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Norfolk’s three steps to Heaven or Hell…?


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Norfolk’s three steps to Heaven or Hell…?

 

If you like your PORN fast without a storyline go to the bottom of this POST

 

@admin and @Ink

 

Grab a glass of red and indulge me for a couple of minutes…

Norfolk talking Sun Tzu rubbish…

I’ve always being a big practitioner of trying to see the other persons view. Not because I’m a good bloke but as a strategist it’s how I can get the best deal. This may involve me changing my mind, it’s all part and parcel of situational awareness.  With this in mind…

I am still a believer in the One Server EvE Online model within Naval Action. Having said that I’ve read pages from very senior captains saying why it must stay at three. Hard as I look one really cannot see a reasonable argument for the three-universe state. Now myself It might be lack of experience and the bias of many years playing EvE so I have a need for more understanding.

 

Shock defect gets me thinking…

A shock GB Clan defect to pirate on [PvP Global] got me thinking. The general gist was Civil War restriction. I have some empathy but to be fair @admin already has installed PORT ownership which is still being ironed out. Opening to total Civil war could be a bridge to far…

…or maybe not…

 

The Three Steps Server Solution for now…

@Ink is it possible to do this in reality...?

Step:1 [PvE]

Obviously, everybody would like more content. PvE Port Battles run like the EPICs. Ownership reverts back after 3 days etc.

Also, only here the return of Duals. So basically, dipping a toe into PvP. There should be NO PvP other than this in a PvE world. This Dual is needed for the player that may want to step up or out to [PvP EU] …

Step:2 [PvP EU]

So, as we have now with Players having access to Port Ownership and management, and with the NPC Nation overlay in place.

Fixed Port Battle timer slots. Not much different from now. More focused historic RvR

Step:3 [PvP Global]

Here the NPC same Nation overlay is actually removed. This allowing via a mechanic of a “Governor’s Permit” Civil War for a limited time.

The Role of the Pirate needs a desperate make over and already has dozens of threads devoted to that. But one of Privateer or a “Hired Gun…” for sale. Again, would need time limiters and restriction.

for Example, …

GB Nation [ARMED] declared war on [ELITE]. [ARMED] can employ a pirate nation clan ONLY [HYDRA] to help with interdictions or screening. [ELITE] also likewise can hire a mercenary force (Pirate ONLY) to help with defense like [BLACK] but not [HYDRA]. [HYDRA] and [BLACK] are now at war with each other by default…

By lifting the overlay restrictions let’s see what problems surface and what hidden solutions occur. We are testers so let’s test it against ther [PvP EU] base line.

 

Wrapping up…

You can all in theory blow holes in this basic Three Steps idea. The vast knowledge base here in the community you can see a step solution allowing for many different tastes…

Is it workable…? Do we have enough foresight to see others differing ideas…?

 

Or three steps to Hell…

If VCO did this as a protest VOTE at  @adminthen surely [ELITE] will turn Pirate and [ARMED] to follow. What state if not [SORRY] would [PvP Global] be in then…?

 

Norfolk nChance.

 

Quickie Porn…

3 servers Pve and PvP EU more or less the same… Global has same Nation NPC overlay completely removed. To work the Pirate Nation needs a rework to provide the workable OFFSET.

 

 

Edited by Norfolk nChance
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Its funny that in order to get the full experience of the game you need to go pirate.

PVP is heavy lacking. If FFA Pvp works for pirates it will work for a nation. There's literally no difference between the two and you can give nations a simple reputation system that lets everyone know, "hey, that person is a traitorous doucher whose head is wanted by admiralty"

Immediately 10x more content to keep people on their toes and engaged.

 

Edited by Slim Jimmerson
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Some EU crybabies are the reason we don’t have inter-nation clan wars...along with serveral other things a game of this scope should have.  Their own selfishness and lack of big picture thinking is the very reason this game will never be fully realized.  

Edited by Christendom
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Just now, Christendom said:

Some EU crybabies are the reason we don’t have inter-nation clan wars...along with serveral other things.  Their own selfishness and lack of big picture thinking is the very reason this game will never be fully realized.  

Its easy for them to disagree with such proposals. They've never had the population issues Global has regularly. While they're sitting cozy with their 500 players Global players are bored out of their minds with nothing to do

Edited by Slim Jimmerson
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2 minutes ago, Slim Jimmerson said:

Its easy for them to disagree with such proposals. They've never had the population issues Global has regularly. While they're sitting cozy with their 500 players Global players are bored out of their minds with nothing to do

Even at 500 players the game is still heavily under populated.  It’s the classic I got mine, screw you approach.  

In the end, everyone loses.  They just want us to lose first.  

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Simple.

if Clan vs Clan was allowed (Via inter nation port battle fighting) then we wouldn't have needed to move. Instead the only nation that can "fight" clans in their nation they disagree with (to a level that needs a fight to resolve) are the pirates. If you're in any other nation it's "oh you don't like what we are doing? tough titties, deal with it." We could argue about how nations are supposed to be united and blah blah, but this is a game, it doesn't work that way all the time.

imagine all the extra content that can happen.

Clan A and B in the US nation quibble over each other, other clans say "get a room." If tthe Admin stuck to their guns and kept with Clan V Clan, those clans would have been able to duke it out against each other's ports (OW PvP would be no go). what a thought, the Admin also proposed making it so clans owning ports could keep other clans out....anyway, seems it never came and now we are stuck with it.

So next best thing? Join the Pirate nation because ironically enough, they are the most free of all limited mechanics and in the end you can fight EVERYONE. holy god what a thought, you can actually find content easier by fighting everyone.

--------------------------------------

EDIT:

as for suggestions - I really think the Admin needs to look into Clan V Clan options. The announcement they made of the 6th coalition or whatever dying, i have no clue what that means but i guess I'm hopelessly hoping it's something good.

Imagine Nations being the "protected zones" and the ports we capture now are Clan related mostly, nations could certainly use it, but it's owned by the clan, not by the nation. Have friendly clan lists go across nations, like how it was suggested before would be bang up to (infact would we even need this with clans not really being part of nations?). Clans could control who enters ports  via clan friend list AND also what nations (players who aren't part of clans) could be allowed in like the freetown crap we have now.

 

example -- Clan [CC] Christendom's Church owns La Navasse. They have 2 Clans on their friend's list ([DI] Doom Incarnate and [HF] High Five) and allow Denmark and Dutch players access to their port. The port would allow anyone in the clans they deem friendly to enter, and any player in those 2 nations to enter. They could further add more nations (could be limited too i suppose) or make it an absolute freetown.

If someone was to attack La Navasse - [CC] and the 2 friendly clans, [DI] and [HF] have full access to defending the port battle no matter what nation they originally are from. the Nations that have access to the port could be inclined to defend via Screening if they so wish, or prefer the new possible owners do to many different reasons.

omg I wish for something like this.

Edited by Teutonic
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@Teutonic

 

The one problem I see with the Three Steps is Super Clan emergence from Global. It needs an OFFSET somehow. In your EDIT comment I agree with control access and entry, but OFFSET “Smugglers Tag” should come into play.

The Pirates need a special role that integrates like in History into the wider community. The Hire of a “Mercenary” is one such unique feature. The Pirates for mercenary contracts will get special rewards or incentives for taking a contract.

I imagine if our genius lets me have my way he’s thinking Global would descend into absolute chaos. The bigger clans would mop up the smaller ones till there is just two or just one super clan. Don’t get me wrong it’s not a free for all. It needs OFFSETs and RESTRICTIONs to make it work. You guys are the key but at the moment GLOBAL v EU is wrong. We need to look at it from another angel…

Yet in EvE this was always the fear that you’d have two dominant groups absorb and control the Game. And in 12 years it hasn’t happened. Why…?

 

If we solve this then maybe @Christendom will just see Naval Action Open World fore fill its true potential.

  

Come on @admin take the step and a leap of faith. Let the TESTERs… TEST

 

Norfolk nChance [BLACK ELITE]

 

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The game keeps lurching from one extreme to the other. Pirates have been ignored, do I blame the Devs. not really they don't seem to know what they are doing tomorrow let alone In 6 months time.

Conflict is naval action

Clans should be able to act as they please... War and alliances should be at a clan level only.

I support Norfolk in his post. 

Do I have faith in the development team HELL NO! 

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1 minute ago, monk33y said:

The game keeps lurching from one extreme to the other. Pirates have been ignored, do I blame the Devs. not really they don't seem to know what they are doing tomorrow let alone In 6 months time.

Conflict is naval action

Clans should be able to act as they please... War and alliances should be at a clan level only.

I support Norfolk in his post. 

Do I have faith in the development team HELL NO! 

I was kind of concerned when they double backed on captured ships. But I chopped it up as just...helping out new players get some cheap ships.

Now a month later we have literal magically appearing ships of any build. You can't even craft them.You have to buy them with fictional, PVE grindy combat marks.

I want this game to be the best it can be, but the devs keep letting the community slap their balls into into submission on the good decisions, while staying stubborn on bad ones.

The game needs to move FORWARD, not back and forth. You don't build a house room by room, or draw a picture face, then body, then limbs.    You lay the foundation, draw the outline, THEN fill in the details.

Naval action is a beautiful face, with a hello kittyed up out of proportion body that's missing a foot and one arm, with almost 0 background.                        Maybe we should start filling in a bit of the background, that way we can get a better idea of how the body is suppose to look. Then work on matching the detail of the scene with the face. THEN you can polish up.

The recent RVR update was polishing a turd. Didn't really "fix" anything and once we bit into it it wasn't as big as we hoped. I hope we see some real, new content to the game soon. UI is a good next move imo, the game is the game but the UI is the feel. I'd like to see a more personal approach. Looking at your ships in Naval Action Legends, I'd like to see docking, buying, and crafting ships revolve around that. It actually FEELS like that's your ship, and you're docked at a real port and not just droning through text.

/end post
 

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I'm at home now and have a bit of time. I'll ask you to read my post in the thread about the Sixth Coalition just in case I can't figure out how to quote it. 

I based it on an alternate world scenario. What if. In my mind Napoleon won. The likely nations would be 3 possibly 4 just right, in my mind, for noobs to spawn and for those that want to be nationals to have an unassailable space given the safe zones. Some nations will grow out of their safe zones and others will be beaten back till all they have is their safe zones. The rest of the world would be populated by clan/nations. They grow and shrink as they will, ebbing and flowing across the map. Some dying and others being born till someone zergs the map and we have a clear winner with no possibility of a viable uprising to oust them from their perch. Then we have a reset and begin a new round. 

As promised I have not forgotten the solos. I do belong to a clan on one server the rest of my characters are solo so I have a great stake in the solo play. I play a merchant so I see it from that perspective. I know that the warrior solos will see it different. A merchant solo would pick a place and live there accepting who so ever rules the place and paying the taxes and of course being loyal to the clan, a citizen but not a full clan member. For that he gets their protection. If he doesn't like the way things are going he can pack up and leave, a refugee of sorts and find another clan to take him in and let him settle or an unclaimed port to live in. If he doesn't like that he can hightail it back to the safe national zones.

The game would live and breath and I don't think it would get stale. 

****I duck for cover**** We do need to combine the servers. ****Oh Lord, that one was close**** We can deal with it. We need the numbers. No I haven't forgotten the PvE people. Playing all 3 servers I play far more on the PvE server. I like it there no matter what any one thinks of it. My suggestion is they get a PvE flag and cannot interact with the PvP players. PvE characters can only PvP another PvE player with both agreeing. Sort of like a boxing match. There should be a certain number of ports that they can have PBs in. Maybe the free towns because that would have no effect on the PvP population. Of coarse there would need to be other content geared towards them. Exploring, quests etc. I also like Rebel Witch's idea of the Europe map. The result would be more player sailed ships on the seas, though not all could be caped. A more lively OW. Hopefully retention of new players. It's hard to start here. I remember when I started and didn't even know how to make the cutter go and only some would help me because others thought I was a spy. HAHAHAHAH, those were the days.

****WHACK**** Someone got lucky with an expertly aimed piece of poo, right in the forehead. I ducked too late. Getting too old. My sea dog drags me to safety. Oh well, I'll heal.

I have drawn on a lot of ideas that I have read on the forums. I just want the game to be a winner because then we all win. The goal is for everyone to have fun. Some must learn though. No one can make you happy, only you can.

Good night all and fair sailing.

Now to go wash the poo off my head. My, that smarts. 

 Couldn't figure out how to put in the quote, I figure that out later.                

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This post is Dark and full of Terrors

 

So let go back a bit here to ADMINS initial dream 

War companies - what a great idea!

Then players got involved and its at this exact point it fell apart, why????

Well we all have very different scopes on the direction the game is to go and such we have conflicts all over the forums, some supplying great conversations and points that could create a great game, others just a massive bitch fest.

So now we have highlighted the road block how to alleviate it???

well that's a tough one, real answer is some one or some groups will never be happy so you there will have to be some give and take. At current build the game has improved for the majority some are QQ hard about it so we will just have to work through each road block as they turn up.

 

Right back on point...

Your plan.....

The Three Steps Server Solution for now…

Step:1 [PvE]

Obviously, everybody would like more content. PvE Port Battles run like the EPICs. Ownership reverts back after 3 days etc.

Also, only here the return of Duals. So basically, dipping a toe into PvP. There should be NO PvP other than this in a PvE world. This Dual is needed for the player that may want to step up or out to [PvP EU] …

Step:2 [PvP EU]

So, as we have now with Players having access to Port Ownership and management, and with the NPC Nation overlay in place.

Fixed Port Battle timer slots. Not much different from now. More focused historic RvR

Step:3 [PvP Global]

Here the NPC same Nation overlay is actually removed. This allowing via a mechanic of a “Governor’s Permit” Civil War for a limited time.

The Role of the Pirate needs a desperate make over and already has dozens of threads devoted to that. But one of Privateer or a “Hired Gun…” for sale. Again, would need time limiters and restriction.

for Example, …

GB Nation [ARMED] declared war on [ELITE]. [ARMED] can employ a pirate nation clan ONLY [HYDRA] to help with interdiction's or screening. [ELITE] also likewise can hire a mercenary force (Pirate ONLY) to help with defence like [BLACK] but not [HYDRA]. [HYDRA] and [BLACK] are now at war with each other by default…

By lifting the overlay restrictions let’s see what problems surface and what hidden solutions occur. We are testers so let’s test it against there [PvP EU] base line.

 

Steps 1-2 yes nice and easy even the dev's could manage this :ph34r::P (sorry guys just a little dig at your expense)

Step 3.....Global ONLY

Well first off lets look at what we have in front of us now before we go into doing what NA seems to best and just swapping one idea for another,

so what do we have currently......

Right so we now have clans owning there own port..... A* dev's great start

we can change things up in these towns..... again A*

we can set up who can enter on our behalf..... A* again 

so the start of everything most of us want in RvR correct?? yes, yes it is 

now we have to look at our limitations/problems and why we have them..

We can't fight each other in same nation except for the pirates.... why??? Right we have this particular limitation for one reason only National identity.

Lack Of players -  well this post isn't long enough to list them all and i would be here for a week main ones are :- fed up with the state of the game, in game politics made up by players, toxicity of some players, things changing from one extreme to another  and so on and so forth.

So how can we make this work without all going pirate..

first thing to do is change the log in Ul to give each server a brief description of what's what.

well we have the bones ready to go, we need the dev's to adapt our stance as players in the game,

so here's my take, we are no longer nationals but national represents much like the East India Trade company were. 

A more in depth look at what i would like to achieve here:

 - so all capitals are now the governments/national holdings that have safe zones and war companies can not attack each other

 - we become war companies as initial suggested, we fly the flag of our choice (once chosen only changeable via Forged papers) but can attack anyone/any port we so wish!

 - we can assign certain clans to be on our side with in a PB from any war company no matter the flag they chose to fly

 - lets add when creating a character whats the persons main time of play is, (not to be made public)

 - lets add a couple of new functions - lets add clan/war company's time zone so people who are new can find people on around there time, the option to search up clans starting at the top should those who fit there time slot.

Right now you mentioned pirates, now at this stage lets just keep them the bastard child of a nation but, to work the way you want them to work is impossible and here is why,

as soon as a newbie plays the game most will instantly start as pirate cause being a pirate is cool in almost every ones eyes, so unless you limit the numbers of pirates per server it just cant happen. i do love and adore the idea of them being privateers for hire and limiting them to smaller ships and giving them perks to offset there limits of ships, but unless there is a complete work around on there mechanics with a description of there differences before you start a character or new character most people will just play pirate.  

Lack of players how do we fix this, well firstly everyone going and writing super positive posts  in steam is just gonna be a flop steam reviews are a load of shit to be honest. here is a far better idea once content has been added send out mail over steam with the changes, lets on the steam page & the initial login have a link to You Tube'ers like @Jeheil for example showing of how great the game can be.

so i will make list just for you @Norfolk nChance on what should be done just on Global as a test as the other two servers are not really gonna change

1. fix the Log in UI so it shows the Server description

2. create the capital zone an non aggressive area!!

3.  create the clan/war company vs clan/war company no matter there flag

4. allow the ability to assign war company friends  no matter the flag

5. leave pirates alone but make plans to send them on a road towards actually being pirates 

6. look at my suggestions on increasing the player base 

 

 

 

 

 

Edited by Rebrall
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@Norfolk nChance you mentioned the emergence of a superclans and people being bullied etc, I missed that sorry, just think back how the community reacted to the US hitting Spain a few weeks back the same would happen here to plus with the safe zone many could rebuild anyway and come back swinging or enlist some help so it would actually be better for us I think.

 

now I would like @admin or @Ink to join the conversation as it would be good to hear there points 😁

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10 hours ago, Norfolk nChance said:

@Rebrall

I will write a full note later after its approved by the powers that be  in the Church.

@admin loves to deflect as you can see by his latest poll. Don't expect a reply soon he will not give feed back here...

Norfolk nPoint [Any ALT]

 

 

Yes I know it's fine like I said before until we are told no I can only but keep asking 😁

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