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Hi, Apologies if this was covered some place else. What is the requisite to build a labor office? I am attempting to build one in my nation capital at KPR, and it doesn't show up as an option under buildings - just coal mine and lignum vitae forest. Any ideas?
In face of the fact that NA has very limited resources for development and the visual update of ports taking quite some time when we consider that there are hundreds of them, I wonder if it will ever be one of the top priorities, potentially leaving us with the dull and out of scale cookie cutter 5 building ports we currently have. I'd like to propose the idea that the devs create a large amount of elements ( churches, warehouses, random buildings, civilians, soldiers, different forts etc. ) and maybe somehow give the community the tools to create very different towns / cities in very high det
THE PROBLEM: One of the structural problems in the current economy appears to be the constraint the Euro Trader mechanic places on the growth of a nominally healthy contract market. Changes to the ET have been previously mentioned by @admin in the context of adjusting taxation: In order of priority the ET mechanic ought to be addressed first. At the present the ET places an effective boundary to price rises in core commodities used to craft ships and cannons. As the as the price of a contract to sell approaches 4x production costs the length of time to complete the contract i