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Werewolf

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Everything posted by Werewolf

  1. So much for coming home from a long day of work for some relaxation.
  2. Werwolf here - James, what a fantastic way with words you have! I think it captures perfectly the events leading up to the battle, and the battle itself. I am amazed. It is interesting to read this to me because I can fill in the blanks for you and make you go ahHA! So that's what he was doing! Just as reading this has done for me. So here, my friend, is my side of the story to add to your half. After priming ourselves with ample spirits, we cast off from Sunbury in one of my favorite ships in my inventory...the "Gudfarr", a Renomee that is Fir, with extra crew space and Speed mods. It may also have a few other sundry perm mods done to her, yarrr... anyways, after leaving port, I noticed two other pirate ships ahead of me. An Ingermanland, and a Renommee with another Reno as fleet. They were obviously headed out to, errrr, reassign cargo and war materiel from our common enemies to our own stocks... so I fell in and joined the group. We sailed for what seemed like 10 minutes or so, and spotted sails on the horizon.... BIG ones. Hoping they weren't too large of a force, my hopes were soon dashed as the horizon fell away to reveal a small flotilla of decent sized warships, sailing straight for us. We had come knocking, and Uncle Sam answered. Surprised at the stiff response, we elected to turn and flee. At one point, I turned the Gudfarr around to scout the situation.... and soon saw the entire flotilla still chasing. So we booked it the rest of the way to Sunbury as fast as we could sail. Around Beaufort, I sailed past a US Renommee who did not attempt to engage, so I continued to run. Reaching Sunbury safely, I decided why not... these guys are obviously spoiling for a fight, let's party. The largest ship I had in Sunbury at that point was my Constitution, which is..... awaiting modifications before deployment... heehee... so, I took out my trusty Belle Poule to scout the situation while waiting to teleport to Mortimer Town, where I had my Bucentaure laid up. Sure enough, there they were... a whole forest of masts sitting in a group on the horizon. They definitely came for a fight, and were waiting at a respectable distance to see what we would come back out with. My teleport timer went unmolested, and so I then in turn teleported my 1 Dura Bucentaure to Sunbury, where she would be sacrificed to Davy Jones in honor and glory, the only way a Pirate ship should go... amidst cannon fire and rolling banks of gunsmoke. Not to mention we were guaranteed a hot time of it, judging by the US fleet assembled outside Sunbury, so she wouldn't go down without a fight. I pushed off from Sunbury in my Buc, assuming she'd never see the docks again, destined to shortly be at the bottom of the Atlantic. But just like those enemy captains, I too was thirsting for battle. I came out just in time to see tons of US ships sailing past my bows... so I set full sail, and went right into the middle of them. Amidst the tagging process, two others got tagged in with me or joined shortly thereafter. Again a totally unplanned event, they just showed up and helped out. It was at this time that I began to take stock of what we were up against. A Bellona, Connie, and an Essex. I smiled, knowing we slightly outgunned them and that I had two veteran sailors backing me up. I took the fortunate odds as a good sign, and pressed the Bucentaure into full sails, fully expecting the enemy ships to turn and run. The Constitution and Essex were making to cross the T, but not running... surely, I thought, the Bellona will run though. I turned to my right just in time to see shot fly past my head, and to my amazement the Bellona was making full sails, straight at my Bucentaure. This captain would have battle, and had obviously commited to the fight as the Constitution and Essex had. Alright, I thought, we're in for a fight here! Truly though, I wasn't worried, as I gazed around at the mountain of a ship that I was currently commanding. What happened next was amazing, depressing, hilarious and scary all at the same time. The Bellona tore into me like a hawk hitting a rabbit in a full dive on the desert prairie, and in short order I had lost most of my starboard armor, all of my stern armor, and well over 70% of my crew. I had constant leaks springing up from the relentless broadsides of the Bellona, the captain of which skillfully maneuvered his ship in such a fashion as to wreak all of this damage singlehandedly, aside from some potshots at my sails from the Constitution and Essex who had their hands full with my two fellow pirates who were skillfully and bravely engaging them, allowing me to focus completely on the Bellona (or him on me, apparently...) At one point I had 120 of my 150 or so remaining crew (out of an original 800) in Survival, attempting to patch leaks, put out a small fire started in the starboard gun deck, and bail out an existing amount of water amounting to about 20% of the gauge.Even after fixing the leaks, I still had a permaneant influx of water from most likely the stern, and 50 of the crew had to stay on survival in order to keep the ship afloat. Thank goodness for Extra Pumps! Though at this point, it seemed to be an exercise in futility as the Bellona bored in for the killing shots. As I quietly prayed to RNGesus for the souls of the dead strewn across the deck, I begged for forgiveness and mercy for my fellow captains, who were still taking the fight to the smaller enemy ships. Mysteriously and suddenly, the Bellona veered away on a hard rudder move, and I saw my chance.. I made my escape with what can only be described as my tail between my legs, having taken a severe beating from a 3rd rate vessel, and barely escaping with my life and my ship. I could only look in horror and amazement at what was left of a once proud and mighty vessel... now burnt and twisted, scarred and battered with holes and busted wood everywhere. The sails stayed relatively intact through the whole fight, and I repaired them the rest of the way as we headed for the small window of escape opportunity. I limped back the short distance to Sunbury, and gave a massive sigh of relief as we tied up at the docks next to the old familiar tavern. I don't know how, I don't know why, but RNGesus had elected to spare me the final humiliation of being sent to the bottom. I was in total amazement at how tough the bellona was, my carronade shot bouncing off her hull at close range. I must salute all three of the US captains in this battle, but a special salute to James and his old Bellona. It was truly a great fight, and my hat is off to the abilities of all three of you. Keep an eye to your stern for a black flag, for repairs won't take long on both my ship and my ego.... haha! One of my favorites in this game will forever be during this battle... I was exclaiming out loud "wow, my armor is gone...!" *Bellona broadsides upper deck* GREAT, 14 leaks!! *Bellona broadsides gun deck* JESUS CHRIST IM ON FIRE NOW *Bellona fires a single shot, destroying rudder* I HATE THIS STUPID GAME!! All of this was exclaimed very loudly, and happened within about 20 seconds. LOL... good times!!! I look forward to the next one! 07 Werwolf out
  3. All was good when usa was on top. Players left us a in droves because of the arrogant attitudes and insults. When I was USA, I didn't go through a single battle without being insulted by my own team. Switched to Pirate, and have been welcomed with open arms, fellow Pirates bending over backwards to help me with mods and ships, etc. It's all about attitude. When you treat your teammates like crap, don't be surprised when they move on to greener pastures. USA is reaping what they have sown.
  4. Werwolf here. As far as me sucking, I have not been sunk or captured once since going Pirate, and have successfully pulled off 50+ captures now in my Surprise, including 5 connies (screenshots of every one to prove it) so I highly doubt its my skill level that is in question here. The target in question had Coward perk, so he could escape in 1 minute. That's not a lot of time to sail through chains with crew already in boarding (guns reloading slowly) and get to your target. In any case, the topic at hand is demasting, not what I was doing in the 60 seconds between blowing the mast off and the target escaping. Please keep on topic, and keep your insults to yourself because they are not appreciated, warranted, nor are they productive.
  5. This is a good point. I suppose at that point your only option is to Surrender unless you wanna sit there for god knows how long... the rebuilding of only the lower section of the mast sounds like a pretty good compromise.
  6. Not understanding this point. Why would non repairable masts defeat the purpose of meds and carronades? If anything, their purpose is defeated now... May as well arm Longs and stay at range, because getting up close to demast with carronades is pointless when your target can just build new ones. You gotta understand us that play as pirates/privateers, we use small ships. We can't take a lot of damage... so the window is very limited for us to defeat a larger enemy (which they usually are). When you finally get them to the demasted point, you are usually also shot up decently AND have already used your sail repair. For us it is critical that our prey not be able to magically rebuild masts. It DOES also work in reverse... if those of us in the smaller ship screw up and get demasted by the big boy we were chasing, we are crap out of luck.
  7. So I'm sure I'm not the only one that has successfully demasted an opponent, only to watch them pop their sail repair and POOF magically, a new mast appears and your prize sails off into the sunset. As a pirate, this is very, very annoying! I have ENTIRELY demasted a Constitution in my Surprise, started prep for boarding, made my turn through chains to get to him assuming he's dead in the water..... NOPE! POOOOOF! Good thing the Bosun had some spare masts in his back pocket!!! OR You demast, your prize is dead in the water... again, approaching to board, but oh look! Magically, he escaped battle with NO MASTS! Now back to the OW, where he sails just as fast as a brand new ship. Really??? I would propose a change to this. If you are demasted, number one, you CAN NOT LEAVE BATTLE. Number two, you CAN NOT REBUILD MASTS. Popping a sail repair at this point should only repair sails on still standing masts. Thoughts?
  8. I can already sail from CT on to key west in an hour and a half, tops. Sounds like OP needs to try out world of warships, where you just hop on and zerg away at the enemy ships after clicking a button. Please don't ruin this game for the minority who want to have zerg combat because they only have an hour to play. If the game isn't for you, it isn't for you. This game takes time and patience, one of the VERY few out there that rewards that style of play. Attempting to coddle the quick action types will do nothing but make this world of warships 2.0
  9. Werwolf here. Yes, this battle was a TON of fun! Maxxed out battles, 30+ people on TS at once..... what a great fight. BLACK clan put up one hell of a showing, and came ready to party. We lost this time, but I haven't had that much fun since.... well, since ever. Am I seeing that right Blackthorne? We were the only two with kills? I paid for mine with my Bellona...LOL... and sorry to oldcrankyman for ramming the crap out of him 07 BLACK clan for the great fight, 07 fellow USA PVP2 for the incredible showing.
  10. Yeah, because pirates need even more crutches. Shhhhhh.
  11. Honestly, I had not thought of that either, and it a completely valid point. I suppose my idea could be viewed as a get out of jail free card for that particular screwup. I am a stickler for realism, and I appreciate your input because it is a valid point.
  12. Great point, Potemkin! I've been there, done that... LOL
  13. Howdy all, So how many times have you been in battle, got into your chosen position in respect to the wind, started turning to broadside... and then realized that you loaded/are currently loading the wrong ammo type? Damn scurvy bilgerat guncrews! Fortunately, your officer is a Cannoneer(many other functions)! This man has spent a long time around naval artillery , and has become adept at changing cannon ammo without ruining the powder/packing. At least, not too badly... -Removes/reduces the reload time penalty when switching ammo types in mid reload/after fully loading. A very simple perk, but an effective one for dummies like me
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