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Thonys

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Everything posted by Thonys

  1. Upgrade: "The smoking whaler " ( Hiding crew >> to fool the enemy ) (From the theme movie command and conquer: where a war ship looked like a whaler to fool the enemy and let them bait the fight and get trapped ) manufactured at workshop. Effects: The enemy can not see your crew in battle ( enemy can see your crew in the boarding window. ) Needs: provisions 200 Fish 100 ( any type will do) oak 100 hull repairs 50 rig repairs 50 Clan: GWC upgrade Tip for use : people who sail under crewed are hidden in battle.
  2. yes yes lets play a mind game .. i like that.. you mean..... it is just like a..... victory attacked by a snow the snow would run and sail away very hard ...? and yes i do understand the issues
  3. true: and i agree ... but what about the one on one situations ... its looks unnatural and weird . i do understand why it is this way.... but it seems not right. and yes you should take a bigger better ship. but the noobie would not understand.
  4. well... give him a chance to sink....... and if the rat is afk it should be possible to get him in battle(why not) it is a 1 vs 1 situation... here you see that br has his counterpart... what is a restriction on his own. a rativisan is allowed to sink a privateer, but the privateer is not allowed to sink a rat...that's weird (we live on the pvp server ? i only see the benefits for the big fleets here ...weird,.. but for a reason ...guess who's benefits it is. the tagging br should be balanced in benefit for the small ships (every one ship is a one ship) my solution: give every 7 and 6 rate ship + 80 br points for a start .(except the BC)
  5. Every respectable admiralty should advertise in the Willemstad Gazette . Success with the recruiting.
  6. remember that making a full color newspaper cost doubloons a free copy cost nothing (not the extended political version) information that goes deeper into things cost doubloonies I am already waiting for the next subscription ....lol
  7. The Willemstad Gazette (W G) has been named the best designed newspaper in the Caribbean. The newspaper can call itself Caribbean Newspaper of the Year for a year. Last year De jaheil papers won the Caribbean Newspaper Award in the regional weekly news category. The international jury calls the WC "an example model for Caribbean newspapers". The blue and white colored newspaper underwent a metamorphosis earlier this year. The W G now comes in a handy format with, among other things, a new design. The W G Persoonlijk weekend magazine has also been updated. Recognition: Editor in chief Gregory Rainborough is happy with the recognition. "We started this project in August 2019 with the ambition to make the best newspaper in the digital age," he said in a response. "Of course you are never done with such an exercise, but this prize is a good reason to reflect on the success of the new W. G." A total of 25 newspapers from 11 countries competed for the Caribbean Newspaper Award.
  8. Willemstad Gazette 4 a good read and working alternative version as well. it was: spot on. excellent . i certainly hope some other nations share their vision and journalist very soon to the news paper (if they possess any ....lol) many have comments but no real content to share it seems .
  9. - the only way is to make a tribunal if it is really toxic and against game rules. - or right click in chat on the person and report (no feedback)
  10. off topic example to the community: ( toxic) 22.51 not acceptable (warning )[ rl political identity] 22.52 not acceptable indeed (rl dead wich)
  11. we had those proposals years ago now we have surrender instead.... and that's it ...
  12. Mmmm what do i smell, snif snif ....Alt farming alert! " There could perhaps be an increased chance of a seasoned wood drop for the enemy. "
  13. Mmm yes in regard to the (hard) language >>its not about facts, but more a expression of feelings... what gives more a impression of feedback. i believe. remember>> the feeling of the game>> keeps you afloat.
  14. Thanks for your text improvement but you have to read again (it seems you are badly cursed:) ) ..sorry. ( i talk about grind for knowledge not books (i have all the books) furthermore no comment (sorry, i have to eat a banana : )
  15. aggh... the fundamental basic almost unsolvable game problem.! well I agree with you somehow. The grinding for naval action is actually a naval action unworthy item. you can see a " grind" what you see in all simple games, and there is nothing great about it. it is the same as in world of warships, nothing special, so ...it is so bad that you can say that it is a game mechanic that helps you stop the game,(unless you buy your way in after level 7) something you can see at the rank of the captain level ,there stop the Most of the time the player ,>> there will be a transition to the SOL, and the grinding will become harder for them , to open up your/their knowledge slot on the ship. what is caused by not having, among other things, good missions in your own environment /territory. (overdue) and not having suitable ports in another area.(lack of ports) and because of the mission levels for knowledge on certain ships, and not having the correct ships to fight against ..( for example a ocean fighting against a mercury getting 20 xp for a knowledge slot for 20 k xp [what is 1000 battles])who is the idiot? no me ....i quit.)(pve wise) not seeing progression fast enough (with heavily stretched xp levels) whereby you do not see the subsequent level and therefore do not give the user a goal.(UI) being busy grinding a knowledge slot, but what is disturbed by ganks. and not having missions that do match your ship level. I can give a direct solution, but that makes no sense, because the developers don't like this, because it is easier to turn the amount of grinding knob than anything else, and since there are people who are always struggling with how it is also possible. i introduced a upgrade for a double or triple upgrade for doing xp to ease the pain ,but that is is also not in the game and maybe will not be introduced also. the game is not allowing you to sail a ship you want to have ! in many areas . ..its also a contradiction with EVE if you want to compare them , and more World of warships. (yaghh) >> what is a ..well not so great concept either..<< i give you a small example: we were fighting yesterday a enemy speed wasa -/vs/ - 2 aga and 2 wasa , a l R, and a pirate frigate ...guess who left the battle ....after ....one and a half hour battle [battle over warning] - 100%sail ,100% hull and NO crew gone..........lol . als half the perusing party were dismasted one time in the battle .... that is not because of the skill of the single wasa captain(partly) ...but more the lack of knowledge slot on the part of the pursuers ships ...>>> conclusion completely unbalanced ,.but the escaped captain is happy. 5 other are unhappy.and see it as a complete waste of 2 sleeping hours ...the will to fight(or gank) another day is gone. you see it is not that the knowledge books are to strong! , but not having them (in the knowledge slot ) that is the problem. therefore yes grind is a problem for some , you can NOT solve .....or..... you go to the british... or russian side>>>> then your problems are ....over. (partly) ps.i am not revealing graduation conclusion goal:) but you can figure something out yourself.(said the noob)
  16. i also think raids should be more scattered around the whole map there are ports who have never seen a attack from anybody the center point of all the fights needs to be all over the map and not only in the center
  17. there are more issues to this subject like for instance the center point of all the fighting is centered to the middle of the map and the west side of the map is like 17 century extinct wild west america or the south and east coast where is nothing to do only fighting 7 rates there are some more problems in general terms if you have 11 nations they can not all be at the same port what means you need to have all the goodies goodies also scattered all over the map and that is not the case . the Russians / Brits are in places where they can find all that stuff ( because of the numbers) and all other nations look at it ..
  18. nah don`t underestimate player , they will learn some the hard way , some faster , and some will never learn. i even learn all day , that i havent learnt the game fully, some will always be newbies
  19. agreed , but dont let other players who are not on a other server get confused .
  20. but that is weird bart ,you seem to play on the pve server ,but you talk about the way things go... on the pvp server ... it is talking about karate and football ,but you only play Checkers..
  21. yes , they do that`s how they play their game. the fact that you dont like that, is of course you private opinion it is just a trait for playing the game nothing else.
  22. well a first-lieutenant with a vet recognition tels me a lot :))
  23. some ideas? First 1100 hours: a golden Hercules (one time ship* } plus a free ship slot in docks. permanent plus 300.000 reaals on 2500 hours: a free (one time other*) dlc ship + 5000 doubloons plus a free dock space slot( permanent) plus 400.000 reaals on 5000 hours: a free golden 2 rate ship (random) plus a free dock space slot( permanent) plus a naval clock. plus 500.000 reaals on 10.000 hours : a Special Rank and 20.000 doubloons plus a free dock space (permanent) a special flag a golden first rate (random) after 10k nothing more collectable in gift DLC * if you have the dlc ship you get a other one instead .
  24. i also believe that the recognition system need some love also stats needs a overhaul for example to click on a player to get some more information on how he is doing other games have it to and its always nice to see what medals or toffees they have won but on the moment we still have the blue Alpha clan system working. and probably will see a other system coming in place for it in the future i HOPE.
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