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Liq

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Everything posted by Liq

  1. Mach dir dazu keine gedanken, ist laut devs legitim - hab schon den ein oder anderen mit 3x requin gesehen
  2. Liq

    Possible Loki in Mission

    Would have gotten reboarded
  3. 16.11.2019 PVP: [HANSA] [LAMA] moved from DK to GB [HAVOC] moved from DK to SVE [DNP] added to DK [K33N] added to Pirates PVE: [RDNN] added to DK Feel free to post any other changes of clans that moved or stopped playing or whatever
  4. Tbh I dont really see the point either, might be a nice feature for pve server - but just because my gf likes her new high heels, that doesn' t mean, I'll want them for myself too..
  5. Ai dont demast and if done right you can easily demast them with a few broadsides
  6. the real question is how did that player endymion manage to get captured by an npc indiaman
  7. Has to do with the new steam library UI Had the same issue and fixed it with this tutorial
  8. what does pve port battles on pve server have to do with "being mixed with pvp'ers"? Pve server has its right to exist, no doubt about that
  9. pretty sure i've read a few opinions, yes and no, have not seen the fight of remedios I'm not saying that I'm a fan of pve port battles. Just saying they were asked for by the pve server, and now we got them all, yay
  10. But im a bit confused, didnt the pve server players always want pve port battles? Now that they got them, they complain because they could lose them?
  11. lol he's supposed to write ELPrUp (not sure if the "--"'s are included) but defo not "pUrPLE -- backwards"
  12. Loki rune should be a "duel" ticket - duel room was removed because it was feared that it would drag away players from the OW.. Now if you could duel once or twice a day, by using a duel ticket aka a loki rune, that shouldnt be too bad. You'd get put in the duel room and then select the ship either by straight up agreeing to one or by having a ban-pick system until 1 ship is left
  13. control perk's purpose was to let ships without bow chasers that are de facto faster than an other vessel catch up to them - Because they were in fact catching up and the other vessel had no option of getting away, except simply despawning after 2 minutes because a cannon ball did not hit his sails once tagging with the sole purpose of keeping someone in battle without engaging him = greifing, was also said by the developpers before
  14. Had a 1x1 in solo PZ, proceeded to completely dismast my opponent but then had one of those random 100% lag outs (ping 15k ms +) (which I somehow only get in Naval Action ???), my ship sailed out of the circle in the two minutes I couldn't control it at all - when I got back in control of the vessel, it was not probable for me to re-reach the circle, but I could still sink the opponent, as his sides were also pretty low.. At least that's what I thought... With a little over two minutes left on the clock, I fired my last volleys into his sides which made him take on water, while still being in a very good shape HP wise myself.. But then at 90 seconds left on the timer - I instantly sunk as if I had been out of the circle for too long... Is the timer just inaccurate or whats up with that? Why have a timer at all if it doesnt even work? Funnily enough my opponent also sank a few seconds later (as he was taking in water quick due to 0 HP), probably because he had also not been expecting this This screenshot probably won't tell much, besides me being surprised (pun intended) Any way to get the ship back?
  15. it produces 1.2k per day but the limit in your case is your labor hours
  16. actually admin somewhere somewhen stated that the one that initiates the battle (aka tags the other player) has to actually fight in it and not just kite so nope, no valid tactic or strategy
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