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Showing results for tags 'nation'.
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We're a clan which has existed since early Alpha. At the moment we're just a few swedish players, whom have been exploring all the fun in this game. But with the Early Access coming we're hoping to expand. We're all very comfortable with the english language and don't mind players from other nationalities joining our ranks.Ofcourse english will be the primary language when that occurs. Our primary objective is to have fun together. Being able to participate in everything this game has to offer is hard when you're alone. Portbattles, Group PVP and shipcrafting is alot easier in a clan. We're
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07 mates. i got a question regarding the 50k flag. does it save when you move nations. or you need to start over again. thanks in advance.
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I have a very simple request: The ability to turn chat off. FYI: I am aware that chat can be turned off currently, but I feel the ability to turn them off individually is needed. I have frequently found myself in situations where I wish I had my chat turned off in battle. The chat can at times be damaging to the enjoyment of Naval Action - I'll include a few examples of common "chat scenarios" in Naval action - I'm sure most will agree: 1 vs 1: "If I had a better ship, I would have beaten you!" 2 vs 1: "Are you too scared to fight me 1v1 you pussy???" 1 vs 10: "Why
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I have a few suggestions for fixing the pirate nations. First off, a little bit about me, the most recent wipe will have been the 3Rd wipe I've been through. My first outing as a player was on the pve server getting my sea legs. Soon after I transferred over to global to start sinking players! I'm not by any stretch an expert at pvp and I rarely participate in rvr as I find it rather boring so take the following observations and suggestions for what they're worth. 1. The Pirates as a "national power" is simply absurd. How this managed to make its way in to a game rooted in so much realism
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I think the idea of rewarding each player of a nation depending on the nations success is genius, cause it could promote PvP, RvR, and acting for the nation in general. But just handing x Victory Marks to each player is way to simple... Its not fair, cause some players did more, some did less, some did nothing, and some are alts. Its not rewarding individual actions. Players are promoted to join successful nations, not to do more PvP and RvR. Especially for new players free tradable marks equal lots of free money. How it could work: 1: Measure individual effort. Keep it simple
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IDEA FOR NEW NATION MECHANIC This system would address the following issues: 1. Would provide a good starting point for new players to run missions, explore the map and trade where there would be less PVP ganking, as only pirates would be a threat. Would then have option of entering the PB RvR world later if they wished through 'privateer-naturalisation route'. 2. Ends the utterly daft and unrealistic situation of Pirates as a nation sailing in fleets of SOL's and threatening the Ports of large powers. (Which imo is currently ruining the entire Pirate experience atm). Pirates
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Well, the impending ship total resource wipe and server changes is going to cause players to consider what nation they plan on playing for on the PvP2/Global server. I am already hearing rumblings and rumors of players switching - and that is good. Providing we can balance the nations a little. Currently on PvP2 we have the following approximate split of players. Mega alliance (55%) USA 30% GB 20% Dutch 5% Independent (20%) Pirate 20% Small Nations who typically ally (25%) Dane 10% Spain 5% France 5% Swede 5% Many of t
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This post stems from PvP2 balance issues, but I think the issue is just as relevant on PvP1. We have seem multiple times where nations get taken back to 1 port. That kills the game for players of that nation, and they tend to leave - either switching nation, switching server, or stopping playing NA. We don't want to lose anymore players. On PvP2, we recently have a mega-alliance where 75%+ of the players were all part of one alliance. That allows the care-bear alliance to crush however they chose - and France, Sweden, Spain and Denmark are all down to 1 or 2 regions. I would propose
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For me pirates attacking each can be an exploit. The way i understand it is that Pirates are considered a nation of their own, and nationals attacking each other is penalized. The reason I find pirates attacking each other as an exploit, is because in certain circumstances, it can be used as an escape mechanism. I also find it unfair that pirates can attack each other without penalty, and is a privilege that is not extended to people of different nations. For other nations, it is only achievable (without penalty) via duels. The poll is to determine how you feel about the current
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- Open Water
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NATION INFLUENCE MECHANICS Balancing the Conquest Hi Devs, First of all I would like to congratulate you on the astonishing achievement you have done so far! We have dreamed of this game, open world, naval battles and the era… Thank you! Your game is truly amazing! Please forgive me for the comments below as I’m not telling you how to make your game. But we are your players. We are here, playing and testing the unfinished game because we care. We want to help you to shape it in the perfect game blockbuster on par with those titles out there that have millions of player base.
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Context: Privateers were historically contracted (carrying a Letter of Marque) by a Nation to pursue and capture/destroy the ships of hostile nations. They were in a sense mercenaries of the seas, however they were still employed and thus required to fly the flag of a Nation (lest they be deemed Pirates). Idea: As part of the Orders section, the option for "Obtain Letter of Marque" is available from the Admiralty. This can only be purchased for a tidy sum at the Capital Port (perhaps at a price that is 50% of ship value). It can only be applied to ships up to Fifth Rate (even then perhap
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- - Candle Bay Letters a collection of letters, captain logs and other assorted manuscript material Disclaimer the events presented in the various entries cannot be verified for authenticity and therefore may or may nor represent the meta-gaming reality national events and intrigue shall always mark presence in the way I feel right for the story and I do not give a damn about how you play the game I play a character. I use the game as a way to tell a story. If you simply play the game without separating yourself from your character I suggest you keep your comments
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On behalf of the nation of Danmark-Norge, the Royal Danish-Norwegian Navy [RDNN] announces the launch of its national Teamspeak server. Any and all captains sailing under the white cross is welcome to join the server and get access. All Danish clans are invited to join, regardless of their stance towards the National Danish-Norwegian Council and any participation in the meta-game. The National Teamspeak is an offer to all Dane sailors, whether they are members of a clan or not. Independent players, privateers (kapere), have their own rooms and their access will enable them to participate in
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Limit delay to change your nation !
Gunta0 posted a topic in Current Feature Improvement Suggestions
Hello, To limit dumping when a Nation loose and for balanced gameplay. Limit to one change with 3 or 6 month delay for a player to change again. Have a good day -
Gagner la guerre, au delà d’un très bon bouquin de Jean-Philippe Jaworski que je vous invite à lire, est le but de chaque général, amiral et joueur de Naval Action présent dans la faction France depuis ces périodes troublées où le feu et les flammes ont envahis les Antilles. Avec des amiraux tels que Desmoines, Ours, Kama et bien d’autres, notre nation a pu s’essayer à des stratégies diverses et variées et se recentrer sur ce qui fait l’essence de ce jeu ; la création d’une communauté tournée vers le même objectif. ... La suite ici
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Different National Channels
Capn Hornigold posted a topic in Current Feature Improvement Suggestions
I do not know if this is already suggested, I could not find any posts. Good day to you captains, I think we should have two national channels, one economy channel (trading etc.) and one for warfare (pb, spotting etc.) The server really needs this to stop the everyday drama that is the national chat, pvp and pve whining about not helping eachother and everything just turns into a salty flaming fest. With two seperate channels there will no longer be players screaming like they're on a market selling their goods through warfare commands and such. - Hornigold -
Buenos días mis amigos just like arguably everything else in naval action switching nation or becoming pirate should consume an awful lot of the gamer's time! It is contradictory to the game's mentality to become pirate or switch nation with such little hassle which is why I propose the same old grind, known from leveling up and advancing through the ranks! Nobody likes to invest a lot of time into tedious things like sinking bot after bot just to be allowed to get to the 'meat and potatoes' of the game which is precisely why I, as well, suggest the reputation approach! Free towns
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Nations changing mechanics are broken to say the least - there are too many ways to get around the "wipe" of inventory etc...What are possible solutions the Devs are working on or aware of? This is a recurring issue. Possible suggestions: 1) Your account gets 1 Transfer to begin with - and gains 1 transfer every 6 months (capping at 1). 2) Opening up Transfers only from high pop nations to low pop nations. My favored idea. 3) No transfers - you must re-roll entirely Twobeardz
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KNIGHTS HOSPITALLER Mission To spank the ever-loving crap out of Spain for no particular reason but that they are near by our home port of Ile-a-Vache off the coast of Haiti. To enjoy the company of a tight group of friends while sailing the high seas. To be a threatening force against those that would appose us. GOD WILLS IT!!! About Us We are a gaming community, playing several games with a focus on a few at a time. As of right now and for the foreseeable future this game is our focus. Community members range in the hundreds while this game clan currently has about 20+ member
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Hey everyone, With the recent patch dropping allowing players to switch nation I am looking to do just that! I was sailing under the black flag but its just not as much fun as I though it might be. So im looking for a very kind soul to 'look after' my ship and gold while I reroll a new character? I am currently stationed in Conquibacao, a little way west of Willemstad (The Dutch Capitol). What im asking is if someone would very kindly hold my belongings while I delete my existing char, make a new one and sail over to Conquibacao from Willemstad. If someone with some decent forum re
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Dear Sirs, Madams, Captains one and all, I cordially invite you to reignite the bonds of old. In fact, possibly the oldest alliance in the world. ------------------------------- I'm an Ex-PoTBs player (Pirates of the Burning Sea). I enjoy PVP - and look forward to engaging in as much as possible in Naval Action. That said, I have a deep appreciation for missioning and PVE. And I'm always looking for help from people smarter than I with Economy / Crafting / Trading. All skillsets wanted and needed. The Auld Alliance primary timezone will be North American hours. There is, however, op
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Yarrr !! OK now i have your attention.... Every pirate started their life as a National (Somewhere!) British, Spanish, Native Indian, Portugese etc. When you join the game you have no reputation, Good or Bad. Only through in game actions should you remain an honourable member of your Nation or through smuggling or piracy become known as Captain Crankey the Notorious British Pirate etc. Piracy was a label not a Nation. Players could Have Naval Rank earned through grinding and pvp against your Nations enemy shipping, Merchant standing earned through trading. Piracy wo
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From the album: DutchAlbum