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Everything posted by Captain
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If crew is something like a gold sink, where you can spend gold to get better crew, or even just an additional repair cost called 'hire more crew,' then that is fine. The game could use more gold sinks. I've given some more thought to the OP. If the idea is to create a cooldown on sailing a first rate again if your first rate is sunk, I guess that's OK. I don't know why it is an issue though, first rates are already very expensive and are not expendable for anyone in the game. So it fixes a problem that as far as I know does not exist. I don't like the way it interacts with the dura mechanic, it doesn't make sense to me. If the aim of the crew system is to make the game more historically realistic... ships did not have 'duras' in real life. An honest question: In terms of crew: why should sinking in a one-dura ship, such as a ship captured from an enemy player, be penalized very severely, while sinking in a two, three, four, or five dura ship not be penalized at all? Your ship sinking is your ship sinking. One-dura ships already incur a serious penalty - you lose any upgrades you have slotted in them if you sink. Why have a double-penalty? If sinking is going to incur crew penalty, I don't understand why it should only apply when you sink with 1 dura. If the aim is to make losing first-rates more punishing than it already is, or to create a timed lockout on being able to sail a first-rate again if you sink in one, perhaps an alternative could be used which wouldnt have the same serious effect on people sailing 1-dura captured prizes, or other 1-dura ships. Maybe if you sink in a first rate, you're put on court martial for a period of time. They did court martial people who lose ships under their command in order to investigate and record the circumstances.
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Remove the crafting limits
Captain replied to Jahossi53's topic in Current Feature Improvement Suggestions
Yeah this is the biggest problem with their UI. And many times the limits are nonsensical. Like for example, making precious metal ingots and coins, the slider goes up to 16, but they are needed in multiples of 15 to make notes. It's a time sink of pushing buttons and waiting for confirmations to appear then pushing more buttons. It's not the end of the world, but its -
Positional reinforcements and ROE
Captain replied to admin's topic in News Announcements & Important discussions
Ya, the attack fail due to BR thing seems to be kind of wonky, sometimes it works, sometimes enemy can tag one ship out of a big armada, sometimes a few. I would prefer there was no BR restriction at all, I'd also prefer the join timer on battles was longer. Both are gamey mechanics that people will game. -
Remove 1.5BR anti-gank programming
Captain replied to Bach's topic in Current Feature Improvement Suggestions
What they need to do is completely overhaul the results/battle ended mechanics, that's the real poison for pvp. -
Allow ship deliveries between outposts
Captain replied to Hugo van Grojt's topic in Current Feature Improvement Suggestions
Good polls. You can already teleport ships to outposts, instantaneously, so there's really no objection to be made. Just replace the time sink cap-swap-teleport mechanic with money and a transport period and we're golden IMO- 83 replies
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- Open world
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Remove the option to craft ships ?
Captain replied to DarkspaceII's topic in Current Feature Improvement Suggestions
also if your ship sank in real life you could die for real but this is a game -
Remove the option to craft ships ?
Captain replied to DarkspaceII's topic in Current Feature Improvement Suggestions
not reccomend -
Add 1 Crafting Note to pick speed/stiffness.
Captain replied to Captain's topic in Current Feature Improvement Suggestions
well, this would make them less overpriced wouldn't it? Instead of having to spend 8 or even 12 notes gambling on Speed, you'd just spend 5 and be done with it. -
I literally <3 <3 <3 everything about this post <3 <3 <3
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Yeah that's got nothing to do with it. The bug is, you make a new toon on another server, your labor gets reset to 0.
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Merging servers at next wipe
Captain replied to Bigvalco's topic in Current Feature Improvement Suggestions
I don't know how it would work, but it seems plausible that they could do a merge after the port reset, since the factions on all the servers would all own exactly the same ports. Maybe you'd have to delete one or your toons or the other, I dunno. Anyway I live in hope!- 140 replies
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- servermerge
- suggestion
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Nation Changing Epidemic USPvP2
Captain replied to HMCS Warrior's topic in Current Feature Improvement Suggestions
I think demotion of one level would be appropriate for nation switching pvp2 does have an epidemic and its metagamey and bad. So deleting a character causes you to go down one rank and start at 0 xp into it. For ex. You are a flag cap, you switch nations by delete/reroll, now you're a post cap with 50k to go to flag. If people wanted to start over they could delete their char over and over again and get back down to lv1. I don't know what the reasons are in peoples minds but i have heard a couple people say they wish they could reset their progress. -
Crafting Notes Changes
Captain replied to David Batista's topic in Current Feature Improvement Suggestions
People get a ton of money for battles now. -
Crafting Notes Changes
Captain replied to David Batista's topic in Current Feature Improvement Suggestions
the new level requirements are a REALLY good idea in my opinion, it really adds a new layer to crafting especially the highest level ships. it was a surprise to see the gold notes at lv35, and in my view a very good surprise -
Fix Buy/Sell position in UI
Captain replied to Captain's topic in Current Feature Improvement Suggestions
Will be used to it after a day or two i'm sure, not the end of the world! -
The patch reversed the order of the Buy | Sell columns in the UI. I feel Buy should come before Sell, it is more intuitive. In english we always say "buy/sell" not "sell/buy." What do you think?
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Sons of Britain NOW RECRUITING PVP 2
Captain replied to Lord Roberts's topic in Guilds, Clans and Trading companies
so i can spy for spain -
Sons of Britain NOW RECRUITING PVP 2
Captain replied to Lord Roberts's topic in Guilds, Clans and Trading companies
you should give me your TS -
Glorious victory!
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Damage Farming - Demotions
Captain replied to admin's topic in News Announcements & Important discussions
Because banning people is the worst thing for the game, since the game needs people. Same reason we don't execute people for speeding in real life, etc -
Upcoming patches this week.
Captain replied to admin's topic in News Announcements & Important discussions
With games still in development its still being developed and you have to be patient.