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About CatSwift

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  1. i gave up RvR a long time ago so my opinion on this topic counts for little, but why does the cost of setting a port's timer not scale with the value of the port?
  2. More! All my paintings are now on Instagram
  3. Well, its been just over a year since i first picked up a paint brush and I'm still at it. Here's my latest: All my paintings are now on Instagram
  4. it means the written text in the game can be toggled to display in different languages.
  5. Like i said, there are many good ideas in this game whose implementation lacks finesse; thank you for listing some. We really shouldn't add more. And, no, all of the reasons i supplied are not immersion. As i said, if i'm a solo hunter or a trader out in the world minding my own business, there is no reason you should get a cheat to know approximately where i am.
  6. It's wrong on many levels: 1. Are you a wizard, Harry? Do you have access to spy satellites? That kind of direct information doesn't belong in an age of sail MMO. And before you ask, no i actually don't like that combat news is instantaneous; it was a good idea whose implementation lacks finesse, like most of the good ideas in this game. 2. What is appropriate for age of sail is news of big events being gossiped about and propagating over time. This is where the "combat news show on map for the last day" comes into play nicely, you should be able to here news that a big Indiaman was captured near portobello yesterday and the day before. This will allow for you, as a player, to look for trends and clues as to where the good places are to find action. 3. Why should you have any knowledge of my activities if i haven't done anything news-worthy? Maybe I've found the perfect solo hunting spot, hiding behind an island waiting to ambush a trader i've been monitoring for weeks. Maybe i'm just there grinding ship knowledge XP. Unless you are there looking at me or i've sunk a player, you shouldn't know anything.
  7. I think it would be a good compromise if combat news for the day was somehow represented on the map, and gets reset each day at maintenance. So maybe there is a visual representation of the amount of deaths that happened near that region. It would not be an immediate "oh there's a person here" (which i feel is wrong). It would reflect information that is already available if you just logged in and watched the combat news all day. And it would immediately show which areas of the map are seeing action on a daily basis and naturally draw players there over time.
  8. Seems like an obvious good thing to me; the developer's goal should be to get more people involved in PBs and not just the select few. If promoting mixed fleets does that then great.
  9. insta tow would bother me if privateering was actually still viable in this game, but as I sailed from one end of the Antilles to the other and never saw another player (let alone spending most of the time in one reinforcement zone or another where i couldn't attack a player even if i saw them) its the least of my worries atm
  10. Bring back tow ships, don't bring back tow ships, it really doesn't matter; every time I log on to NA and sail around for an hour and I don't see any other players i can attack.
  11. I don’t see this affecting me. I am already in an empty nation, next to other empty nations; what are more empty nations going to do?
  12. The one time I've experience reinforcement fleets is I tagged a merchant player (Indiaman + Indiaman in fleet) on the very edge of the circle outside Christiansted. Got in, press button, and there were instantly 5 first rates right there to protect him so I fled. This wasn't a case of "seal clubbing" or even "mission jumping", which is what this feature is meant to prevent. What I would like to see change is that the reinforcement fleet spawn near the closest friendly port in the battle instance. This would be more realistic (as this would be the harbor/defensive fleet), and it also takes care of the reinforcement circle size; it can still be large, but since it will take time for the reinforcement fleet to get to you it should compensate for it. Then they become a sort of time delayed port fort, one which will meet you half way if you sail towards it for protection.
  13. This is my version of "HMS Seaflower" by Geoff Hunt, used for the cover of the novel Seaflower by Julian Sockwin.
  14. In support of this, it would be interesting if the "cheaper" ports had different number of ship PBs; 6 ships, 12 ships, 25 ships, etc. A small war company could probably get really good at capturing cheap 6 man PB ports. No reason to limit them to shallow water.
  15. Less income ports which are less likely to have high defenses will be good targets for smaller war companies.
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