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Rebrall

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Everything posted by Rebrall

  1. ask your self this if they dropped two servers kept global and pored money into development and increased player base through proper advertising then looked at multiple servers cause one would be to small for the player base, why not merge the servers into global, admin has admitted there is a cash flow issue before
  2. cool story your so called "working" server is not going to save the game and i have proved you so wrong through out this post about the EU server being successful and when i did you ignored the comment cause you know i am right your server lost 58% vs the 57% on global proves the EU server was not a success you were lucky to have good numbers to start with and that's that, and from what i can tell a portion of that were US players who were not on global were they should of been if they had the server would of stood a chance. ^^^^^^^^^^^ ( @Christendom That's just for you ) all it proves that the split was absolutely not necessary at all and the #nomorenightflips was a small minority within the EU community issue not anyone else. as i was one of the party's involved in making RvR work so we could all turn up and have a good fight i know first hand the US and SEA/Oceanic players are very approachable! and as for saving the player base all you have actually done is split players apart from each other for absolutely no reason other then a lack of diplomatic skill that some of you seem to posses. FYI the port battle timers and the agreement between US players and Oceanic players on global are the same yet you say it has failed, that's very contradictory and proves that there is no need for multiple servers at this stage of the game's development. I would agree for release with a functional player base that you are indeed correct in a server split. Global server peaked a little over 400 after the wipe peak time and that was once btw we never ever reached 800, so a say a peak of 400 to an average now of around 170 so my maths work that as 400 - 170 =230, 230 / 400 x 100 = 57.5% decrease EU peak was 1200 i believe and average now of around 500? by all means happy to be corrected on numbers i don't play EU after all, so my maths here says 1200 - 500 = 700, 700 / 1200 x 100 = 58.33(recurring)% and you call the EU server a success, sure ok as for this we will never know now the players are gone so......., one thing that would of helped also was proper server descriptions if were to have one that is limited in its time and one FFA srever
  3. 2 things.... 1. Everyone is allowed to make a mistake, it’s how we learn the moment you stop making mistakes and no longer learning life is no longer worth living. 2. Control the controllable’s, you can’t control other players actions but don’t hold it against them when they do wrong
  4. Not every one reads things through properly that is why I say descriptions are even more important the moment you log into a server a description box should pop up, a group is only as clever as there dumbest member, i was born in the england lived in many countries I’ve seen some pretty dumb people never ever underestimate how dumb people can be
  5. ^^^^^^^^^^^ ( @Christendom That's just for you ) all it proves that the split was absolutely not necessary at all and the #nomorenightflips was a small minority within the EU community issue not anyone else. as i was one of the party's involved in making RvR work so we could all turn up and have a good fight i know first hand the US and SEA/Oceanic players are very approachable! and as for saving the player base all you have actually done is split players apart from each other for absolutely no reason other then a lack of diplomatic skill that some of you seem to posses. FYI the port battle timers and the agreement between US players and Oceanic players on global are the same yet you say it has failed, that's very contradictory and proves that there is no need for multiple servers at this stage of the game's development. I would agree for release with a functional player base that you are indeed correct in a server split. Global server peaked a little over 400 after the wipe peak time and that was once btw we never ever reached 800, so a say a peak of 400 to an average now of around 170 so my maths work that as 400 - 170 =230, 230 / 400 x 100 = 57.5% decrease EU peak was 1200 i believe and average now of around 500? by all means happy to be corrected on numbers i don't play EU after all, so my maths here says 1200 - 500 = 700, 700 / 1200 x 100 = 58.33(recurring)% and you call the EU server a success, sure ok as for this we will never know now the players are gone so......., one thing that would of helped also was proper server descriptions if were to have one that is limited in its time and one FFA srever
  6. Clearly maths and science are not your strong suit, at the end of the day the game is in need of player all around and splitting us up at this point and the point of the split was a mistake and has killed the game along with bad mechanics
  7. I have to agree it’s all about legends here on out I believe
  8. How can you say one server failed??? did both servers start with the exact same player base? Nope did we have set mechanics/rules? Nope was it tested fairly? Nope so the test was set up to fail
  9. At what point did I not answer a direct question??? I have answered every question you have asked and counter argued all your points neither do I have a problem the only problem here is yourself and bearwall who seem to speak for the entire EU gamers community on a merge of servers
  10. actually i do mostly RvR so your point makes no sense, no i don't care so much about the ships or the ports but i enjoy the fight, also ship is easily replaced and a port is easily taken back, you guys are just defeatists you've lost before you enter
  11. you asked questions/made points i answered/countered them don't be an a**hole
  12. No they don’t cause those ports you currently have could of been taken by no more then 6 of you unless it was taken from another clan. If you treat the game like a second job by which it sounds like you do, no wonder you take losing a port so serious, quite literally my clan had enough mats to build well over 25 1st rates in less then a week and that wasn’t running at full capacity there was literally 8 of us. As for the effort of getting players in one place is not that hard just look at the conquest section of the map look at the scheduled pb’s and move ships to suit it’s not that much effort also you can tow a ship now to which makes life really easy. as for the rules I mean the clan owned port with hostility missions, there are multiple options that could work with all of us being on one server we just need to to stop flipping from one extreme mechanic to another and work on one with potential which we have btw
  13. Your entire argument is based on what happened on what 3-4 rule sets ago then call me on a what if really????? Nothing has been tested on this rule set cause players like you cry and threaten to quit, dont get me wrong I see your point but there is heaps of options to be used but you seem to be scared to work on them cause you might lose a port, you do realize ports mean next to nothing and the players on global don’t do empty portbattles so don’t expect flips and not to be contested
  14. What if that us player base wasn’t on the clans friend list there would be nothing the us players could do you seem to be stuck on nations and it’s not anymore it’s all about clans like I said I don’t mind being split on release and we had a good population between us all but less the 1500 across 3 servers there is no need for 3 servers that money is better of being put back into development
  15. No it did not, the servers should never been split till the rules of the game were set so you have proved nothing. if the rules were as they are currently then we split the servers and global failed I’d stay quite but it didn’t, the only hope hope for this game is to actually go backwards a few steps get the rules set grow it population then look at multiple servers and split us so yet again you have been shortsighted, also the servers need descriptions cause I bet a lot of newer players outside of the EU PB times jump on the wrong server get pissed off and refuse to level on another server
  16. I agree if the rules were the same through out but they wernt so the results we currently have are false players quit befor the recent change and refuse to play so you are wrong
  17. PB times are not an issue whatsoever and as for scaling down a lot of players have moved around to balance things out a bit even Spain has a good handful of players now. the issue is that there are not enough players for so many reasons this post would run out of room if I start listing them, The only reason eu works is cause the players are all on at the same time no other reason
  18. Blue in the face yet? as for making it launch if things don’t get better in the next few months the games done which sucks, as as for the merge it has to happen but with th EU guys threatening to quit it’s not gonna happen cause there selfish and very shortsighted, and seem to forget we’re here to test and improve the game for all not just one group
  19. Under the flag rule set yes it failed. but things are different now as clans actually own the ports not the nation. so yes you are being shortsighted by the fact that the rules are different now and some of the older rules could work, also the fact that the game is very far from complete and as far as I can tell the players left care about the game a lot hence the constant debate between us here. So in turn a lot of us are going to always help the game going forward, and at this point our population is so small now combining would actually help rather then hinder.
  20. The same could be said of you. anyway before you come back with some snarky comment maybe stop and think differently for a second here, overall the games current player base is at best 1000ish players (all three servers combined rough guess) why not combine the servers give the pve'ers a tag or a zone that is safe for them? why not have a hard options to put a PB timer on a port that is clan owned? Then put some bloody content in the game cause there is very little then when the game gets close to a actually release and we have a real population then split us off into time zones servers
  21. look at the poll results 49 players said yes with no restrictions 81 players said yes with restrictions 52 said no 130 vs 52 so far the majority said yes fyi i would love to see this be an in game poll. I also agree with the split on release not before and the map is large enough to sustain Both a PVE zone & a PVP zone so why would PvE'ers quit when they don't have to worry about going into the pvp zone?? And as you conveniently missed this and as for pvp server merge other then the port's that have parts for Modules/perm upgrades like carta tar name any port worth holding??? all of the national ports (except the new nations) have all the goods to craft ships and you can easily do 4th rate pb's in any build you want you just use a WASA so there is no excuse or reason you need certain port's. I would put money all those ports with module parts would remain open to all so we could all have it and if they didn't well there would be PB's which is content which is why alot of players play the game, also those that want to use exotic woods in there ship builds would have to trade more, which puts more ships in OW as you would have more trade ships and more escort ships which puts more hunters on the water which = OW PvP so more content so again what's the problem also just for the players who cry about night flips those that play outside of EU hours hate empty PB's so the chances are slim to none it will happen anyway. And there is nothing stopping you doing it in return P.S. if you quote some one make sure you quote the whole statement not the bits you want to make yourself's look good (that's aimed at everyone btw)
  22. the main issue you have is those that want to fight in GB play at a god awe full time for you that's SEA/oce tz, so while youre on were all at work, and when we get on US players want to go to bed, now im not speaking for the US/Eu players in gb but personally i think they have very little xp or are newer and are scared to fight so no moral either that's why i want to get up and fight players of the same xp or calibre and help them grow, cause with all due respect i believe the rats and ARMED can be a bit ruthless myself inc to newer or less experienced players, so what i mean is the simple mistake they make we punish them so much on it they don't learn from it or how to recover from it were as a less xp player would hurt them but give them a chance to improve as for being on the US doorstep it actually sucks tbh but it has the most versatile area
  23. honestly if people are gonna quit over us all being on one server then why bother playing the game that's like kindergarten, this is my toy and know one can play with it. i don't see why for now we cant sub divide the map a little to suit pve'ers and have a system were we can set timers so ports cant be flipped in off peek hours, also as soon as the realisation by all that ports mean sweet fa these days bar possibly 3-4 the better and those that are worth holding will always be open to all because of the goods they have and people will want there tax from them
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