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About lordcmdr

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  1. Yep, another week is over with and no update or news on when.
  2. Armor angling becomes more important at closer ranges where firing arcs are flatter.
  3. Yeah, I get it but I think the campaign was the wrong choice first. It should have been deliver a full working sandbox, campaign second.
  4. IKR... It's not good we haven't heard from them in weeks. I get it they want to ready for the Steam release now that the summer sale is over, but its kind of concerning they have chosen to clam up.
  5. If the devs don't fix some of these glaring issues before Steam release they will be in for a very rude reception, and this game deserves better.
  6. Everything Accipiter said seems to be spot on. We really need to have more armor options modeled on the ship. We need upper belt thickness determined, we need bow and aft armor modeled correctly and configurable. Some type of armor viewer like wows does to at least show HOW your citadel is protected given the armor scheme you picked would be nice. Because right now it leaves way too much a mystery. The game is allowing too much cheese to happen to exploit the mechanics (max compartments, and bow tanking).
  7. Can we at least get more configuration options for armor protection? Example; can we get upper belt thickness? Possible as well to do bow and aft armor sections?
  8. National flavor can be added by including nation specific camo patterns for hulls.
  9. What you really want is German carriers with AP bombers! There's a game for that...
  10. I agree that you should be able to build whatever you want, and let the design stand for itself. If it isn't feasible- well, you wasted money and now your ship immediately rolled over upon a hard turn.
  11. Naval warfare geeks have a lot riding on this game. No pressure devs! 😉
  12. I'm a simple man. All I want is to design my own enemies in custom battles and save all my designs.
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