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Stilgar

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Everything posted by Stilgar

  1. A bit off topic, but still ... please show a bit more love to Victory and increase her crew to smth like 900.
  2. No names and no OW communication are both great ideas!
  3. Good move. A long due. Why not do smth similar to double charge and double shot? For example, about 2 broadsides of both double shot and double charge ammo should be available by default. Double charge and double shot perks could still be in game with the effect of doubling the ammo for corresponding shot type. (this would bring total ammo to 4 broadside per type, as it is now with perks)
  4. Joe, I though we agreed not to make the shootings of CABAL private parties public ?!
  5. Haha, best out if your hitler's series, Tac. Why did we attack in Sveno's talk time? Lol
  6. I fail to see the logic. Cannot beat them, then join them?! In this case you should all join RUBLI, I suppose. As a bonus you could keep the Bermuda.
  7. Looking at those screen shots, I am not sure presence of the RI fleet around Carta tonight would make any difference
  8. Anyone got a ship with extra dura? The orange one?!
  9. I used to be a proud Dutchmen until I got bored by eternal peace with everyone and empty waters. Thanks to the forged paper I turned Swede so I can fight everyone again. But one day, while waiting for war with everyone to start, I smoked too much Cartagena tar and died peacefully … may the leeway force be with you!
  10. Same impression and concern: just too much gliding, even for long ships like aggie effect is (too) prominent. Intuitively the leeway drift effect should fall faster with lowering sails.
  11. More likely, AI is firing not fully loaded broadsides.
  12. I might have been late for this party, but you have never intended to join one: you just sell the tickets.
  13. Disrespecting your opponent is as a big mistake as underestimating your opponent.
  14. I do not problems with Wasa stats as such, but ... (1) ship w/o any sign weakness is too easily accessible in any build and (2) Wasa made with light woods (fir/bernuda) is particularly ""offensive" as far as role in OW PvP is concerned. The first issue will be solves soon enough I guess: devs will make wasa and a few other OP ships as premium/rare ships. As for the second issue, I'd say fir and bermuda logs should be available for building ships up to 5th rates. In this way the frigates will have better time to keep their place in OW.
  15. The two options do not exclude each other. So, voted both. However, the new BR-limit system should have a comprehensive structure, which would integrate both options and also takes into account the total nr of ships that can enter the battle. For instance, line ship ports could have a slider that would allow 3 choices: (1) 25xBR of the highest rated 1st rate (max 25 ships) (2) 25xBR of the highest rates 2nd rate (max 25 ships) (3) 25x of the highest rated 3rd rate (max 25 ships) In this way 3 reference points are created, with options (2) and (3) allowing mixed fleets. Importantly, line ship PBs better be limited to 1st to 4th rates (+mortar brig of course). I am not sure lower rate ships should be allowed, to minimize the trolling options, but this is just my opinion. By analogy, the "4th rate" ports would allow (at least) 2 options: (1) 25xBR of the highest rated 4th rate (max 25 ships) (2) 25xBR of the highest rated 5th rate (max 25 ships) with 3rd, 4th, and 5th rate ships allowed. Don't care much about the shallow ports :), but two BR levels could be created in similar way. Again, the whole point in above example is provide a comprehensive structure to BR-limit feature, but still allow enough diversity. Finally, players posting in this thread mention lobby PB as unavoidable or perhaps next logical step. As long as the attacking clan can control the composition of the PB fleet, there is no need for setting PB up in lobby. IMHO lobby PB makes sense only if there is a proper PvP-oriented hostility mechanics in place, which is not the case.
  16. Why do you think frigates would engage large ships from minute one? They would form reserve / special group to counter the enemy frigates, hunt the enemy mortar brigs, supporting bigger ships, chaise and finish damaged enemy ships etc.
  17. which is good imho. it would be sad to have too PB-centric conquest. With importance of screening more players will be involved in OW fun.
  18. If nations are still in game, this makes little sense and could create quite a bit of confusion. This is nation alliances in disguise, with all the disadvantages of it. This could be part of pirate mechanics though. Strongly limit the pirates options for conquest (or remove it completely), but allow pirates to ally with clans of other nations, so they can have access to PB fun and influence the conquest.
  19. If this is about re-shuffling of nations in NA, then best would be to have fewer rather than more nations (4 + pirates ?), but ensure that each nation has unconquerable ports in at least 2 (better 3) locations on the map. In this way, clan alliances (war corporations) can establish their kingdoms in different parts of the map. This would not require a perfect cohesion within a nation: the clan alliance will just have to be strong enough to defend own ports.
  20. lol Americans knew, but not the whole nation. Good diplo work, Scipio. And who are "we" anyway? Be more specific pls.
  21. Does it help when a few clans (or perhaps just one) that care little about pvp make agreements in name of the nation w/o consulting the nation?
  22. I sincerely hope this and similar events would spark an international conflict
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