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CoyoteJohn

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  1. Best news I've read here all year. For those few players crying and threatening to quit, your whining and negativity won't be missed. Make sure to mop up your tears before you jump ship.
  2. I recommended that leaks, pumps, and rudders remain repairable. I understand that holes were patched. However, holes above or not near the waterline were usually not a priority. With the current repair system, you dispatch 1/3 or more of your crew to basically replank the hull of the ship and hang new sails. It's retarded. Yes, I agree that the damage to ships needs to be reduced. Actual vessels of the time weren't nearly as easy to sink as what we have. Always an advocate for more sim and less arcade.
  3. I'd say remove repairs completely during battle. Nobody is going to be patching sails or running rigging while there are cannonballs flying. Same for hulls...only thing you should be able to repair is leaks, pumps, and rudder. Leave the repairs to open world.
  4. If you're so displeased with the game, leave. I mean really...your opinion is worth about $40...out of about $4m in sales if this is to be believed. In other words, it's irrelevant...
  5. If you give someone payment before receiving the product, and then get the shaft, that's on you.
  6. Restrict to one account per IP. Alt problem solved overnight.
  7. Server connectivity issues on Global as of 1730 (GMT -6). Ping spiked to nearly 2k (is around 60 normally). Happened twice within 10 minutes and I couldn't reconnect.
  8. Screens for lineship fleets? All Wasas 4th rate battle fleets? All Wasas OW hunters and gankers? 90% Wasas Does the "don't nerf the Wasa" crowd not see a problem with this? Of course, the same can be said of the Heavy Rattlesnake in shallow water... OP ships need to be nerfed and fake ships need to go.
  9. I personally feel all cannon ammunition should be limited. I read somewhere once that HMS Victory carried something like 27 tons of ammunition, which comes out to about 46 broadsides (or 23 volleys of all guns on board), assuming there were equal amounts of shot available for each class of cannon on board. Repairs below the water line would've been done during battle, but actual repairs to hull damage that had no risk of causing the ship to take on water would've waited until afterwards. I can imagine some measure of repair may have been done to the rigging during battle, but sails weren't going to be patched and the man-power intensive task of setting a replacement mast sure as heck wouldn't have happened during battle. If it were up to me, emergency repairs would be the only thing available in the battle, with repair kits (rigging parts, sail cloth, oakum, planks, and fir logs) available once one leaves the battle instance.
  10. Switched to PvP Global from PvE a couple weeks ago. Had done the XP lock before the wipe (rank was Demon on PvE at the time). When I redeemed my combat XP on PvP Global, I only got enough for Master Commandant (US). Crafting XP seems to have ported over just fine.
  11. Y'all taking on folks new to PvP? Been playing PvE since I started earlier this year...bored to death with it.
  12. This is by far the single dumbest mechanic added to Naval Action to date. Magical bow figures were up there but this one takes the cake. My main ship is a Pirate Frigate. In order to maximize my knowledge in the Pirate Frigate, I have to unlock the following: Slot 3 on the Cutter Slot 3 on the Pickle Slot 4 on the Brig Slot 3 on the Snow Slot 4 on the Cerberus Slot 3 on the Frigate I could understand doing a class system, needing so much xp in 7th rates to unlock past slot 3 on 6th rates, so much xp in 6th rates to unlock past slot 3 on 5th rates, etc. But this...forcing me to grind in ships that I absolutely hate (Cutter, Pickle, Cerb) is utterly ridiculous. It's funny that the only two people advocating this mechanic are testers, while everyone else seems to loathe it.
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