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Found 11 results

  1. Hi, an idea could be to be able to split the fleet while in open world and give it some basic orders as “stay here”, “go to” etc. it would basically become a temporary npc, while you can possibly enter an enemy port with your traders ships leaving the warships behind. what do you think about it? im quite new to NA so I may be missing something
  2. Dear Ultimate Admirals: Dreadnoughts Dev Team I recently bit the bullet and spent the money for the early Alpha access to your game. Overall the game play is engaging and has tons of replay value as you give yourself self imposed restrictions or lack thereof. I understand the UA:D is in extremely early alpha so I will be taking all included features and issues objectively and with a grain of salt. P.S. I haven’t read any other reviews or change suggestions so please keep that in mind if someone has already covered something. First off will be the ship designer: User In
  3. The information below has been gathered into a single list in an effort to help identify all of the different Groups, Clans, Navies, and Armada that have posted in the forums stating that they plan to be active in Naval Action, listed in order of intention being posted. Please send me a message if you would like your group added or, if your group is listed below, information added, changed, or deleted. 12/22/14 - Added The Flying Dutchmen 12/29/14 - Added CBCna 12/31/14 - Added Napoleonics & Arms of Chaos - updated 1/9/15 010/6/15 - Added Messengers Of Death 01/27/15 - Added Trident &
  4. Was removing ships from a fleet today and must have accidentally dismissed one of them instead of 'sending to docks. (luckily it was only a tlynx) You have to do this a lot if you are trading/hauling and want to teleport, but people will naturally just hit confirm after a while without reading, and as the buttons are a bit clunky atm this can easily lead to mistakes. Would be helpful if the confirmation window had the word 'dismiss' in red text, so as to warn the player they are deleting the ship? AND/OR with the new AI make it very obvious that the ship is being deleted. Even
  5. I know that cannon loadout, mods, and build quality (color) are not reflected in your AI fleet ships' combat capabilities but what about wood choice and regional trim?
  6. AI fleet members are necessary for trading, but have limited utility in combat. I have two ideas regarding more versatile commands. 1. A command for AI fleet members to loot Since a major source of permanent upgrades (and the only source for some) is looting ships, it would be a fantastic addition to command AI fleet members to loot wrecks. Implementation could be simple, as in you tell an AI to loot a specific wreck, and he's programmed to approach and then some mechanic exists for looting. 2. A general "move to here" set of commands. There's lots of situations where you'
  7. So I was in a battle against an ai Bellona in my Aggy with my usual fleet of an Endy and Surprise. Long story short, by the end of the battle, both were the usual AI and were pressed up against the shore. The Surprise was even bouncing up and down. After leaving the battle, I went back to port. To my horror and surprise, my Endemyon was not in my fleet at the port. So I lost my ship. The ships had almost full health at the end of the battle as I was looking at it to laugh at the beaching, so I did not lose it by it sinking. And it was not beached as much as the Surprise, who came wi
  8. Would installing a carpenter upgrade in a fleeted ship make a difference? Will it actually self repair while in battle?
  9. Sorry mates, Hungarian only! Tengerre Magyarok! Magyar játékosokat keresek, akik vevők lennének valamifajta együttműködésre a játék nyilt világában. Érdekelne valakit egy magyarokból álló klán vagy flotta?
  10. From the album: saintduiex

  11. From the album: saintduiex

    TDA 03/31/2105

    © The Decatur Armada

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