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Thonys

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Everything posted by Thonys

  1. Said many times WE NEED LOGS its strange it is not introduced when the warehouse came available it is also the reason that there are so many clans the lack of trust is enormous so everybody making a warehouse, read clan of his own it cant be that much coding to introduce LOG files in the clan warehouse cant understand why they keep this exploit intact (with exploit is mean stealing from the clan resources, what i see more as a deliberate exploit than a feature)
  2. when reinforcement are called in in the save zone like i said: - the fleet bots have the mechanics of the event bots - the battle instance is like in a hostility battles were the bots spawn close by the use of that mechanic is devastating to the enemy after a few minutes the R fleet comes available again, and spawn in the battle of the lone trader even after a couple of minutes you know like i said before: -the alts are there. -it is not used very often -its a valid play it seems to use alts if we keep it like it is now, that is not going to change the use of alts , like you said in this example but if we do it like this (proposal), the use of alts become obsolete gameplay and stupid gameplay that is also, why there are also more R fleets in the zones sailing around( a big one and one or two smaller ones)
  3. what is that high lighted middledeck 3/10 is that a mod ? do not think that guns are talking
  4. first of all , a alt who attacks a enemy of the other nation will not get reinforcement (so that is settled[as it is allready]) but if a player in a trader brig gets attacked inside the safe zone" and that is by a(1) enemy in the reinforcement zone >> he will get his fleet protection ....that has nothing to do with br but if a enemy attacks a reinforcement FLEET the br of the FLEET is counting ,and he needs at least 50 % BR of the total to attack a reinforcement fleet and that is about 3425 br what he has to bring in to distract the reinforcement fleet from helping a lone trader lets say the attack is a (1)enemy wasa then he can not attack the reinforcement fleet (250br) he can attack the trader , but the reinforcement fleet joins battle >> because he is attacked by the wasa (the trader can call in reinforcements help) a alt of enemy (to distract RFleet) in the reinforcement zone need to bring in 3425 br and i believe the one trader is not worth the loss of that amount of ships (14wasa) (or brains are missing)
  5. there are more fleets available and when a battle is over they will join the newbie battle in the post it is mentioned ^^ what means if the reinforcement fleet is drawn in battle the enemy in that area can attack a captain in that area, and the enemy has no defending fleet in battle but when the fleet is available again the fleet joins that battle
  6. the solution for this is also found in the post : the br for the attacking fleet must be at least 50% of the total protecting fleet br, to draw that protection fleet in battle in the first place - the fleet bots have the mechanics of the event bots - the battle instance is like in a hostility battles were the bots spawn close by - when the battle is over, the reinforcement fleet comes available directly again, for any battle, if an enemy had made an attack on a player i believe they will only do this once and never again (if they are smart captains)normal fleet is 6850 br what meens they have to put in a diversion fleet of 3425 br (you will have some losses i think ) also alt will never go away because the developers invented them in this game in the first place also spies are everywhere, alts are everywhere but it seems it is not used very often as well... also i have never heard and never seen enemies attacking a home fleet also so i dont see your problem as a major issue for easily gamed by people
  7. well ,he must have had a good naval education than, that's the attitude of a true leader.
  8. hi captains and devs at the moment we have some largely protected zones for the protected area what gives the pvp players a bit of a headache [the compromise] to make the gameplay for those players more dynamic i suggest that when the reinforcement fleet is in battle, the protected area has no fleet available when there is an attack on a player in that area what means if the reinforcement fleet is drawn in battle the enemy in that area can attack a captain in that area, and the enemy has no defending fleet in battle but when the fleet is available again the fleet joins that battle the scenario will be, that when the enemy is attacking a big protection fleet in the protecting area it has no protecting fleet in the protected area for that moment the br for the attacking fleet must be at least 50% of the total protecting fleet br, to draw that protection fleet in battle in the first place - the fleet bots have the mechanics of the event bots - the battle instance is like in a hostility battles were the bots spawn close by - when the battle is over, the reinforcement fleet comes available directly again, for any battle, if an enemy had made an attack on a player - when a protection fleet is in battle other new fights don't have the protection fleet during the battle of the protection fleet but comes active when the fight is over at the moment protecting fleets are sailing in ow between ports when a fleet is in the protected area of a port it gives protection for that area , if it sails out that ports aria is not covering that ports aria anymore but gives protection to the other port, where it is sailing to the players of the defended nation can see the protection message, but, the attacking nation cannot see the protected message if there is a protection fleet in that aria active - traders will always have the protection fleet available (but not with a normal warship and a trader in the fleet [avoiding exploit, only main ships count for access for help] ) - abuse of alt: players only see if they are in a protected zone, they do not see (no one sees it )if the protecting fleet is available when going into PVP battle with an enemy they will be notified if there is a fleet available (and when they are available the fleet spawn like in hostility battles) -fleets can be spotted by enemies with the normal sight view to address in balance - smaller reinforcement area for close by ports. (distance between each other) there must be a small gap between ports when ports are close together
  9. 6.086.884 ehp and stable that will rule alright is it a class 5 also?
  10. I agree on this one upgrades (pvp) marks are killing people if they lose that ship what took weeks to develop with costly upgrades
  11. what you don't own ,you have to conquer and its a refuse to trade or settle with warships, for the opposite side (and that cost money to sustain) and sometimes goody-goodies are found there on the other hand, i don't see the point why upkeep is so extremely expensive...
  12. Ha after the dubbing upgrade .....it happens again ... Oke i am done [it seems 1 pvp marks have more value than the loss of 1 ship..like i said before>> game breaking] period
  13. bounty s ? we do not have that yet in the game perhaps a new topic for bounties in suggestions
  14. All FAKE....... everybody can see the bad paint shop on this one even the signature is a F A K E you can even smell.... the bad behavior of a master forger,..(theft ,bad behavior, and treason is your middle name , ...you will end up in prison someday ps . what did you pay that Swedish artist, you should ask you gold back... or upgrades or fancy fir /fir ship OR HIRE A REAL Dutch PAINTER ...
  15. At the Macanao incident 22-11where several swedes where caught in battle at some distance from the port ,at the battle, there was a defected dutch wasa in front of the port, he was engaged in battle and old Dutch patriot crew members put the ship on fire, and the ship exploded when hit in the powder room
  16. i agree with you the repair system is OP and needs an overhaul but if it is overhauled, the ammo needs a fix to for that matter they go together and therefore a balance between ship and ammo and repairs is actually longtime overdue ps. dont get pissed, it does not help ..
  17. well at least it must be in the perk section or limit the amount of chain or give it space limits for the whole ammunition loadout and you have to choose your ammo on the ship at your own convenience this unlimited ammo and repair what we now have is not the way to go even today they have vessels for ammo and oil refuel it is not any different in the old days
  18. well in that case you need a dictionary..... Eng- swedes but in your case , i let the paranoia walk the plank also( i prever paranoias (spies) with chain and ball tight together)
  19. Spies are everywhere (we have more spies in our nation than war ship captains) but..we have our intelligence agency to... your captains wife, who does do the grocery is called grietje too (gniffffel) :))
  20. or a restriction is build in to do battle in a contesting circle around the port what does not allow battle instances during contesting face of the port (one day)[when start if port is flipped] and the battle circle is open again (all battles allowed) is open half (or 1 or ? ) hour before the port battle begins in the circle around the contested port what means that you can not hide in a battle before the port battlefront or nearby the contested port (only possible half hour before an actual port battle begins (if they hide in a battle before the port the defenders have failed to secure the area of the port ) or denial of battles bigger than 70 br (and restricted to ship battles up to <70br per battle) in a wide circle around the port during contesting time(flipped port )(you need a lot of pirates than to hide ) [example for the 4 rate and line ship port battle.. for shallow it is totally not allowed <10 br] defenders can attack anything during contesting time before port battle br is no issue for defenders( they are free of BR restriction so they can screen in the contested port battle wider circle and can also be attacked by attacking clan/nation ) or(if not a pirate pb) other nations like pirates are restricted but also other nations who are not part of the contested port battle are not allowed to do battle in the contested port circle (they can not give help to attackers nation to hide attackers in the contested port circle) no restrictions for defenders ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- my best solutionfor the moment >> battle swords are always visible during the contested port time in the port circle (and do not go away until the battle is over) so hiding is not hiding anymore +entrance to battle anytime (to take a peek look whos fighting + and are they fighting ?? [if they cheat you can take a screenshot for the forum tribunal ,] and direct visibility in a contested port circle with no , no attack timer when coming out of battle also this only counts 24 hours before the port battle starts....... after the actual port battle starts..... the normal closing of ow battle timers come in place again..
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