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Please consider voting on how you think Aggressive Ai should work. I believe I have created every situation; if not please choose "Other" and comment. The first 9 questions deal with areas of Friendly Nation. The next 3 are all areas of OW. The next 9 deal with areas of Enemy Nations. The next ones are obvious.
Earlier this year, devs announced aggressive NPC would come to the game, including PvE Peace Server. Then the idea got canceled. Lately we hear admin mention "limited aggression" would come, in context with protecting noobs (assumedly in home waters at the capital). I welcome aggressive NPC anywhere, considered they estimate when they have a chance and if positive, decide to hunt players. But I know part of the PvE Peace Server community is against aggressive NPC or want to decide themselves, when the battle is happening and when not. The best solution for this dilemma is an individual decision taken by every player. So, just like in the suggestion I made earlier about the 'consensual duel' thing between players, I think a switch in game settings can solve this. So players find in their game settings two sliders which let them determine if and by whom they can get attacked NPC-wise (and still, you can combine that with the mentioned other idea about duels, in same interface). First slider lets you chose: - I allow no NPC to attack me, ever - I allow only 7th rates to attack me if they see fit - I allow 6th - 7th rates to attack me if they see fit - I allow 5th - 7th ... - I allow 4th - 7th ... - I allow 3rd - 7th ... - I allow 2nd - 7th ... - I allow all ship rates to attack me if they see fit Second slider in conjunction with first slider (which gives precondition) lets you chose: - I allow only single ships attack me - I allow 1 - 2 ships attack me - I allow 1 - 3 ships attack me - I allow groups up to 6 ships attack me - no restrictions on NPC group size attacking me The decision to play with NPC aggression being switched on may result in rewards being added to the standard pay-off in case you succeed. Like random mission chests being awarded or for people with all ship rates and all group size aggression being allowed may receive even gold chests as random reward after such battles (not everytime, just a chance you can hope for). Your slider settings don't prevent you from joining fights other people may have with NPC enemies, they only work for initiation of battle on yourself.
This post stems from PvP2 balance issues, but I think the issue is just as relevant on PvP1. We have seem multiple times where nations get taken back to 1 port. That kills the game for players of that nation, and they tend to leave - either switching nation, switching server, or stopping playing NA. We don't want to lose anymore players. On PvP2, we recently have a mega-alliance where 75%+ of the players were all part of one alliance. That allows the care-bear alliance to crush however they chose - and France, Sweden, Spain and Denmark are all down to 1 or 2 regions. I would propose a modification to the current aggression or Port Battles that may help limit the effectiveness of mega alliances and stop nations getting reduced to a single region.. I'm suggesting implementing some sort of ratio adjustment based on regions held between the attacking nations that gets applied when defending nations are down to 5 or less regions.. If the attacking alliance controlled 25 regions and they are going against a nation with 5 regions, increase the difficulty in raising aggression by a factor of 5. Then in the PB do a similar thing - by reducing the number of slots for the attacking region.. Smaller nations struggle to fill the 25 ship slots - so once you are down to just 5 regions, limit the number of ships the attacker can enter in the PB by 1 ships for every full ratio point they outnumber the defender in regions held. So if you outnumber the defender 3:1, you lose 2 ship slots, outnumber them 25:1, you only get 1 ship slot... For example: 25 region alliance against 5 region defender - 5:1 ratio - 500% aggression needed to raise PB. 21 slots for attacker in PB, 25 for defender 40 region alliance against 4 region defender - 10:1 ratio - 1000% aggression needed to raise PB. 16 slots for attacker in PB, 25 for defender 50 region alliance against 2 region defender - 25:1 ratio - 2500% aggression needed to raise PB. 1 slot for attacker in PB, 25 for defender Comments and constructive criticism please. Related to this, once you are taken down to just 1 or 2 regions, not only do you struggle to get resources, but you don't have any crafting bonuses. That's one of the negatives of the National capitals having zero crafting bonuses.