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Red Jack Walker

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Everything posted by Red Jack Walker

  1. ....and the seventh day the God of Naval Action created Banished Privateer (or Peter Gold...something)...so that every other player could feel smarter, more skilled and intelligent
  2. Was so much fun...thank you to the people involved on both sides o7! Judging from your avatar you smoke too much...and probably not high-quality stuff...
  3. Absolutely +1 about that!!! Moreover saving people time will help Naval Action to get some players back! Forcing people to do boring things when they have time to play, has almost killed the player base.
  4. Really Excited about the next patch !! With tow service back in the game and reduced safezones the game will turn more funny and less time consuming . Totally agree about that!!! Amen bro!!!
  5. no need to comment such an "enlightening" answer...
  6. Would be lovely to have "Tow to port" or "teleport to capital" feature enabled at least for a few days to help people move their assets quickly and easily. We have almost deserted servers atm and we want some old players back...let's try to make things easier for everyone. Btw...where is it possible to find an official and up to date version of new map?
  7. Alado, that's exactly the same bug I'm experiencing. I've tried almost everything: logging in/out the game, restarting my pc, using a ship traded to me by one of my clan mates, using teleport, logging out at sea....one interesting thing to note is that I got the "raising/furling" sails bug before experiencing the "super-speed/ghost ship" bug. Dunno really if those things are someway related tho.
  8. Thank you for your reply, Anne. I'm experiencing that kind of bug with all my ships (from reno to bellona and endymion too). I've already sent an f11 report. Hope it could be solved as soon as possible .
  9. Hi all! Reporting a bug I'm experiencing since servers restart. My ships seem to get super speed in OW and everytime they get that speed (apparently that issue is not continuous and my ships seem to behave normally for a few seconds), they become invisible in OW (moreover I can't tag enemy ships or join battles or missions when in that state). Me and my clan mates tried to do some missions together and everything worked ok inside the battle. To sum up, it seems to be some sort of OW bug (it's quite similar to the super speed state every player get exiting an instance). Obviously I've already reported it via f11. Hope you can help me since that bug is breaking my game and can be a potential exploit (let's think about super speedy trader runs for example). My In game name is Red Jack Walker. Server is PVP EU.
  10. Thank you Koltes !!! A great and useful guide!!! Absolutely love it!!
  11. +10000000000000000000000
  12. server down again...I'm really p***ed off right now :-(
  13. Thank you for your answer, mate ...I definitely hope so. Atm only way to log off is "x" close the game window or the "ctrl-alt-del" combo.
  14. Just a question (tried to enter ow and now I'm happily swimming just on the sea surface): am I going to lose my ship? or not?
  15. We got less PVP because you are killing the game population with an infinite, exasperating waltz of changes (introducing new features, removing things, bringing back old things), apparently following not a clear, precise path. At the moment seeing Naval Action released appears as a pure utopia. On the other hand, many key aspects of the game are still unchanged (boarding, Ui, Tutorial for new players), while you keep modifyng battles mechanics and damage model (by far the best and more solid features of your game). After so many months of development and testing, I think that we should have at least a core of features and in-game mechanics that should be labelled as "definitive"...instead Naval Action is still a 100% fluid project, without any kind of solid foundation to start from. Moreover, soon population will be splitted into two different servers (a "folie" in my opinion). To sum up, if population stays so low, we need teleports and tow requests to be able to be present where the few chances to PVP are avaliable. A time sinking game keeps people away from playing, a low populated OW (with let's say...200-250 players) it's simply unsustainable...forcing people to sail for hours in an almost empty OW is a suicidal strategy. Obviously I hope to be 100% wrong .
  16. Let's think about one simple thing: we are in a pre-release/testing stage and we will face sooner or later a total wipe. So What's the worst thing? Nightflips of ports or watching the game dying day by day out of lack of any action at sea? However only time will say...
  17. No problem rediii . About splitting the community my concern is: is Naval Action strong enough to endure a splitted player base? If answer will be "no", then the timeframe could be shorter than you think.
  18. Sorry I'm from Rome, Italy. However, if you think that two empty servers are better than one low populated server...I officially surrender.
  19. With a base of 450- 500 players at its best, can't really think of a more stupid idea than splitting the community further. Are night flips a problem? Sure, but find a better way to solve that, instead of kill the game for good!
  20. So being now a small clan player...since I can't probably take part in future Pbs and have any kind of proper independent economy...can I have a partial refund of my money?
  21. +1. That idea is deeply unwise, unfair and potentially catastrophic for player base....c'mon confess...it's April 1st already.
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