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Found 7 results

  1. OK I get it. Devs don't want international cooperation in Port Battles on Peace Server. Either it is a holy cow that PB should only allow nationals and their befriended clans, or it's the standard argument "but the alts" which ruin the idea. We have stressed often enough the fate of small nations or small clans, or the combination of both (sic!) namely Poland, Russia, Prussia, when they cannot defend against 21 neutral ships attacking their ports, if... IF THEY EVER WERE ABLE TO CONQUER ONE AT ALL, in the first place. So we are reduced to small numbers in PB. But what about the attacking NE fleet [raiders], could they not be stopped in open world? - Nice try. I have done the effort and positioned myself next to a port owned by national AI which was to be attacked by NE attack fleet. We saw nobody coming. Suddenly at the appointed time, the crossed swords appeared in front of port and the battle was (mathematically) waging: 21 attackers versus zero defenders (!). Suppose the same come when this port would be in human hands. What will Poles do, when they have maybe 5 people of various rank available, if at all? But there is a solution. Or at least a hope. This suggestion. It's rather simple. I don't think big deal in programming but would be so much help. We know from PvP War Server Port Battles the custom of setting up a screen fleet which tries to take out as many attackers as possible before they reach the port. Often this is done by befriended nations or at least some befriended clans in other nations who sent an auxiliary force. Nice. But why not the same on PvE Peace Server? You don't allow us international cooperation in Port Battles, so allow us international cooperation in screen! For this you have only to change one thing: don't let NE attackers miraculously spawn in one math calculation at port, but let them spawn physically at some distance from port in OW and let them sail to their destination, so any players can attack them. Yes, any player. Defender nation or international supporters they have summoned. Like it is possible in any OW battle. Fact that NE are neutrals even does not exclude a single faction. So allied forces do the screen battle and what comes through nevertheless the national defenders in Port Battle will have to deal with. Problem solved. Theoretically now EVERY LITTLE NATION or clans without friends can defend their ports, asking other nationals for help. If all will be coming, is another question. Leave that to diplomacy.
  2. Given the actual system of access to port battles (based on the friend status), it could be useful to implement a mechanic that could make things easier: alliances. Basically an alliance is a group of clans that are all friend to each other. 1) one clan creates the alliance, sets the name thereof and that will be the clan that decides who is in and out 2) once a clan is in the alliance, he automatically gains the "friend" status with all the other clans in the same alliance 3) (optional) each alliance could have a OS TAG that will be dislayed also on players' names.
  3. I have a suggestion that I think would make the game politics work. If one could choose which nations had access to which port, then an infinity of deals becomes possible.
  4. There is currently no place for the EU server where people not involved in inner diplomatic circles can know the newest diplomatic developments, so I thought I just start this thread until something better will be set up. As you will see, its pratically a copy of the Global servers thread by Teutonic. I have no connections or information channels yet since Im pretty new to the game, so please inform me here or ingame about any wrong information or new developments. I will try to get more involved going forward, but if somebody already good connected wants to take over this thread, he or she is very welcome! Altough I know there are already agreements, I've set default War? until I get otherwise notified. If there are crucial specifications to the respective agreement, please inform me so that I can clarify the description. I will try to update this thread accordingly as regularly as I can. Also, please feel free discuss the feasability of the following format! As I said its just copy and pasted. Format will be as follows: War -- A significant proportion of clans (either per number or size) has officially declared war against the other nation, with a clear wargoal (f.e. to take certain ports). Hostile -- There hasn't been any official statements/declarations of war, but there are frequent attacks and conquests. Neutral -- There are neither (regular) hostilities, nor any additional agreements made. Agreements -- Trade agreements, NAPs, NIPs, Port Agreements, or other limited agreements will define this slot. Description will specify the agreements content. Alliance -- An Alliance is made when a significant proportion of clans (either per number or size) within a nation are in agreement. Greyed Out -- means there is additional confirmation needed. Clans Agreements: If a Clan wishes to have agreements be made public, they may do so, otherwise nothing is official. Ideally, each agreement-info-comment is described by the respective nations, clans and specifications involved. See the SAPA-post. I'll give a short description á la Format above and will then link your comment so anybody interested can look at the details of different involved parties, etc. Maybe this way we can pass by the problem, that diplomacy is essentially Clan-based. Politics/Diplomacy United States of America Verenigde-Provincien : Neutral Espana: SAPA[c] France: War? Great Britain: War? Denmark-Norge: Hostile Sverige: Neutral Pirates: SAPA[c] Verenigde-Provincien United States: Neutral Espana: Hostile France: Neutral Great Britain: Trade Denmark-Norge: Hostile Sverige: Neutral Pirates: Hostile Espana Verenigde-Provincien: Hostile United States: SAPA[c] France: Neutral Great Britain: Hostile Denmark-Norge: Hostile Sverige: Neutral Pirates: SAPA[c] France Verenigde-Provincien: Hostile Espana: Neutral United States: War? Great Britain: War? Denmark-Norge: Hostile Sverige: War Pirates: War? Great Britain Verenigde-Provincien: Trade Espana: Hostile France: War? United States: War? Denmark-Norge: Hostile Sverige: Hostile Pirates: War? Denmark-Norge Verenigde-Provincien: Hostile Espana: Hostile France: Hostile Great Britain: Hostile United States: Hostile Sverige: Hostile Pirates: Hostile Sverige Verenigde-Provincien: Neutral Espana: Neutral France: War Great Britain: Hostile Denmark-Norge: Hostile United States: Neutral Pirates: Neutral Pirates Verenigde-Provincien : Hostile Espana: SAPA[c] France: Hostile Great Britain: Hostile Denmark-Norge: Hostile Sverige: Hostile United States: SAPA[c] Regards! Merijn Van Roij
  5. Greetings, I am merely wondering why you can first vote for a War with a Nation and then suddenly vote for a Alliance with the same nation. Either you want a War,Peace or a Alliance with a nation and not all 3 at once... That it silly and should not be allowed within the system. Furthermore.... I think its time to change the Politics to stop this 2 block system. Its a stalemate system atm forcing nations to either choose Block 1 or 2 or risk getting bullied by both both blocks and its boring. We need a more dynamic system that allows for changes in stances between nations to allow for more player driven diplomacy. To enable this we need to be able to have a Peace status, Hostile Status and a Neutral/Trade partner status with other nations. War and Alliances should be voted upon. The same for a Peace treaty with a Hostile/War nation. Neutral is any Nation which you have no Treaty with atm. A Peace treaty allows for a reset on hostilties between nations. A Trade agreement may be implemented to allow trade between nations without the use of Smuggling. Stances between Nations! War = Total War, Ships of this nations is tagged as Red on OW and should ofc be targeted to earn points to increase hostility levels and deny the enemy any resources/aid. Peace = Marked as Non Hostile(Blue colour?) on OW and cannot be attacked unless caught smuggling in hostile home waters. Can aid in battles vs Pirates/Privateers. Alliance = Total Friendship, Ships from this nation is marked as Green and can aid in hostile/friendly operations and battles. Cannot be targeted even if caught with smugglers flag in hostile waters. Neutral = Marked as Grey on OW, may be attacked in Hostile home waters and in friendly waters when caught smuggling. Repeted agressions towards a single neutral nation will raise hostility towards that nation and mark you as a privateer for players of that nation thus alerting to them that you are a danger / open target. Perhaps to be able to attack neutral nations you need to obtain a letter of marque from a nation that is hostile towards that nation. Now to restrict the formation of large power blocks we should limit the number of alliances to 1 per nation at any given time(unless we have a developer event that changes it for developer reasons) and peace restricted to 1 nations depending on Voting between nations and very limited extra 1 from a change of status from War/Hostile for a very limited time after hostilities ends and it will change to Neutral. This should lead to some interesting diplomacy talks and perhaps war/peace status to be more fluent then it is now. Ofc checks to stop the 2-3 biggest nation to ally and just stomp out the other nations 1 by 1 need to be implemented. Neutral is the stance towards most other nations, allowing trade access to neutral ports with a taxation unless you have smugglers flag enabled. Pirates should ofc be free to attack anyone they wish and if they obtain a letter of marque they should be able to aid the providing nation vs the nation(s) they have a letter from in OW operations but not in port battles, but be able to do organised raids vs the nation(s) they hold letters for with the aid from the providing nations (Limit the % of participation of non pirate players to stop potential abuse), also pirates with letters of marquee should be able to use certain ports from the nation provides the letters to stage attacks from and resupply. A Pirate with a letter of marquee should be marked as Blue vs players from the nation that provided the letter. Pirates should also be able to do raids vs any nation without any aid from Non pirate players. These are just a starting point to start a discussion on ways we can improve the game and the diplomatic system that is boring atm due to the 2 blocks... With regards Jason Niagara
  6. This post stems from PvP2 balance issues, but I think the issue is just as relevant on PvP1. We have seem multiple times where nations get taken back to 1 port. That kills the game for players of that nation, and they tend to leave - either switching nation, switching server, or stopping playing NA. We don't want to lose anymore players. On PvP2, we recently have a mega-alliance where 75%+ of the players were all part of one alliance. That allows the care-bear alliance to crush however they chose - and France, Sweden, Spain and Denmark are all down to 1 or 2 regions. I would propose a modification to the current aggression or Port Battles that may help limit the effectiveness of mega alliances and stop nations getting reduced to a single region.. I'm suggesting implementing some sort of ratio adjustment based on regions held between the attacking nations that gets applied when defending nations are down to 5 or less regions.. If the attacking alliance controlled 25 regions and they are going against a nation with 5 regions, increase the difficulty in raising aggression by a factor of 5. Then in the PB do a similar thing - by reducing the number of slots for the attacking region.. Smaller nations struggle to fill the 25 ship slots - so once you are down to just 5 regions, limit the number of ships the attacker can enter in the PB by 1 ships for every full ratio point they outnumber the defender in regions held. So if you outnumber the defender 3:1, you lose 2 ship slots, outnumber them 25:1, you only get 1 ship slot... For example: 25 region alliance against 5 region defender - 5:1 ratio - 500% aggression needed to raise PB. 21 slots for attacker in PB, 25 for defender 40 region alliance against 4 region defender - 10:1 ratio - 1000% aggression needed to raise PB. 16 slots for attacker in PB, 25 for defender 50 region alliance against 2 region defender - 25:1 ratio - 2500% aggression needed to raise PB. 1 slot for attacker in PB, 25 for defender Comments and constructive criticism please. Related to this, once you are taken down to just 1 or 2 regions, not only do you struggle to get resources, but you don't have any crafting bonuses. That's one of the negatives of the National capitals having zero crafting bonuses.
  7. Dear Sirs, Madams, Captains one and all, I cordially invite you to reignite the bonds of old. In fact, possibly the oldest alliance in the world. ------------------------------- I'm an Ex-PoTBs player (Pirates of the Burning Sea). I enjoy PVP - and look forward to engaging in as much as possible in Naval Action. That said, I have a deep appreciation for missioning and PVE. And I'm always looking for help from people smarter than I with Economy / Crafting / Trading. All skillsets wanted and needed. The Auld Alliance primary timezone will be North American hours. There is, however, opportunity to have a Admiral come in and take a squadron from EU or AZ timezones. Edit: we now have a dedicated EU Squadron. DESIRED ATTRIBUTES: Respectful of your teammates AND your opponents Gentlemanly like No forums PVP Desire to learn (skill is secondary - we're here to have fun) The prereq's only require a commitment to the desired attributes.FIGHT FOR FRANCE. FIGHT AGAINST BRITAIN (whom will undoubtedly be the largest faction in the game...) The Auld Alliance is your opportunity to be a contributor and to influence its development. Website is under construction and is open to development by Alliance members. In the interim, contact me (GRIM DEGRIM) through NA forums.
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