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About Woody051

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  1. I logged out and back into the game and the Conquest Marks re-appeared. However i am very certain i was at 197 and if i earned 4 i should be at 201 not 200. But hey close enough. The main thing was that they disappeared in the first place.
  2. Prior to the patch yesterday i had 197 PVE Marks. Today i downloaded the patch and when i logged in it had converted to the new Combat Marks. (So 197 Combat Marks.) I took a 2nd Lieutenant Mission and went out and killed two "Rookie Snows" and earned 4 more Combat Marks and upon returning to port i now have 0 Combat marks. Instead if 197 + 4 = 201 Combat marks i now have 0, they all have disappeared.
  3. For new and returning players out there who are looking to join a clan in the US Faction, TDA is certainly among the best to join. I would advise working together from the very beginning and the best way to do this is by becoming a clan affiliate.
  4. Hey there Tac, At 1000 hours and crafting in the high 40's i'm sure any clan would be happy to accommodate you. As far as English-Speaking clans yes of course there's the British Nation, but the US Faction and Dutch have been hospitable for English Speakers as well. Pirates, although you may find a US playerbase it doesn't appear to fit the playstyle you described. Spanish, French, and Danish from my experience have seemed to be more European-based clans and the Swedish i've often seen as acting as a small-gang pvp entity. If you're looking to stay in the British Factio
  5. I was away from the game for a few months busy with a career change and getting settled at a new job. During this time i wasn't keeping up to date with the forums and i did not catch the news and announcements for me to create characters on all the servers so that i may be able to start anew on the other servers. I have been a long time player of Naval Action and have seen the game through some of the busiest and slowest times. I'm an advocate of the game and a participating clan member. I would really like to rejoin my fellow players in the game without being severely disadvantaged to st
  6. Labor Contracts - What will happen to these in this patch?
  7. I agree The only way i see this "1 Durability" game mechanic to work properly it would mean that the game economy would have to be adjusted in some way, shape, or form. The NPC ship market would need to adjust the ship prices. The item materials costs should be considered. Or the PVP/PVE rewards need to be greater. In my opinion this would be required in order to prevent deterring players from A.) Playing the game and B.) doing PVP. If X Ship costs 2 Million currently and it has 5 Duras then the player gets the security of "durabilities" in their investment
  8. Will the crafting resources still be valid if we were to start breaking down ships and modules? How will redeemable ships be effected? Will the ships on our accounts that are not redeemed still be there? Will clan warehouses be effected? Will the admiralty store and flag/banner system be included in this patch? When you say "after a lot of months at sea in x ship you gain experience for that vessel" what perks/advantages do we gain? "Can sail it well" doesn't make sense to me. Are these like the current officer perk's system? Do you intend to give us a larger dock
  9. Hey any novice captain can navigate their ship sober. It takes real skill to do it inebriated!
  10. It's as if you cropped your sails to fit that French Santi into the frame.
  11. Anyone can navigate sober, it takes an experienced captain to do it inebriated.
  12. Well if you actually read the post 2 of them are PVP missions (To Arms!, On Guard!) and a two more requires a player to travel to a port that they've never been to before or to transport goods to an ally. (Which in itself causes exposure).
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