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Psycho3630

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About Psycho3630

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  1. I understand some battles are more stressful than others, and some players are affected by them more than others. Some have ways of expressing themselves, such as this: (This is about 1/3 of his total bombardment) I am certainly one who has taken and given their fair share of salt. However, this was a bit far (especially over an empty Indiaman): Players get upset when losing ships, but personal and offensive verbal comments wishing personal injury or death to another player is not something this community needs. We may bad-mouth each other, we may talk smack, but personal attacks in PMs are far beyond any acceptable level.
  2. [NPG] Jole tagged me and my clan members into battle. After initially engaging, he refused to actually fight in the battle he started. Instead he maintained this relative position: https://gyazo.com/07c7c43351a80884cb05ef4af14bd56a for the entire fight, shot my sails with chasers, and refused to actually fight. Instead, he chose to simply taunt me and sail in circles rather than fight. When I would lower my sails, he would fire my at my masts or hull from extreme range. He clearly showed his intent not to engage me, even though he initiated the fight. He instead resorted to taunting, harassment, and general griefing. This continued for over 30 minutes.
  3. This really needs an open test server so ridiculous shit like this isn't dropped on the live server of a released game and then we get to balance it with ridiculous headaches over the next 2-3 weeks. I understand that ships with stronger winds at their backs move faster, but in this mechanic only those out to sea who have gone to the redeemable are now have the boost. Even in stronger wind, a SOL would not catch a Bermuda Schooner, even in the most ideal situations without the schooner having lost a mast or spar. I think it would have been better with OW zones with flat increases while in the area rather than redeemable OW events. So now, using a similar example to those above, a Bellona would catch a t lynx in OW, then both players get to waste their time in a battle that, in reality, neither should be in. while the Bellona hopes for the perfect tag (which is no guarantee given the lag placement issue) while the lynx beats to windward until it is out of range, and then rinse and repeat in OW until the Bellona's speed boost wears off. Or, if we are still attempting for realism, make it a 33% chance the speed boost actually slows the ship redeeming it. You take the risk sailing in stronger winds, let's see if your ship doesn't have a mast carried away by them. I like the idea of NPC raids forcing larger nations to use their territory or give it up. I think that is a good addition. The rest, we will have to wait and see. Port raiding could make life significantly more difficult since it just became much more difficult to rebuild upgrades with the trade nerfs
  4. US TIMEZONE, not US NATION. My clan and I are Pirate, surrounded by 2 very popular free towns making 8-9 hour delay in activity a massive disadvantage. The same goes for all other US Timezone players/clans.
  5. It won't take more than a couple hours, especially for those who will do the tutorial and be out in Pandora's and Herc's almost immediately. If the wipe occurs when others have, it will happen between 7:00am - 8:00am EST, giving the EU timezone 8-9 hours before the first US timezone players can have any real coordinated action.
  6. RIP US player base options. I guess we will deal with the EU timezone leftovers like other wipes. Would have been nice not to have the wipe while we are all at work and have a CHANCE at getting some decent ports.
  7. Now this I can get behind. The nation that produces the investments still has the benefit of all ships build there having the bonuses, but gives others a chance to compete with them at some level. Owning nation can still protect its advantage by defending against raids.
  8. I like the idea of a rebalancing, but my concern are those with current investments remaining. Currently, to my knowledge, the only nation with a port with maximized investments is Russia. *** ***I recognize this ship is an extreme example, I am using it to only show Port Bonus existence and no other reason. If other ports and nations are limited and forced to specialize, Russia will be the only nation with this advantage and no other nation will be able to compete. This would only serve to discourage combat against this nation for fear of going against a drastically superior ship with no chance at an even fight. Further, it gives this nation a massive RvR advantage as no fleet, based on strictly on numbers, will be able to engage them in a fight. If another nation has this level of investment in a port, there does remain a chance at some balance, but still, most of the server would be left with mid-range investments at most. I agree a rebalance towards specialized port investment is necessary, I just disagree with allowing current investments to remain. I am not opposed to compensating the clans that have invested. It is in all fairness to do so. I am also not against the ships they have build remaining, but to allow continued production at a level other nations are prohibited from reaching is a large imbalance.
  9. Loading screen takes a minute or so, but I got in.
  10. This would be nice, Since one nation seems to have taken half of all possible ports today. Not only that, we are now facing PB timers that we honestly cannot contest as a US Timezone player. With the new trade missions, port timer costs are a joke.
  11. That argument makes Rax's point because you still never left your reinforcement zone.
  12. I couldn't agree more. trade is far too centralized. Trade becomes more dynamic and pvp becomes more of a cat-and-mouse hunting game (as it was irl with most ship engagements) with separating consumption and production.
  13. Hopefully the new trading mechanic will pull traders away from capital zones, however I agree that so long as only certain ports "consume" goods and others do not, pvp'ers will always gravitate towards those ports. Maybe make smaller ports consume specific goods, give incentives to sail elsewhere? It would also make trading much more dynamic and realistic, since all ports would consume and produce something, economically speaking.
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