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Norfolk nChance

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Everything posted by Norfolk nChance

  1. I asked Ink before on OW swapping cargo. Having support ships carrying "REPAIRS" would help with attacking ports and long distance interdictions. However the codeing I was told would be very hard for the moment... I hope they do this function in the future...
  2. YES, close the thread. Done dusted... Admin... there you go.... Norfolk.
  3. In the Q&A threads I started to look a little bit more closely at “Double Charge” and “Double Ball” perk mechanics. I came to the conclusion that DC should be dropped while DB needs a bit of tweak somewhat. Take a look if time… “Doublecharge Penetration multiplier” by rediii Anyway, I came across something I just didn’t know and might be worth adding to the game while looking at the above thread. The Bronze Cannon, Brass made from Copper and Tin the Bronze Cannon was far superior to the iron cannon we use in NA. Far stronger, rust free, and could be re-cast to make a very accurate gun. By contrast the iron cannon was Brittle, prone to overheating and more likely to burst. Its major advantage over Bronze was cost. Around the Age of Sail Iron cost around 15 pounds per ton, while Bronze was 150 pounds per ton. The rare Bronze cannon I thought would make a nice superior addition to the medium and longs we have now. Although they can only be had at a price. References: Line of Battle by Robin Gardiner – Guns & Gunnery p. 146-161 The Trafalgar Companion – Tracey, Nicholas Naval Tactics
  4. I've asked many times to have the bulletlog or CTRL+L re-introduced but the Dev's don't seem interested. The only value now in using the bulletlog is to understand your enemies load out. This can be a very useful learning experience when you were unable to out run a Buccentre in a Connie or what have you. The bulletlog will correctly show the cannon type and load fired at you still. If you want to retrieve your bulletlogs read my STEAM guide on Penetration, Structure and Armor... Gives a clean walkthrough
  5. I noticed this Pre-Wipe K/PR islands on the left
  6. if you haven't Redeemed anything no problem. Just delete it and re-create it.
  7. I had similar issues with my 502. Would like to know if you solve it. The mouse I use now, Razer Mamba Tournament Edition all works fine with Naval Action
  8. In OW I use the ship as a guide or am I missing something [Hodo] & [Duke]. My Ship facing full side to me... [shift], I turn left and right slightly. On return move round the ship to the next angle 45% off do the same. It returning you to the same stop keeps the reference. If you move the telescope too much it'll be way off like real life... The issue I have with the telescope is in PB. I go to the drone view and the reference is much more difficult to co ordinate...
  9. When you press the [Shift] key you will enter and exit at that point. If you move the telescope around it won't follow. I found using the telescope in stages front, front left, etc around the boat is the only way to scan and keep track. In battle press the return key to hold the telescope view also...
  10. Ink, Platform runs a lot better on the servers than on Test Bed. Tried all three but mainly Global. High graphics load as well. No jerks or jumping found as yet. Graphics look a lot better as well… Norfolk.
  11. Captains, If you want to try something different. [ELITE] are starting to recruit for PvP Global. It’s not a democracy and is often described more of a cult than clan. We are under GB Nation but follow many paths both light and dark… So, if you fancy a test of your own skills give my XO a call Drufus Kent in game or myself…. We have teamspeak3 and all the mod cons…. Norfolk nChance (Cult Leader)
  12. Did the Dev's listen? I was all in favor of Balls OP. My mind was changed slightly to help the Rookie player. For me I really like the move but the Rookie will just need to shut up n learn....
  13. [Anolytic] I got to do all this again, the problem is definitely back. On TestBed, I’m using my ALT through the Sandboxie system. No other outside program is running. I’ll try to record some of the action. Norfolk.
  14. As a side note... If the port is captured by an enemy Nation I think you should suffer more in terms on buildings. Something like all buildings, Shipyard and Workshop will reduced to base level 1. but like the OP idea
  15. [Remus] Love your answer fella. Brilliant and I think Ink would put a contract hit out on anyone suggesting it. As a work around, You BUY in the shop a [Junior Boy Officer]. His job maybe when asked is to figure out where you are and where you want to go to. At a price… either in time, cost or accuracy… Or maybe that’s just a mechanic to get another mechanic work, over cooking it… Norfolk.
  16. If anybody as time have a look at the Map function on Arma3 on YouTube. Also look at the Compass on Arma3. I know its FPS but using the Compass as an Overlay like pressing the [Shift] key to look through the spyglass. Either a graphic sextant or compass would be used in the same way for NA. Two problems with this to work. Short term argue all you want the Dev's are short on time and man power. The map with a lot better detail and No Cords, then introducing sextants and compass you will need a clock. The time in OW is what roughly 20x RL and in Battle 5x... this actual would need to be very accurate to achieve the right calculations to give you the proper location. All in all I'm right up for the challenge. But realistically the Dev's I believe don't need this extra work load RIGHT NOW maybe later. Quick fix, Under 3rd rank all co-ords read 73.25/23.25 above just 1 digit. 73.2/23.2. Then lets really start looking and learning Trig, Map Reading, Star gazing and blind guessing... Norfolk nDirection
  17. [Anolytic] The jerky ship is similar to the Twitchy post on the test bed I did. My first thought was "packet loss". I ruled that out of my internet connection. The problem got steadily worse with more interaction. Do the same test in a 1v1 mission. After first contact, it became worse. The other issue was “Jumping”. So, the ship would fast forward like in a movie to a different position like it was catching up. Again, a sort of a Packet Loss type of issue. The problem seems for to have gone since the last nVidia driver update patch. Norfolk.
  18. Admin, Quick update for you. Struggling to get video clips for you. The problem seems to have gone. I've had a new nVidia driver update 382.05 and that's it. I've notice as I enter the French Marin just below Fort-Royal the high cliff walls become jumpy on entry. Nothing else I've really noticed Norfolk
  19. Without going around in circles (pardon the pun) ... I've seen some great ideas and suggestions in this great thread. I think though the Dev's have a lot of goals to achieve in the near term. And Sir Texas is quite right we are all long in the tooth, past our sell by date or veterans or well you know what you are…. I completely disagree with [The Red Duke]. Why don’t you come and help out on the STEAM discussion board? I maybe not the sharpest tool in the shed, but my God there are a lot of blunt tools out there. There’s more than just rookies that’ll find navigation difficult… A stop gap, Below Rank 3 The PC will see as now, 75.25/23.25 Sekondløjtnant Tweede Luitenant Lieutenant de Frégate Second Lieutenant(GB) Scoundrel Teniente de Fragata Sekundlöjtnant First Lieutenant(US) And above we will see the rounded digits of 75/23. And has the “Bad Pirate” pointed out earlier in the thread… that’s a lot of space in that square. Then after the bedding in of the wipe and such I’d love to explore the sextant ideas and such like… Norfolk nChance (Tool)
  20. [jodgi] You came away from reading my Guide and can't tell if you were left enlightened or violated? I'm still trying to work out if that was a complement or not lol. The reason for the guide came about from quite literally reading rubbish from player posts regarding ALTs in this forum. I believe most players know in a loose term what an ALT is but are not really clear on the issues surrounding them or how diverse they are in usage. And I might add not willing to look listen and learn. Without spoiling the Guides "Why GamesLab will NEVER ban ALTs.." The conclusion once again is my call for an ALT rule book on usage. At launch you need to check the box like terms and conditions and when updated we will all need to agree. This one simply task will mitigate an awful lot of issues. From a good few years of playing EvE Online and seeing the game expand and grow in depth. I witness the growing deeper mechanics evolve, we in NA would call it the "Expanding Grind" now. This is the core to EvE's longevity and will give NA staying power. The down side to all this as explained is how much of your leisure time you want to devote to it. This is a key component for the attraction. For now the Dev's and the player community need to come up with a short list of rules. If someone suggests you are only allowed ONE alt he obviously hasn't read or understood the guide. The boundaries need to be set and this is where understanding is needed. Not just about ALTs jumping into a PB, but how they morph into different tools. The "BOT" for me is a major concern. EvE was starting to see sophisticated algos and data scrapping ALTs. I wanted to write a very balanced view. Not sure if I achieved it but I wasn't trying to sell anything. The Guide is just making sure you understand the basic elements involved. If I violated, you have my most humbly apologies, if I've enlightened you the Guide as done its job.... Norfolk nChance (A Wolf in Carebear clothing)
  21. http://steamcommunity.com/sharedfiles/filedetails/?id=917654264 This link above is to my ALT Guide to Naval Action. Deja Vu with Norfolk nWay. Have a read through it should explain why Games Labs will NEVER ban ALT usage and why. The point it makes in summary is the key and the Dev's need to follow the strategy outlined. Norfolk nChance.
  22. [Anolytic] If you've any suggestions to improve the idea all ears... I agree, will watch and look closely at the new economy and maybe Admin can teach this "Old Economist Dog" a new trick or two. The Gold Ore thread I mention earlier. I'll write the notes and post the example. The idea will allow the Dev's to "TWEAK" and can remain fairly low touch if you like. Its based basically on 3 currency and the need to use local currency to buy goods in local ports. They the Dev's can adjust the 3 fx rates as they see fit. This balancing act will be less problematic than probably what we've seen. Norfolk (amazed what ideas come from a bottle of French red..)
  23. thanks for the replies guys, [Anolytic] I just read your PB removal thread. A lot of work compared to my shabby, poorly worded script. The one thing I will fiercely disagree with, Dev's or players alike is if you think you can have a player only driven economy you are absolutely wrong. You can have a very driven player economy but that's it. At some point, you will need the NPC overlay to restrict or supply goods services or coin. I replied in a thread about renaming gold ore and I talk about currency there. A free market economy cannot work in real life, at some point one needs Government overlays... NA is just the same The closest game to achieve this is guest... EvE Online. Yet this mmo suffers from huge Dev overlays. This even has PLEX, which is a value card that can be bought with real money and converted into Isk (eve currency). Isk can buy PLEX in the market and the PLEXs can be used to offset monthly game subscriptions. We’ll see something like this in Naval Action Legends, it makes sense. My OP forces attention from all players of any Nation, because greed tugs at most player emotions. By driving prices rapidly higher very quickly and then returning them to a steady state, we or YOU know that Bid will not be there in 48hours. This is quite different from Compass Wood bids of 1,500 remember? Delivery contracts, massive earning potential. Clan supported convoy’s, dawn traders, and any player SOLO, Trader or Ganker can make money…. [The Red Duke] The PB currently is broken because the only risk as a defender in the port you run is getting screened prior to entry. The costs of everything goes up from Whores to Iron Ingots in real life… Look at the blockades of Cadiz, prior to Trafalgar. You already know the state of the French and Spanish seaman that definitely contributed to the lost and Nelson’s Victory. Blockades happened and they worked. [SirTexas] I agree with your points on port capture, but I think the building, shipyards and workshops should be reduced all back to level 1 instead of destroyed. Contracts and the funds or goods I agree lost. I just thought tapping in to the Human emotions of Fear & Greed would focus player’s attentions from Carebear to Ganker alike…
  24. Scroll to the bottom of the thread and read 1.02... Admin & Ink, The Port Battle Better Local Impact Mechanic Idea Port Battle Idea that tries to reflect the local impact prior and post battle. I don't even think it would take much extra coding, but would focus all players of any Nation on a single battle. In the time of war down the ages either at the theater point or along the armies march the local prices of goods and services rocketed and labor shortages rampant. This then just as quickly collapses post battle even with a new over lord. I will assume in the future (however the Port Battle is triggered) we will still have a two to three day build up window prior to battle on whatever server. Imagine Timeline Events Port Battle is triggered - 46 hours or count down timer starts. The Local Port will instantly feel the effects of an imminent clash. In the Port UI under the Shop Tab. All AI Bid & Ask Prices will increase by 25%. The bid quantity demanded increased by 25%. The Ask amount for sale will decrease by 25%. This reflects the local shops having shelves emptied and prices sky rocket. Any PC contract offers below the new bid would be completed at the contract offer price. In the Ships tab, all AI Ships for sale will see their prices increase by 25%. The amount of AI ships available will decrease by 25%. The mission tab under Delivery missions. Contracts with Goods to deliver to the Port that’s completed within the Port Battle window will see that trader receive a 25% Gold bonus. The Craft Tab, all crafting from Iron Ingots to a complete Victory build will suffer a 25% increase in Labor Hours needed. Again, this reflects chronic man power shortages common in these situations. Server Restart… 24 hours Server Restart, the actual day of the Port Battle. Replace 25% with 50% as above. This is the Panic escalation by the local community. Port Battle Takes place and ends. Server Restart, sees all prices return to normal values prior to the trigger. Outcome Expected…. I think if you see the PB trigger and want to off load resources or materials at an inflated price you’d load up the LGV or Indiaman and go for it. If it’s an enemy port Smuggler tag (mechanic) needed etc. If you’re the attacker, you can guess over the next two days a lot of Player Trade ships (with full cargo) are going to try and enter the port. In fact, if you are a Ganker or just the opportunist well its worth a look… This reflects the Blockade of the Port. So, it’s not just a Port Battle anymore but prior to it a load of smaller skirmishes. The Timer was 3 days instead of 2 well it would be more tempting to run the blockade. This is a lot more interesting than Night Flipping right ….? Anyway, it’s just an idea over a bottle of red. If you think its rubbish let me know, and if you’ve a better idea likewise… Thanks for reading, Norfolk nChance. changed the name to make it less cluncky
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