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EliotXII

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About EliotXII

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  1. Not forgetting that the accuracy of Wasa medium to long distance is objectionable unlike the 3rd that in less dispersed practice.
  2. once again. I can't even carry half of it. Please @admin fix this and get back the profit of the delivery missions and increase the reais at the end of the PvE battles, so that solves the problem.
  3. ok, I got it. please stop, it's ugly. look at this: in order to force and force people to hunt ships, they gave OverLoad to ships, in which so heavy no rank 4 or lower can carry even half of it. There is no need for such an act. If I really wanted to make PvE profitable, it was just increasing the profit of Reais when the battle ends, there was no need to nurture the delivery missions, in which now the time x profit per trip is not worth so much. how much for a Rank 2 iron ore mine is 500K, (I don't even want to see the value of a Rank 3) before in a single trip I could make up for that value, now no more. need to review this the best tip i can give would be "Raises Delivery Mission Profit to 100K to 120K and PvE 50K + fights, eg Rank 7/6 50 / 55K. Rank5 / 4 110 / 150K. Rank 3/2 200 / 250K and Rank1 300K" this value is by single combat, 1vs1 if it is squad the sum would be all the ships in the squadron giving this value, it would make the PvE highly profitable and people would want to do it instead of trying to force people this is the best idea. And let's not forget the difficulty of catching the Loot, there is no possibility that you at 50m to 100m can send the crew in boats and collect the loot and the ship sinks before you even get close. You could also have the option of releasing the left or right anchor and turning you instantly very quickly at the expense of a speed brake. Of course you could only do this 1-2-3-4 times depending on the number of anchors the ship has because you will lose it. in port you could get a new one (like ammo) First person option. Put effects and moisture in the game. put a border or shading in the name of cities to be not to be confused with the sky / sun. A lot could be done to make the game better and more enjoyable and not ruin something that was good.
  4. What you said seems to me very much something that happened in the game Taikodom (bankrupt), the players themselves ruined the game and made it impossible to play and the company did nothing to prevent it from happening.
  5. This is not acceptable. from 130 / 140K ~ to less than half and maintaining the same weight, is not acceptable, if they had nerfed from 140 to 100K, 110K, 95K in the smaller would still be acceptable. This is acceptable. if I had made a "nerf" from 1000 to 800, OK, until then np, but for 500, no. Thanks to @admin for this. Thanks for letting me know, @Peter von Friedemach
  6. I don't sell the doubloons! why would I sell something that might be useful to me in the future ?!
  7. 10 missions = 3KK? no, wait, what? I did 10 missions a day and at most I would get 1.5KK with luck. ~ I continue with my opinion, nerf missions deliver, ok, but nerf the load weight too. or take off that nasty nerf.
  8. I also did PvE, killed 3, almost lost my ship to one of them and only managed to get the loot of one, so it's unfeasible for me.
  9. I did not understand your logic. I said before nerf the most expensive Tier 1 ship was 4KK. Now a few days after the nerf already arrived at 6KK. What I think caused it? the reduction in the cost of winning the missions either in reals or in doubles, but did not reduce the production or upgrade cost of the factories. the manufacturer has to repay this cost to someone, and guess who he will stick ....
  10. A friend is trying to create a forum account and he is always blocked on all attempts. why?
  11. It is still weak compared to what it was before, if they had reduced the dbls from 1000 to 800, it would even be understandable. to 500 is much lower than expected, and the actual now 62K limit will greatly limit the buying power of the player. Before the missions were not wrong, they were not bad and nothing in the market price was so high (inflated) that no one could buy, the most expensive Tier 1 was 4KK a few weeks, and now has risen to 6KK.
  12. I do not understand too. It seems that in this requirement almost all (if not all) game companies are the same. very similar mistakes.
  13. irrelevant, everyone knows that the shortest distance between 2 points will always be a straight line, having to look at the sea limb looking for or hunting for wind is no more interesting than going to do something else and leave it on the route. if it is wind it could be fixed points that would stand by ... I don't know ... 5 to 10min and appear elsewhere, and anyone passing there would automatically gain a speed buff of 5 to 12% at base ship speed . In this case both the passive and the active win out, the active can hunt down these "pockets of wind" and the passive if it falls into one of them comes faster too. It depends, if you have a lot in the market, yes, the price drops, but if you have a little price on, and as everyone gets less it will be impossible for someone to buy something, and we can not forget the cost of production that also fell with the falling coins. of gold. At a glance the price of profit has fallen, but that of spending on production and factories apparently does not.
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