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Everything posted by Rebrall

  1. Also if you do you you’re tutorials you will find that the ai uses double and charged with the Carros and yes they do use carros (most people rage board in the final exam)
  2. I think there is another possibility here locked vs unlocked as in I= vs <I ( the I’s are the ships and the = & < are trajectory)
  3. The real question is if people are more willing to risk a ship cause they can get another tomorrow and the game somewhat thrives cause of this, what was the point in removing multi dura ships? What for realism cause that’s doing game so many favors, instead of more paid dlc ships why not paid dlc ship insurance which means after reset you get a Redeemable ship note? Only loss then is the upgrades
  4. No offense until I screenshot of absolutely noobies beating top tier pvp/rvr players in PB’s there is no reason to not have them, just remember you have access to them to I agree some balancing needs to be done but you can not ask money for a ship and exclude it from pb’s. (Every ss I see is of top players and clans using them, so you can’t gauge a ships ability on that, they know what they are doing and how to use them effectively) also all of those using the “op” ships are the same few who 9/10 come out and sink multiple people solo on what ever ship they use
  5. Fully understand how you feel about arcade style games hence NAL was of no interest to me, unfortunately there making it OW style gameplay, but what I really want to get at is they need to actually go somewhere with this game and spending another 3 years attempting to do what ever it is they are doing with pvp is gonna eventually kill the game, I know a lot of pvpers are gonna hate it but it’s time to just leave it alone and work on something else and I know it’s not in the best place but atleast it exists
  6. The point still stands though plus it’s been made by Ubisoft not Microsoft, and you know as well as I do ubi do a much better job especially the gameplay side AC has a huge following for a reason
  7. Say no as much as you want and your right it’s like comparing apples to oranges, but regardless it’s high time the devs got a hurry up about making something with this game as it has huge potential and S&B will take some of the player base from NA which it has a very small one to start with, so maybe it’s time to not spend another 3 years trying to fix the pvp and get know where and if anything go backwards and start moving on with more content there are some thing of note about that game are worth paying attention to: completly customizable ships, crew and setup. Which include yourself an actual engaging story line/ content
  8. no what needs to happen is this game needs to pull finger on its game play that is the complete opposite to that before that releases next year, although you point is valid to the extent that S&B looks more complete than NA and its not even in Alpha YET! But nothing will ever change while were on the path to create "perfect" pvp especially after 3 years of trying you would think they would of set it on the right path and moved on to the next part of the game and tweak it when necessary
  9. Constantly fixing the terrible pvp mechanics arnt helping this game they need to just stop with that and work on content to keep you engaged in game then return to fix the terrible pvp mechanics. Main reason is how are the pve mechanics going to affect pvp? So we fix it now add pve and it Brakes pvp again it’s a nasty cycle and the game suffers again
  10. PB = game content OW = player created content the only content that the game has is PB’s regardless you can’t limit them from any game content especially as you have to pay for them
  11. Then what’s the point in them ? They have just added them as dlc and paid at that you can’t remove them from basically the only content this game has, I get there “op” And all that but who buys a DLC item that’s limited to what it can do, that’s just stupidity on the devs side well even more so then having dlc ships to start with, plus pay your money you get them to other wise to bad how sad you can’t limit them like that, but as admin said they are working on some sort of balance for them
  12. I’m sure I have said this around a million times now, the game was created backwards and upside down almost like it’s made by Australians 😂, there adding the stuff that should of already been in game before any of us hit OW. im trying to super optimistic about it and I’m struggling to even log in these days and I truly love this game but how many more players can it lose how many more content ideas are going to ignored? It’s pretty close to raising the white flag now, its frustrating to see others games they are apart of get more done then NA, like this dreadnauts, I’m sure there are others working primarily on them but progress is so inconsistent here one minute we get heaps then it feels like it stops, the new ships can wait l, but they need to get this UI done and get there A** into gear with the pve side of this game the pvp is good as you are going to get till they have pathed out the pve as it most likely will affect the pvp in the long run
  13. @Juan Navarre could you do 2 things for me, 1. Add tags to this or is will never be seen by the devs (if they take any notice at all) 2. Please let them introduce the basics like an actual UI and get the tutorial right, befor asking for extreme stuff like this, otherwise a very cool idea not that most would appreciate it as they complain about OW all the time and how long it takes to go anywhere
  14. Thanks ink, any chance you could let us know what we need to do in preparation for this patch? also if you are keeping reddit upto date over the forums would you mind posting a link to the reddit post at the bottom of the forum post or add it to your signature?
  15. That’s a little disappointing, could you guys give us a bit more interaction and keep us up to date, and update us a little more please. I as well as others know a reasonable amount of players hanging out for this patch but are playing other games.
  16. As you are one of very few I feel could really see a fair solution What would be your thoughts to improve the pvp events? Also so I wasn’t very clear by limit I mean the max opposition you can face eg 1.5x your br Unfortunately I feel there is only so many mechanics we can put in place to prevent it which you can’t stop it all.
  17. Really shit example do you even play NA? let me tell you how that fight goes for you prince hugs your side and you can’t shoot it cause your gun ports are to high while the other hits your sails from the front as you don’t have chasers so you push the prince into the wind to rage board oh wait let’s push a prince up wind into one of its best PoS 👏 and it gets away from you the stern camps you 👌 so who sails in a princes 🤨 id offer you the same advice of “get lost” but As I said your point has some merit we do need some roe fix stops the ganking of smaller ships in bigger ships it does’nt fix the vice versa I will offer you some advice get of your backside and go sail some ships as all of them have there advantages I’m not doubting that fact but introducing just a br cap is not going to help tbh it would be better if the did a 1.5x br and class rates missions such as they did with the one at Leo and remove the free for all . the whole reason there is complaints is cause on there introduction a lot of players decided to bring a few tagging ships and an almost full 1st rate fleet and ganked smaller groups, now you get the smaller groups ganking the solo players it’s just a snowball effect cause people always want the advantage
  18. And equall br is also not the entire answer it can still be exploited You take a big ship such as a buc and a group of princes tag you and you will most likely lose if there in the right hands then we’re back to square one people complaing, it solves the small ship/ solo player getting ganked by big ships/groups And if we had decent population there wouldn’t be such a huge br difference, also you are telling me if we had over 1000 players round the clock that there wouldn’t be fights every where I’d have to disagree sorry, also I play in the lowest population time zone and the pvp zones have always been quite.
  19. You are absolutely right but it would work if there was a decent population there would be almost PB sized fights constantly, i know I’m off topic here but, right now the devs need to go fix their original fuck up of not having the basics in game like an actual ui and a tutorial (which by the way really needs more depth, but I suspect it will change dramatically once the basics are done and hopefully they do some more content development and some finalization on the game rules). I know the vets find getting this done right now a poor decision but it has to be done, what they should do is incorporate NAL to NA so you can just jump straight into the action whether that’s pve or pvp from port but you still lose your ship if you sink it keeps the guys who have couple of hours to play. Now before hunter cry about not having anything to hunt just remember you have next to nothing to hunt now, Sorry for off topic 😁
  20. I fully see your point and can’t argue against it neither do I think it’s a bad idea either but I guarantee no matter how experienced players are there going to cry about pvp still
  21. What about doing ^^^this to start with allowing you to to get to Lieutenant Commander rank add a free port that has rolling PB’s ever 2 hours with no towers you join and it splits players between side A & B unless you in a group which puts the group on one side and fill players so the sides are even and add a new mission mortar missions so you get to try them out, also add the tutorial up to the exams to get the reps and the 2 ships Then add this and enter the final exam which allows you to get to post captain and gives you a tanky indefatigable for missions while in this AI clan max rank would be commodore you have to find a true clan or go create a clan to progress to top rank edit: doing the exam does not give the post captain rank but rather unlocks it. @Eleazar de Damas what I’m saying is if you utilize the map bellow portobello for new players up to the LC rank with the tutorial from the first two pages ie tutorial and the first lot of exams, once complete they get the two ships + reps to there redeemables which should only redeemable once you move into the top half the map and into your designated nations capital, then you can go all the way up and not inc post captain using asters 2 nd suggestion with the ai clan at this point you should be confident and competent enough to do the final exam and unlock post captain and you get your self a heavy ship such as the indefatigable, then you get stuck at commodore until you find or create your clan to get the top rank, also over night I had a thought we should really add ai on your side for pve missions especially fleet mission atleast they are doable for newer options or hav the options to have them, I agree it’s not pvp only it is both, that being said there is two extremes in effect here extreme pvpers (everyone must pvp 24/7) and extreme pve’rs ( I need a huge green zone you must not attack me past this imaginary line and In this zone here) that are trying to push both sides of there play, if you play on a pvp capable server be prepared for pvp at any time, also pvpers need to recognize that the pve’rs are 9/10 building those nice ships you have and paying your ports you want so protect them Edit: I’m with @Sir Texas Sir on the gulf should be the dedicated pve zone with the addition to still be tagged but can refuse the fight only issue is it will be abused, but this is life everyone will always look to gain the advantage so there is nothing you can do about it
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