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Black Spawn

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Everything posted by Black Spawn

  1. If you want to take a look at the misery in all its glory just take a look at the graphs i made as seen in:
  2. So I guess thats a no then? @Busterbloodvessel would probably - besides other folks - be interested too...
  3. If someone is still looking for an answer, as for now:
  4. Seen that post coming. Recommended actions for players (and those not active ): Unfortunately you are in the hands of the devs.
  5. @Busterbloodvessel Made stuff, not beautiful but functional: Heavy Tree: Light Tree: imgur gallery
  6. Probably it will work for you. The game was time-intense before, so you know what you are messing with. Only new grindy thing is the unlocking of the up to 5 Slots (earlier Upgrade-slots). So not a must have for "casual" gaming. Edit: But i would probably wait a bunch of days till the economy is back to "normal"
  7. Understanding 2 is correct as @The Red Duke says. to have slot 1 and 2 you can go for XP alone, but if you want to get further than 3 you have to ulock this one through having the 4th Renommee Slot unlocked first. Yup. To unlock Slot 3 you have to have (at least) the 4th Surprise Slot. To Unlock Slot 4 of the Trinc you have tho have the 5th Renommee Slot. I am not sure if XP for the Slots is gathered altough you have not yet unlocked it and as soon as you fullfill the 1st requirement (lets say Surprise (Slot 4)) it unlocks because you have enough XP
  8. Black Spawn

    Exploit

    Not sure if troll or serious.... Whats an exploit and what not should be common sense tbh., If somethings shady its generally better not to do it. Trading goods is legit. AI missions are legit. PVP is legit. Everything that seems too easy is most of the time not. If in doubt report in the forums.
  9. Hey mods & admin, is there any chance to get more info on how to use certain syntax in the forum. So far I've seen "spoilers" and "tables" which can nowhere be found, only if you know the correct syntax. Would you mind adding a " BB-code-list" of somesort? I would really like to know how to make tables
  10. And that, my friend, is the very definition of an exploit. As far as I see it there are 2 posibilities this went down: 1. You made a deal of somesort with the french for letting them be or even supporting with good for giving them a headstart ( as stated in the french appology) and in return they "gave" you the PB aka cMarks. Which at that point were NOT even THEIRS and therefore an EXPLOIT. (guns or not - really doesnt matter.) 2. The french went into the battle to waste 400k, which at this point of the discussion is highly unlikely
  11. Thought so too. Constitution and Ocean/Santi might be the two trees: LOcean Constitution
  12. Here you go guys: None again means no Ship required for the Slot. XP isnt fetchable. Required ships are broken down to the cutter. LHermione Basic Lynx LOcean Pandora Wasa Cerberus Yacht Bellona Mortar Brig Traders Snow Niagara Frigate Cutter 3rd Rate Santisima Traders Lynx Ingermanland Yacht Silver Surprise Bucentaure NavyBrig Pickle Constitution Snow Indiaman Prince de Neufchatel Pirate Frigate Mercury Le Gros Ventre Rattlesnake Heavy Rattlesnake Essex Indefatigable Traders Cutter Basic Cutter Victory Endymion St. Pavel Privateer Belle Poule Traders Brig Lynx Wappen von Hamburg Santa Cecilia Agamemnon Trincomalee Brig Renommee GunBoat Needs cosmetics and removal of redundant data, but i guess better than nothing or doing it by hand.
  13. Can you work with this? LHermione | ID 986 | LeftArmor 3472 | RightArmor 3472 | FrontArmor 868 | BackArmor 347 | InternalStructure 1736 | Sails 3472 | Pump 3472 | Rudder 3472 | Basic Lynx | ID 275 | LeftArmor 1013 | RightArmor 1013 | FrontArmor 253 | BackArmor 101 | InternalStructure 507 | Sails 1013 | Pump 1013 | Rudder 1013 | LOcean | ID 650 | LeftArmor 9600 | RightArmor 9600 | FrontArmor 2400 | BackArmor 960 | InternalStructure 4800 | Sails 9600 | Pump 9600 | Rudder 9600 | Pandora | ID 1020 | LeftArmor 3145 | RightArmor 3145 | FrontArmor 786 | BackArmor 315 | InternalStructure 1573 | Sails 3145 | Pump 3145 | Rudder 3145 | Wasa | ID 1021 | LeftArmor 6030 | RightArmor 6030 | FrontArmor 1508 | BackArmor 603 | InternalStructure 3015 | Sails 6030 | Pump 6030 | Rudder 6030 | Cerberus | ID 269 | LeftArmor 3145 | RightArmor 3145 | FrontArmor 786 | BackArmor 315 | InternalStructure 1573 | Sails 3145 | Pump 3145 | Rudder 3145 | Yacht | ID 295 | LeftArmor 825 | RightArmor 825 | FrontArmor 206 | BackArmor 83 | InternalStructure 413 | Sails 825 | Pump 825 | Rudder 825 | Bellona | ID 265 | LeftArmor 7395 | RightArmor 7395 | FrontArmor 1849 | BackArmor 740 | InternalStructure 3698 | Sails 7395 | Pump 7395 | Rudder 7395 | Mortar Brig | ID 267 | LeftArmor 1613 | RightArmor 1613 | FrontArmor 403 | BackArmor 161 | InternalStructure 807 | Sails 1613 | Pump 1613 | Rudder 1613 | Traders Snow | ID 292 | LeftArmor 1425 | RightArmor 1425 | FrontArmor 356 | BackArmor 143 | InternalStructure 713 | Sails 1350 | Pump 1350 | Rudder 1350 | Niagara | ID 278 | LeftArmor 1875 | RightArmor 1875 | FrontArmor 469 | BackArmor 188 | InternalStructure 938 | Sails 1875 | Pump 1875 | Rudder 1875 | Frigate | ID 273 | LeftArmor 3910 | RightArmor 3910 | FrontArmor 978 | BackArmor 391 | InternalStructure 1955 | Sails 3910 | Pump 3910 | Rudder 3910 | Cutter | ID 271 | LeftArmor 900 | RightArmor 900 | FrontArmor 225 | BackArmor 90 | InternalStructure 450 | Sails 900 | Pump 900 | Rudder 900 | 3rd Rate | ID 359 | LeftArmor 6525 | RightArmor 6525 | FrontArmor 1631 | BackArmor 653 | InternalStructure 3263 | Sails 6525 | Pump 6525 | Rudder 6525 | Santisima | ID 286 | LeftArmor 9120 | RightArmor 9120 | FrontArmor 2280 | BackArmor 912 | InternalStructure 4560 | Sails 9120 | Pump 9120 | Rudder 9120 | Traders Lynx | ID 291 | LeftArmor 1013 | RightArmor 1013 | FrontArmor 253 | BackArmor 101 | InternalStructure 507 | Sails 700 | Pump 700 | Rudder 700 | Ingermanland | ID 395 | LeftArmor 5670 | RightArmor 5670 | FrontArmor 1418 | BackArmor 567 | InternalStructure 2835 | Sails 5670 | Pump 5670 | Rudder 5670 | Yacht Silver | ID 393 | LeftArmor 900 | RightArmor 900 | FrontArmor 225 | BackArmor 90 | InternalStructure 450 | Sails 900 | Pump 900 | Rudder 900 | Surprise | ID 288 | LeftArmor 3400 | RightArmor 3400 | FrontArmor 850 | BackArmor 340 | InternalStructure 1700 | Sails 3400 | Pump 3400 | Rudder 3400 | Bucentaure | ID 268 | LeftArmor 8511 | RightArmor 8511 | FrontArmor 2128 | BackArmor 851 | InternalStructure 4256 | Sails 8511 | Pump 8511 | Rudder 8511 | NavyBrig | ID 277 | LeftArmor 2100 | RightArmor 2100 | FrontArmor 525 | BackArmor 210 | InternalStructure 1050 | Sails 2100 | Pump 2100 | Rudder 2100 | Pickle | ID 280 | LeftArmor 1275 | RightArmor 1275 | FrontArmor 319 | BackArmor 128 | InternalStructure 638 | Sails 1275 | Pump 1275 | Rudder 1275 | Constitution | ID 270 | LeftArmor 6120 | RightArmor 6120 | FrontArmor 1530 | BackArmor 612 | InternalStructure 3060 | Sails 6120 | Pump 6120 | Rudder 6120 | Snow | ID 287 | LeftArmor 1425 | RightArmor 1425 | FrontArmor 356 | BackArmor 143 | InternalStructure 713 | Sails 1425 | Pump 1425 | Rudder 1425 | Indiaman | ID 425 | LeftArmor 4590 | RightArmor 4590 | FrontArmor 1148 | BackArmor 459 | InternalStructure 2295 | Sails 4590 | Pump 4590 | Rudder 4590 | Prince de Neufchatel | ID 1125 | LeftArmor 1875 | RightArmor 1875 | FrontArmor 469 | BackArmor 188 | InternalStructure 938 | Sails 1875 | Pump 1875 | Rudder 1875 | Pirate Frigate | ID 281 | LeftArmor 4100 | RightArmor 4100 | FrontArmor 1025 | BackArmor 410 | InternalStructure 2050 | Sails 4100 | Pump 4100 | Rudder 4100 | Mercury | ID 276 | LeftArmor 1875 | RightArmor 1875 | FrontArmor 469 | BackArmor 188 | InternalStructure 938 | Sails 1875 | Pump 1875 | Rudder 1875 | Le Gros Ventre | ID 396 | LeftArmor 3655 | RightArmor 3655 | FrontArmor 914 | BackArmor 366 | InternalStructure 1828 | Sails 3655 | Pump 3655 | Rudder 3655 | Rattlesnake Heavy | ID 284 | LeftArmor 2100 | RightArmor 2100 | FrontArmor 525 | BackArmor 210 | InternalStructure 1050 | Sails 2100 | Pump 2100 | Rudder 2100 | Rattlesnake | ID 283 | LeftArmor 1800 | RightArmor 1800 | FrontArmor 450 | BackArmor 180 | InternalStructure 900 | Sails 1800 | Pump 1800 | Rudder 1800 | Essex | ID 272 | LeftArmor 4100 | RightArmor 4100 | FrontArmor 1008 | BackArmor 403 | InternalStructure 2050 | Sails 4100 | Pump 4100 | Rudder 4100 | Indefatigable | ID 787 | LeftArmor 5670 | RightArmor 5670 | FrontArmor 1418 | BackArmor 567 | InternalStructure 2835 | Sails 5670 | Pump 5670 | Rudder 5670 | Traders Cutter | ID 290 | LeftArmor 900 | RightArmor 900 | FrontArmor 225 | BackArmor 90 | InternalStructure 450 | Sails 800 | Pump 800 | Rudder 800 | Basic Cutter | ID 413 | LeftArmor 900 | RightArmor 900 | FrontArmor 225 | BackArmor 90 | InternalStructure 450 | Sails 900 | Pump 900 | Rudder 900 | Victory | ID 294 | LeftArmor 9200 | RightArmor 9200 | FrontArmor 2300 | BackArmor 920 | InternalStructure 4600 | Sails 9200 | Pump 9200 | Rudder 9200 | Endymion | ID 768 | LeftArmor 4200 | RightArmor 4200 | FrontArmor 1050 | BackArmor 420 | InternalStructure 2100 | Sails 4200 | Pump 4200 | Rudder 4200 | St. Pavel | ID 279 | LeftArmor 8330 | RightArmor 8330 | FrontArmor 2083 | BackArmor 833 | InternalStructure 4165 | Sails 8330 | Pump 8330 | Rudder 8330 | Privateer | ID 282 | LeftArmor 1050 | RightArmor 1050 | FrontArmor 263 | BackArmor 105 | InternalStructure 525 | Sails 1050 | Pump 1050 | Rudder 1050 | Belle Poule | ID 264 | LeftArmor 3825 | RightArmor 3825 | FrontArmor 956 | BackArmor 383 | InternalStructure 1913 | Sails 3825 | Pump 3825 | Rudder 3825 | Traders Brig | ID 289 | LeftArmor 1875 | RightArmor 1875 | FrontArmor 469 | BackArmor 188 | InternalStructure 938 | Sails 1700 | Pump 1700 | Rudder 1700 | Lynx | ID 274 | LeftArmor 1013 | RightArmor 1013 | FrontArmor 253 | BackArmor 101 | InternalStructure 507 | Sails 1013 | Pump 1013 | Rudder 1013 | Wappen von Hamburg | ID 970 | LeftArmor 5850 | RightArmor 5850 | FrontArmor 1463 | BackArmor 585 | InternalStructure 2925 | Sails 5850 | Pump 5850 | Rudder 5850 | Santa Cecilia | ID 592 | LeftArmor 3472 | RightArmor 3472 | FrontArmor 868 | BackArmor 347 | InternalStructure 1736 | Sails 3472 | Pump 3472 | Rudder 3472 | Agamemnon | ID 694 | LeftArmor 6030 | RightArmor 6030 | FrontArmor 1508 | BackArmor 603 | InternalStructure 3015 | Sails 6030 | Pump 6030 | Rudder 6030 | Trincomalee | ID 293 | LeftArmor 4165 | RightArmor 4165 | FrontArmor 1041 | BackArmor 417 | InternalStructure 2083 | Sails 4165 | Pump 4165 | Rudder 4165 | Brig | ID 266 | LeftArmor 1875 | RightArmor 1875 | FrontArmor 469 | BackArmor 188 | InternalStructure 938 | Sails 1875 | Pump 1875 | Rudder 1875 | Renommee | ID 285 | LeftArmor 3230 | RightArmor 3230 | FrontArmor 808 | BackArmor 323 | InternalStructure 1615 | Sails 3230 | Pump 3230 | Rudder 3230 | GunBoat | ID 695 | LeftArmor 600 | RightArmor 600 | FrontArmor 150 | BackArmor 60 | InternalStructure 300 | Sails 600 | Pump 600 | Rudder 600 | If you need it formated differently let me know. Never worked with WIKIs.
  14. Hey folks. I was looking into the data from the API and think i got the dependencies of the slots. Based on the intel earlier in the thread this might work: None means "only XP", the Shipnames refer to the name and slotnumber needed to unlock. Tell me what you think: 3rd Rate | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Agamemnon (Slot 4) | Slot4: None | Slot5: None | Agamemnon | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Frigate (Slot 5) | Slot4: None | Slot5: None | Basic Cutter | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Basic Lynx | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Belle Poule | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Frigate (Slot 4) | Slot4: None | Slot5: None | Bellona | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Agamemnon (Slot 5) | Slot4: None | Slot5: None | Brig | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Pickle (Slot 3) | Slot4: None | Slot5: None | Bucentaure | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: St. Pavel (Slot 4) | Slot4: Bellona (Slot 5) | Slot5: None | Cerberus | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Snow (Slot 3) | Slot4: Brig (Slot 4) | Slot5: None | Constitution | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Endymion (Slot 4) | Slot4: Trincomalee (Slot 5) | Slot5: None | Cutter | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Basic Cutter (Slot 3) | Slot4: None | Slot5: None | Endymion | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Trincomalee (Slot 4) | Slot4: Surprise (Slot 5) | Slot5: None | Essex | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Frigate (Slot 4) | Slot4: None | Slot5: None | Frigate | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Cerberus (Slot 4) | Slot4: None | Slot5: None | GunBoat | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Indefatigable | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Frigate (Slot 5) | Slot4: None | Slot5: None | Indiaman | UpgradeModulesCount 3 | Slot1: None | Slot2: None | Slot3: None | Ingermanland | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Le Gros Ventre | UpgradeModulesCount 3 | Slot1: None | Slot2: None | Slot3: None | LHermione | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | LOcean | UpgradeModulesCount 5 | Slot1: None | Slot2: St. Pavel (Slot 4) | Slot3: Bucentaure (Slot 4) | Slot4: Victory (Slot 5) | Slot5: None | Lynx | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Basic Cutter (Slot 3) | Slot4: None | Slot5: None | Mercury | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Privateer (Slot 3) | Slot4: None | Slot5: None | Mortar Brig | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Brig (Slot 5) | Slot4: None | Slot5: None | NavyBrig | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Brig (Slot 5) | Slot4: None | Slot5: None | Niagara | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Pandora | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Pickle | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Basic Cutter (Slot 3) | Slot4: None | Slot5: None | Pirate Frigate | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Frigate (Slot 3) | Slot4: None | Slot5: None | Prince de Neufchatel | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Privateer | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Basic Cutter (Slot 3) | Slot4: None | Slot5: None | Rattlesnake Heavy | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Rattlesnake | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Renommee | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Mercury (Slot 4) | Slot4: None | Slot5: None | Santa Cecilia | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Santisima | UpgradeModulesCount 5 | Slot1: None | Slot2: St. Pavel (Slot 4) | Slot3: Bucentaure (Slot 4) | Slot4: Victory (Slot 5) | Slot5: None | Snow | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Brig (Slot 3) | Slot4: None | Slot5: None | St. Pavel | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Bellona (Slot 4) | Slot4: None | Slot5: None | Surprise | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Renommee (Slot 4) | Slot4: None | Slot5: None | Traders Brig | UpgradeModulesCount 3 | Slot1: None | Slot2: None | Slot3: None | Traders Cutter | UpgradeModulesCount 3 | Slot1: None | Slot2: None | Slot3: None | Traders Lynx | UpgradeModulesCount 3 | Slot1: None | Slot2: None | Slot3: None | Traders Snow | UpgradeModulesCount 3 | Slot1: None | Slot2: None | Slot3: None | Trincomalee | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: Surprise (Slot 4) | Slot4: Renommee (Slot 5) | Slot5: None | Victory | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: St. Pavel (Slot 4) | Slot4: Bucentaure (Slot 5) | Slot5: None | Wappen von Hamburg | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Wasa | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Yacht Silver | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None | Yacht | UpgradeModulesCount 5 | Slot1: None | Slot2: None | Slot3: None | Slot4: None | Slot5: None |
  15. cool didn't catch that. lets take mine as a confirmation of the RAW data then...
  16. ☸ Part I - Modifier series guide: Wood and trim modifiers ☸ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █ Ship crafting: █ Wood and trim modifiers █ Permanent Upgrades: █ Store - Refit & Note modifiers █ Store - Bow figurines modifiers █ Loot - Perma Upgrade modifiers █ Regular Upgrades: █ Store - Admirality book modifiers █ Loot - Upgrade book modifiers ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Since there are a bunch of new wood types for crafting i will share the stats according to the API with you guys. I am not getting into details what's what and sorting them for armor thickness, since its probably the most common known variable. The RAW data indicates: Slot | MappingId | Value Wood Types Live Oak Wood Type Caguairan Wood Type Teak Wood Type Sabicu Wood Type White Oak Wood Type Oak Wood Type Mahogany Wood Type Bermuda Cedar Wood Type Fir Wood Type Trims White Oak Planking Sabicu Planking Oak Planking Teak Planking Mahogany Planking Bermuda Cedar Planking Fir Planking Crew Space (State as of Patch 11.0) Edit: Apparently i missed an older post on the woodtypes, not sure if it will be kept up-to-date tho:
  17. UPDATE: Seems like nothing new regarding ship-skins. So we have to work with whats ingame (or not) BUT there seem to be 3 new ships in the making: Pandora 2 Decks with 26 cannons; stern and bowchasers Wasa 3 Decks with 64 cannons; stern and bowchasers Prince de Neufchatel 2 Decks with 20 cannons; stern and bowchasers
  18. ☸ Part III - Modifier series guide: Bow figurine modifiers: Bow figurines modifiers ☸ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █ Ship crafting: █ Wood and trim modifiers █ Permanent Upgrades: █ Store - Refit & Note modifiers █ Store - Bow figurines modifiers █ Loot - Perma Upgrade modifiers █ Regular Upgrades: █ Store - Admirality book modifiers █ Loot - Upgrade book modifiers ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Since I havent found any info on the bow figures as seen in the admirality store here are the modifiers as given in the API. All listed Items use a Slot as one Permanent Upgrade. Modifiers can be read as Slot | Modifier | Value: Bow Figure - Gazelle | Price: 20 Combat Mark NONE | SHIP_MAX_SPEED | 2% *nerfed* (-3%) SAIL | SAILING_CREW_REQUIRED | 7% *new* Bow Figure - Katherine | Price: 20 Combat Mark NONE | SHIP_TURNING_SPEED | 5% Bow Figure - Lion | Price: 20 Combat Mark DECK_ALL | CANNON_RELOAD_TIME | -5% Bow Figure - Rattlesnake | Price: 20 Combat Mark DECK_ALL | CANNON_BASIC_PENETRATION | 5% Bow Figure - Thor | Price: 20 Combat Mark ARMOR_ALL_SIDES | REPAIR_MODULE_TIME | -5% SAIL | REPAIR_MODULE_TIME | -5% RUDDER | REPAIR_MODULE_TIME | -5% WATER_PUMP | REPAIR_MODULE_TIME | -5% Bow Figure - Whale | Price: 20 Combat Mark NONE | WATER_PUMP_BAILING | 5% Bow figure Elephant | Price: 20 Combat Mark ARMOR_ALL_SIDES | MODULE_BASE_HP | 10% NONE | SHIP_MAX_SPEED | -3% Bow figure Phoenix | Price: 20 Combat Mark DECK_ALL | FIRE_PROBABILITY | 0.1 STRUCTURE | FIRE_INCREASE_RATE | 10% (not in the store, so not sure if ingame at all) Bow figure Hydra | Price: 4 PVP Mark NONE | PERK_SHIP_MASTER_REPAIR_COUNT_ADD_MODIFIER | 1 (State as of Patch 11.0 //API PVP Server)
  19. True. Didnt notice that. But i havent played in quite some time. Could you get your hands on some Brest Harbor shots? Nah still the same since December 28th.
  20. nope if its not in stock there is no way of getting the sellprice, except there are contracts set. BUT you can get the exact number of stock of each harbor at maintenance, this is the only advantage compared to the ingame-tool. Edit: You could gather the information over time though, store it in a DB and replace it if there is a change.
  21. Keep in mind that a lot of those paints are most likely work in progress as you can see in the names like "YellowClassicStyleMaxV". As stated the source of those informations is the data the devs publish via their "API": so the new ones arent necessarily even in the game yet.
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