Werewolf
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A Proposal for the removal of Port Battles
Werewolf replied to Anolytic's topic in Current Feature Improvement Suggestions
I wanted to come in here and rage about removing port battles, so stupid.... but then I actually read your wall of text. It's actually a well thought out and reasonable plan. I hope the devs consider it. Well done, Anolytic. -
Wipe patch to live servers slightly delayed.
Werewolf replied to admin's topic in News Announcements & Important discussions
Highly, highly doubt it. Tell yourself middle of July to avoid disappointment. The devs are working hard on making sure this goes off without a hitch or at least as few hitches as possible, because they know post wipe player comebacks to check out the game will be their last real chance at making this game succeed. They must choose their shot placement very carefully, because they only really have one shot left. -
Wipe patch to live servers slightly delayed.
Werewolf replied to admin's topic in News Announcements & Important discussions
are you hello kittying kidding me? ~ do not bypass filters ~ the moderation team -
Forthcoming changes in the next testbed patch
Werewolf replied to admin's topic in News Announcements & Important discussions
No.... you. I will gladly spend the time to go gather those mats from my farms after a few days, craft 500 medkits, and sell them to your lazy ass for a ridiculous fee. Just because YOU see it as a waste of time, some others don't. Some of us actually ENJOY trading, gathering mats, making items and selling them to other players. I know several captains who have never engaged in PVP outside of being caught in OW in their traders. -
Wipe patch to live servers slightly delayed.
Werewolf replied to admin's topic in News Announcements & Important discussions
Right on the money, brother Doomed. Good to see you still hanging on. -
Wipe patch to live servers slightly delayed.
Werewolf replied to admin's topic in News Announcements & Important discussions
Sounds like the devs have made a design decision.... fear of death. People will of course whine when opponents run as soon as the tide goes against them, but I hope the devs stand their ground on this one. It makes each ship you have very unique and valuable. With the way they sail in battle and whatnot, 1 dura will bring life to these ships, each vastly different... really breathes life into them. I am very happy about that...and dreading the rage and heartache the first time I watch a prized ship go to the bottom. The way it should be... well done there, devs! And thanks for the insight, Tex. -
Wipe patch to live servers slightly delayed.
Werewolf replied to admin's topic in News Announcements & Important discussions
How is the 1 dura on all ships thing working out, Tex? Been wanting to get on testbed, but work has been crazy... -
CatSwift, this is simply astounding work. The one with the ship at rest during sunset.... would you be interested in selling it?
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Got a picture? I might be interested in picking her up.
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Ship wipe - coming soon!
Werewolf replied to admin's topic in News Announcements & Important discussions
I think that is why they are saying only ship/upgrade wipe. That way, people still have a reason to play atm, which would be doing econ/port battles to get into good position for the wipe. -
Ship wipe - coming soon!
Werewolf replied to admin's topic in News Announcements & Important discussions
Devs - I am blown away. Out of the dark, you guys come up with probably the greatest announcement ever. THIS IS HOW IT SHOULD HAVE BEEN FROM DAY ONE. One dura ships... it makes them super unique, valuable, beloved. Upgrades going away.... YES. Just... wow. Guys I am so super happy and excited for the first time in a year. GREAT job. You obviously listened to the community. Get this thing out as soon as you can... we need to turn around the negative reviews on steam. This is GREAT and MASSIVE step in that direction, this patch puts the game more into simulator territory than mindless COD territory. THANK YOU. -
So cool, like a ghost from the abyss. It gives me goosebumps to close my eyes and imagine her laying on the bottom of Stockholm Harbour in the darkness all those years.
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Pirate perk costs 6 points and gives half a knot speed boost. or, you can run frigate/light/lineship master for 5 points, which gives half a knot and a reload bonus
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Considering the coming patch isn't even big, I have to agree with you. The coming patchs adds.... events and land in PB's. Wooooo. Sooooo excited. No mention of fixing the broken Pirate perk, no mention of fixing the speeds of ships to be back to more historical thanks to the whiners.... yeeeeah. Damn, I wish I could still request a refund. I guess chalk me up to one of those 1000+ hour "losers" that will leave a negative review.
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I think, THINK .... I read somewhere they only removed the 3 point deduction penalty on resetting your officer for alpha/testing phase. On release, I imagine we will see point penalties again for resetting your officer.
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Thought a regional Crew Space Bonus might help give players more building choices. If you wanted to build a boarding ship, You could build something like Cedar/Crew Space/Regional Crew Bonus, to allow maximum crew at the expense of choosing another trim.
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Man.... like ghosts on the bottom, undisturbed for centuries. That is simply amazing.
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PVP 2 official mercenaries and privateers for hire
Werewolf replied to Mrdoomed's topic in National news
Hit man for hire here. I will not fight your battles for you, but I do take contracts for eliminating certain players. They cannot be Pirate, at least until rogue mechanics come in. Price varies on the target, and whether or not you want their ship. Werwolf ingame name.