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Showing results for tags 'mechanic'.
I've heard several times while browsing the Forum, that ships with different types of primary battery receive penalties (simulating difficulty of differentiating shell splashes of guns). However nowhere have I seen the exact way this works described in detail. So, I was wondering if anyone has done any testing on this or whether the devs have explained it anywhere in the past, since there are several cases where it is unclear if and to what extent the malus applies or not: Does the system simply apply a penalty if multiple different guns from the primary section are placed on the same sh
I'm new to the game, so maybe this is something I'm doing wrong. But I attempted to take a crack at the Semi-Dreadnought mission with a heavy cruiser that's fast, light, and armed with torpedos. Along with two other light cruisers which also had torpedos, I got close to the battleship and waited for the torpedoes to start firing. They didn't. You can see in the image below; the light cruiser selected had its torpedoes set to aggressive. The heavy cruiser's were also set to Aggressive. Despite this, even when I approached the battleships with two ships, neither of them fired and they promptly g
I am sorry, but this is going to be a rather long post. However, I feel that for you to understand my suggestions I need to lay out those problems which I perceive and am trying to address, and I need to explain what assumptions I am making in addressing them. Let’s start at the beginning: There once was a little boy…Ok, maybe not that far back…Try again. Anyhow... RvR is my primary playstyle. I am a (de-facto) clan leader, diplomat, and occasional port-battle commander. So it is only natural that the conquest mechanics are among my chief concerns about this game,
scuttling. a feature i think many would like. were a ship to scuttle itself, maybe have it like an option on the ESC menu, then the crew would maybe setup a line of powder of a fuse in the magazine, and call all hands overbaord, the sails stay down at their cuurent percent (battle, Slow, etc.) and after the fuse bruns out, *boom*. I cant give any references where this was used back in the time, but I'm sure it was done.