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>>>Beta v1.1 Feedback<<< [RC 6]


Nick Thomadis

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I've seen it a couple of times now that in my line formations the last ship has a very strong tendency to catch up and crash into the second to last ship, which usually ends with said last ship scraping the side of the ship in it's front until it's ahead and then circle back to it's intended position, from where the whole dance repeates.

The ships in the front parts of the formation do not seem to suffer from this issue.

On the positive side, the wobbling of the lead-ship seems to be nearly entirely gone and certainly down to a level it no longer negatively effects the gameplay... for anything up to CA at least, I have yet to get a battle for my BBs.

Edited by Norbert Sattler
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@Nick Thomadis here is my feedback about the new formation movement implemented in the last update.

In general is an improvement, so congratulations, however there are some issues.

The first issue is the ships behind in a division have a delayed taking action to turn to where the leading ship is going. So the second have a delayed according to the leading ship; the third have a delayed according to the second ship; etc; etc...

The second issue is the way the ship turns to the direction chosen by the player is too aggressive, and then tries to correct the situation by doing a little snake movement to fix the issue. This is easier to notice with fast ships. Also, we can see in this example, moments where the ship is drifting forwards with the hull in an angle to the direction it is moving. Unrealistic.

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The displacement of ships is calculated incorrectly

12131.jpg

9139913.jpg

The design displacement of these cruisers is 3000, but they have an overweight. However, this is not taken into account in the calculation of the port capacity.

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37 minutes ago, ZorinW said:

I play as Germany and have several ports on each continent and don't suffer from any noticebale transport loss ever. 

This was during the 1.09 beta I think.  I was at war with nearly every major power so that was likely a factor.

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The numbers of soldiers Russia can mobilize is just ridiculous. in 1896 they attacked me with 3.7 million soldiers after a war with China in which they did a lot of invasions and failed to take a single province, which I would assume cost them quite a few soldiers.
And their numbers are constantly going up having gone beyond 4 million in their attack army by now, despite supposedly losing about half a million soldiers already against me.

Meanwhile my puny little Austria Hungary doesn't even have half a million.

This is utterly ridiculous both from a historical and gameplay perspective. I am totally annihilating them at sea to the point they beg me for peace, but when I click on agree, it only goes to "The war continues" and me losing once province after the other.

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37 minutes ago, Norbert Sattler said:

The numbers of soldiers Russia can mobilize is just ridiculous. in 1896 they attacked me with 3.7 million soldiers after a war with China in which they did a lot of invasions and failed to take a single province, which I would assume cost them quite a few soldiers.
And their numbers are constantly going up having gone beyond 4 million in their attack army by now, despite supposedly losing about half a million soldiers already against me.

Meanwhile my puny little Austria Hungary doesn't even have half a million.

This is utterly ridiculous both from a historical and gameplay perspective. I am totally annihilating them at sea to the point they beg me for peace, but when I click on agree, it only goes to "The war continues" and me losing once province after the other.

I'll raise you the rag tag French army here that's 11 million strong despite me crippling their economy to 50 cents of GDP per soldier.

Noting I wager the calculations on the campaign are probably all kinds of messy right now and I cannot stress enough at least from my personal standpoint that I wouldn't concentrate on -this- issue compared to general combat ones but it does lead to some.....funky situations.

image.thumb.png.1c3a7763958bc30837a29278be6fbfe3.png

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On different news in my game the UK was eliminated due to economic collapse. It has since come back with 2 provinces and the game is not crashing or freezing, so the crashes I've seen others report in conjunction to resurrected majory appear to not be a 100% thing... which probably makes it all the harder to track down and fix.

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I want to make sure this is not a one off issue with my very old and slow computer.  Is anyone else running into frame rate issues in battle when your original division is selected?

Steps to Replicate:
Enter a battle with at least 2 divisions (In my case, it was 4 BBs and 4 CLs in two divisions).  The ship that the camera is fixated on when the battle starts is the "default task force flagship".  When enemy is encountered and the shooting begins, select your "default task force flagship" division and order them to attack a target.  Observe frame rate drop.  Now select the other division, the one that the camera was not focused on when the battle loaded.  Observe that the frame rate has now increased.

I also reported this in game.

EDIT:  This is what I mean by old and slow computer so you have something to compare against.

CPU: i7-4790k
RAM:  32GB 1866MHz DDR3
GPU: 980 ti stock speeds

SSD install

Edited by Suribachi
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1 hour ago, Suribachi said:

I want to make sure this is not a one off issue with my very old and slow computer.  Is anyone else running into frame rate issues in battle when your original division is selected?

Steps to Replicate:
Enter a battle with at least 2 divisions (In my case, it was 4 BBs and 4 CLs in two divisions).  The ship that the camera is fixated on when the battle starts is the "default task force flagship".  When enemy is encountered and the shooting begins, select your "default task force flagship" division and order them to attack a target.  Observe frame rate drop.  Now select the other division, the one that the camera was not focused on when the battle loaded.  Observe that the frame rate has now increased.

I also reported this in game.

EDIT:  This is what I mean by old and slow computer so you have something to compare against.

CPU: i7-4790k
RAM:  32GB 1866MHz DDR3
GPU: 980 ti stock speeds

SSD install

I have this same problem, my fps from stable 45-60 (depends of number of ships etc.) dropped to 10 in very small battle 4 vs 4.

 

GPU: gtx 1060 (6GB) (100% utilization even when game is paused)
RAM: 16GB 3200 MHz
CPU: Ryzen 5 2600X
SSD

Quality: High

Hm... some issue we have here. 

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1 hour ago, Suribachi said:

I want to make sure this is not a one off issue with my very old and slow computer.  Is anyone else running into frame rate issues in battle when your original division is selected?

Steps to Replicate:
Enter a battle with at least 2 divisions (In my case, it was 4 BBs and 4 CLs in two divisions).  The ship that the camera is fixated on when the battle starts is the "default task force flagship".  When enemy is encountered and the shooting begins, select your "default task force flagship" division and order them to attack a target.  Observe frame rate drop.  Now select the other division, the one that the camera was not focused on when the battle loaded.  Observe that the frame rate has now increased.

I also reported this in game.

EDIT:  This is what I mean by old and slow computer so you have something to compare against.

CPU: i7-4790k
RAM:  32GB 1866MHz DDR3
GPU: 980 ti stock speeds

SSD install

can confirm.

ryzen 5800X

32gb ram

RTX 3070 8gb.

game installed on nvme SSD

when frame rate drops the hardware is not even close to stressed

 

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1 hour ago, Norbert Sattler said:

On different news in my game the UK was eliminated due to economic collapse. It has since come back with 2 provinces and the game is not crashing or freezing, so the crashes I've seen others report in conjunction to resurrected majory appear to not be a 100% thing... which probably makes it all the harder to track down and fix.

I think here 2 provinces is key.  Earlier when the UK rise from the ashes and immediate collapse was reported, many were saying they had only 1 province.  Might have something to do with it.

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17 minutes ago, o Barão said:

Is possible to increase the casemates LOD?

fVXprz8.jpg

At this close distance the game still uses the low detail option.

FUstX4F.jpg

If we get a little closer than we get the full detail model.

This is an issue I have run into. Usually I can fix it if I click the "High" preset for graphics then fix any of the additional settings that might get changed (anti-aliasing etc).

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2 hours ago, Suribachi said:

I want to make sure this is not a one off issue with my very old and slow computer.  Is anyone else running into frame rate issues in battle when your original division is selected?

Steps to Replicate:
Enter a battle with at least 2 divisions (In my case, it was 4 BBs and 4 CLs in two divisions).  The ship that the camera is fixated on when the battle starts is the "default task force flagship".  When enemy is encountered and the shooting begins, select your "default task force flagship" division and order them to attack a target.  Observe frame rate drop.  Now select the other division, the one that the camera was not focused on when the battle loaded.  Observe that the frame rate has now increased.

I also reported this in game.

EDIT:  This is what I mean by old and slow computer so you have something to compare against.

CPU: i7-4790k
RAM:  32GB 1866MHz DDR3
GPU: 980 ti stock speeds

SSD install

Because I'm an impulsive shopper and nerd I play on two fairly beefy systems, a 12700k/6800XT desktop and a Ryzen 9 5980/6800M laptop. I experienice this issue on both systems. I wager there's a lot of optimizations that need to be done on the game, there's a lot of physics calculations and such I assume are happening and something is bottlenecking the games display output. To be expected to a degree, they've made a flurry of updates these past few weeks and usually "optimizing" is going to take a back seat to break fix. Hopefully though it's just something that sorts out with time when the base game stabilizes a bit.

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5 minutes ago, PoB said:

Because I'm an impulsive shopper and nerd I play on two fairly beefy systems, a 12700k/6800XT desktop and a Ryzen 9 5980/6800M laptop. I experienice this issue on both systems. I wager there's a lot of optimizations that need to be done on the game, there's a lot of physics calculations and such I assume are happening and something is bottlenecking the games display output. To be expected to a degree, they've made a flurry of updates these past few weeks and usually "optimizing" is going to take a back seat to break fix. Hopefully though it's just something that sorts out with time when the base game stabilizes a bit.

I absolutely agree that optimization is usually the last thing on the list for development.  But if the issue is that if it was solely the physics calculations, shouldn't the FPS issue be constant no matter what unit was or was not selected?

In the end, if it is optimization, that is fine, I can wait.  Bug fixing takes priority.  However, if it is not optimization that is causing the issue and it is something else, I think making the development team aware can catch a problem before it becomes bigger is beneficial. 

Just not sure yet if I am happy or not that more people than myself experience the issue. :)

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I did not see a note on this when the patch was released so I did not expect it to be fixed so I am just reporting.  Sinking all the escorts in a convoy strike ends the battle prematurely, robbing the player of the opportunity to chase down slow and vulnerable transports that are attempting to escape.  Not a critical bug, but one that has been around for a bit.

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18 minutes ago, Darth Khyron said:

Ah, it seems the rudder steering field button is no longer there, so just pointing on the map now?

That is correct.  From what we were told the manual rudder was causing issues for the formation so it has been removed until it can be reworked.  At least that is what I got out of it.

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21 minutes ago, Norbert Sattler said:

Since this update my battleships seem to prefer to shoot small targets with main guns and enemy BBs with secondaries, unless I manually tell them to do it the other way around...

I noticed this too.  I try not to interfere with the targeting as much as I can to study the fire control system behavior, but this one is consistent.  The guns preferences almost seem flipped from what they should be.  Main guns for a BB for example should target BB first and foremost, then CA, then CL, then DD/TB.  Instead it is backwards.  Secondary guns seem to have the same problem, instead of targeting DD/TB first, they target BB first.

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4 hours ago, Lima said:

The displacement of ships is calculated incorrectly

12131.jpg

9139913.jpg

The design displacement of these cruisers is 3000, but they have an overweight. However, this is not taken into account in the calculation of the port capacity.


Well the extra displacement comes from construction errors so it's not a surprise that the game wouldn't credit your ships for having errors. 

TBH it would make more sense to rate fleets by firepower [from guns] than by displacement. 

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1 hour ago, PoB said:

Because I'm an impulsive shopper and nerd I play on two fairly beefy systems, a 12700k/6800XT desktop and a Ryzen 9 5980/6800M laptop. I experienice this issue on both systems. I wager there's a lot of optimizations that need to be done on the game, there's a lot of physics calculations and such I assume are happening and something is bottlenecking the games display output. To be expected to a degree, they've made a flurry of updates these past few weeks and usually "optimizing" is going to take a back seat to break fix. Hopefully though it's just something that sorts out with time when the base game stabilizes a bit.

Greetings fellow Strix Rog Advantage laptop owner! I just bought mine.

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