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Posts posted by Palatinose
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5 minutes ago, z4ys said:
If alpha closes to 180 the latter part in brackets gets negative.
v1=1 kn, v2=1 kn, cos(180) -> v(res) = 0
v1=0,5kn, v2=1,5kn, cos(180) -> v(res) = 1
If you say both move in the same direction alpha =0, but v1 is positive, v2 is negative. If you calculate with the modulus of velocities you have to calculate with alpha = 180. Both results in the same.
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1 minute ago, z4ys said:
1kn forward 1kn backward -> delta = 0 kn
0,5kn forward 1,5kn backward -> delta = 1 kn
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Just now, z4ys said:
if one ship sails backwards with 5kn and the other forward with 3kn you can board him
Correct. But I state delta is 2kn and not 8. Sorry I'm a terrible smartass sometimes, I need this solved 🙈
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7 minutes ago, z4ys said:
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Thank you. If one of those (not force but speed) vectors of your example is negative (one ship sailing foreward, one backwards) the resulting vector was much smaller = delta. @Suppenkelle can you do the math thingy for me plz
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2 minutes ago, Angus MacDuff said:
That would be 8 knots
Okay I don't have a clue about maths I'm talking about the vector modulus (google translate also gives magnitude, though i guess that's more physics) of two moving objects in a two dimensional space(?). That better? Anyways I think you know what I mean
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11 minutes ago, admin said:
old delta was 8
-4 +4 was possible to board
it was not noticeable due to low speeds.I don't think you took the vector into consideration stating this. If both ships sail to the same direction, one doing -4 knots, the other +4, delta = 0. Or am I wrong here?
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He's back RIP Frenchies.
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22 minutes ago, Aster said:
They cam join because the patrol zone has special rules. Normally basic cutters can not join.
Thought this had been fixed?
@admin you got a quick comment on this one please?
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Were these guys all inside the tag circle? Must be as they shouldnt be able to join, right? Aside it's kinda funny, it's much more annoying. No help for BC trolls though I think the US is the most astonishing nation. Probably the most unexperienced players in the game.
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1 hour ago, Licinio Chiavari said:
As I like to remember I dropped on my Requin from 100% to 23% from a single chain broadside of a Essex (no mast snapped and no 1st rate chaining) almost 2 months ago (so before the "bug fixes").
Sail damage is capped at 28% isn't it?
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1 hour ago, Barbancourt said:
The best way to coastguard is throwing disposable fast ships at them to keep them occupied and away from valuable ships. Trying to chase raiders around with a real fleet is a waste of time.
I disagree. Depending on the enemys' vessel I'd say killing (safely - without losses) is better as driving them out. Inside the safezone noone will attack you with something bigger than a 5th rate (even that is pretty hard).
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2 hours ago, Teutonic said:
Very nice stuff there @Palatinose
Questions
1. How do you like the essex? Does it stand up in fights like how you would want it or do you sail it for the 'difficult without chasers' factor?
2. In many screens you have sunk hercs - do you think that is poor sailing by the herc player or do you have some tricks in your sleeve when dealing with hercules?
3. Of the places you sail to - which is your favorite?
Oh I love the Essex. She turns beautifully, she is quite short and low in the water, her armament is mediocre, her crew distribution very good and her sailing profile makes her a great brawler. Her weaknesses are the masts, mediocre speed and ofc the missing chasers. As I usually not necessarily hunt very fast but stronger ships thats okayish for me. The masts have to be covered though. Either elite french or french and winged out ballast. I like her with medium guns and a rattlesnake. She is also cheap to craft.
Imo the Herc is not really special anymore. When enemies try to rake you just perform the usual way: sail close-hauled and hit the full break. Usually after some attempts you will hit the bowsprit. Find a good balance between hull and mast damage. Force to repair hull first, go for masts then, they are really weak. But sure, those three brits were not the most experienced players. Patience for a good broadside is the more important, the better the ship turns imo.
Frenchies - we have a understanding of mutual dislike The waters of the Windward Islands are usually rich fishing grounds. Once triggered, the slaughter usually ends with me dead, but it's always fun. Brits at KPR are the usual place to be when online numbers are low. Navasse/Tortue area is snacky. Dutch waters are fun in the evenings (17+ srv time), though this crowd is really not very pvp experienced. No offense.
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A small collection of last two weeks skirmishes. I will try to remember things worth mentioning.
One of the first engagements on Essex.It tacks through the wind like no other frigate imo. Medium guns + pen mod + Elite French.
Very tough one against two Prussians. o7 Demasted the Bellona and killed it, rest of the fight we tried to kill each other, multirep system denied it though. Had a very good Bellona here I have to admit. Watching the amount destroyed cannons, the victory obviously got decannonized once completely.
Noone got killed in here. Only worth mentioning as it was at Port Morant and the brits pbviously jumped out of a bttle and saw me. Was pretty much surrounded thanks to reinforcement zone RoE and managed to squirm free with mostly not more than 60% sails. Honestly I was a bit proud of that
Again in british RZ. Luckily for me not more joined. The first Diana was desmasted and down, but could escape because of me not tagging her (she was right next to me) in the brawl. The rest of them really gave me hell, the Conny did really good. o7
Teak/Wo Very Cramped Conny, meds and carros.
The first one is actually the second battle of three I had this day at the Dutch. First I killed Conny and Endy, then Inger and P-Frig. In the second battle jumped after it was over the guys to be seen in the second screenshot. Sidefact, was talking to Gooser on dutch TS while the battle. Best regards! The surp only died because of the flipping bug.
#dontsailafktoenemiescapitals
This is how coastguard work should look like.
In german there is a saying: "Das Glück ist mit den Tüchtigen" meaning "luck is with the diligent". Endy and Herc played smart and tried to stay with the Bellona. I got saved by maintenance, with a 30/70 chance of survival perhaps.
Classical "How not to coastguard". The player on Essex was actually Bellona but could switch ship before he sank, though he forgot to transfer crew and was boarded rightaway. Inger was first to die, they basically stayed together, aiming was "improvable" though. When Inger Bellona and Essex were down, the Buc left the Agi behind to die. i got killed because of greed returning to safezone and getting killed by the vets afterwards. 4/5 teak/wo Conny. two speedmods, pen mod, northern carp. meds and nadies.
The downfall of the Very Cramped one. Gotta say I like the Hercs BR pvp mark wise A tip to players that heavily outnumber a bigger enemy. Try to decrew more. Grape is your friend. Enemy gets much less dangerous if he/she can't reload.
I was VERY salty about this one. My apologies. But that's basically happens when you're not on fast ships. Got ganked afterwards by two veteran Bellos, 5th rate and Herc. Rage surrender.
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4 minutes ago, Dibbler said:
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I think one of the reasons for "no safe zones this is a goddamn pvp server" defenders is the fear that they will come short if the noob bashing in front of enemy capitals isn't possible anymore. There fore a removal of safezones has to go hand-in-hand with a cut of profitable AI farming possibilities. I agree Dibbler.
#riskrewardbalance
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Pirates why didn't you just attack them on open sea?
On the other hand I will never understand why it is obviously necessary to avoid pvp in hostility missions. Seven russian 1sts + 2 spanish. I would like to see the spontaneously asembled Pirate fleet you guys wouldn't be able to defeat.
But RvR vs PvP will probably always be apples and oranges.
Edit: not tribunal worthy imo
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16 minutes ago, vazco said:
I don't think that's what he means. I think he would like for a port to flip hands after the score reaches 1000 points, not when battle ends. That's reasonable.
But needs much coding I guess? As the port ownership is directly coupled to the pb instance probably.
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Aside from the fact that you won the pb should be worth more than some shallow ships: why dont you drop out of the battle one by one leaving in different directions if you want to safe your ships? I don't get what difference it makes to stay 15 mins longer in the battle?
I disagree on ending the battle instance when one side leaves. In rough nights these 15 minutes are the only real breaks one gets when dragged from one battle into the next.
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4 minutes ago, Intrepido said:
Indeed, they are different but belongs to the same rate or class.
And in epic events, you must have the luck to loot the book you are looking for.
Well do 10 Epics with the same 6 guys and I'm pretty sure you will get three AoS, Gunnery Enc. and BofR out of it. Sharing is caring.
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Please transfer visual restraints to the minimap. Oh god it will be soooo anyoying.
But so cool
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3 minutes ago, Intrepido said:
The grinding slots should be shared between some ships. For example, if you grind the slot on a Bucentaure, you unlock also the Pavel and the Christian VII.
And the amount of pve farming to get the rare books is insane because it depends on rng.
For what reason? They are different ships right? The books are currently not at all a problem as Epic Events drop those rare books like crazy.
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Personally I would like to see the crafting levels wiped. It ensures national (or clan based or whatever it will be) efforts at the beginning after the wipe. Wipe the books, but the hello kittying grind was (and still is for new ships/new meta ships) the most annoying thing in this game.
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Looking for 5/5 Heavy Rig or Very Fast Essex, Teak/White Oak; 100 PvP marks or 8 Million Gold
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3 minutes ago, Hethwill the Harmless said:
National Ships in zone invisible to enemies in the OW.
With attacky on non attacky? I thought about not being able to sail inside the safe zone but this sounds interesting aswell. Total fake feature ofc.
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7 hours ago, Licinio Chiavari said:
PS: understood! NA vets destroyed the game farming noobs for years... Now they got it is not good for the game... keep defending existing metas (never ever have to adapt. Right?)... and now cry and shout to people doing what they did for YEARS that it is not good for the game.
Linear.
Been telling this for months now. And yes I have farmed the shit out of KPR guys pre wipe. And don't get me wrong: ganking and unequal battles are an essential part of NA. And ask @HachiRoku, I'm a meta victim
I had four pvp battles yesterday. One in Victory with three friends at the french (37 marks), one Diana duel against this EXILE bitch which I once again lost so shameful that I have to tell it here, one 1 vs X at the Dutch in an Essex (32 marks). And at last a 1v1 against a dutch Aga Captian who attacked me at Willemstadt, again ship was Essex (blue 4/5, french rig, copper, navy hull, rattlesnake, medium guns) (11 marks).
Licinio I'm not sure whether it's my linear expanding antipathy on hit and run players or the exponentially rising dislike against your stubborn argumentation, but I will try to not comment further. #triggermebabe
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Patch 26. Spanish Frigate Diana, BR rebalance - Diana is a timed reward.
in Patch notes
Posted · Edited by Palatinose
Actually if we had only this change it would be glorious. More boarding is good. Nothing but boarding is bad.