened us into battle with the intention to have us unavailabe to help our friend in a british gank. Thats the reason we left the 17vs18 battle at first after half the british fleet had left, so we didnt want to make that battle more uneven in the first place..
  14. imo they should remove LH and instead have crafting time, e.g. 1 week for a 1st rate, 4 days for a 2nd rate and 1 day for a third rate, 4th would take x hours and 5th and down would be instant. Limit use of alts, make them rarer and "expensive" to loose. The labour contracts could be used as extra "labour force" like it is today, but the crafting time would be reduced by x hours
  15. not really what I ment. What i ment is for example if they add shallows graphics and physics more then there is today fleets would rather sail shallower ships then for instance a l'ocean which would get stuck and wouldnt be able to get that close to the objective. See the "Battle of Copenhagen" where you see the ships with deeper drafts sit abit further out. Yes the picture is for ants, but the heavier lineships of the british fleet is further away to avoid the shallows close to the Copenhagen port