Jump to content
Game-Labs Forum

>>> Beta 1.06 Feedback<<< (FINAL UPDATE 6th Release Candidate)


Recommended Posts

Probably not an issue popping up often, but since my pre-dreadnought never lost it's effectiveness against the AI if properly upgraded, I kept upgrading my Battleship 1s throughout the campaign.

Now I have Mark 5 5" guns and said Mark 5 5" casemate guns poke through the top of the deck of my ship.

image.png.4802a6f2d4ffb3a94d2f883d76539c42.png

Edited by Norbert Sattler
Link to comment
Share on other sites

9 minutes ago, Norbert Sattler said:

Probably not an issue popping up often, but since my pre-dreadnought never lost it's effectiveness against the AI if properly upgraded, I kept upgrading my Battleship 1s throughout the campaign.

Now I have Mark 5 5" guns and said Mark 5 5" casemate guns poke through the top of the deck of my ship.

image.png.4802a6f2d4ffb3a94d2f883d76539c42.png

Soooo... What should we fix this issue?

Link to comment
Share on other sites

When clicking on a tech listed in the research screen the previously researched tech is listed with the oldest at the top of the list. The problem is that we have to scroll down the page to see the specs for the currently researched tech. Can this be listed with the current tech at the top please?

  • Like 3
Link to comment
Share on other sites

52 minutes ago, kjg000 said:

When clicking on a tech listed in the research screen the previously researched tech is listed with the oldest at the top of the list. The problem is that we have to scroll down the page to see the specs for the currently researched tech. Can this be listed with the current tech at the top please?

Also please add individual scroll-boxes to each tech-slot, so we don't have to scroll the entire screen everytime. and then scroll back up to close the box again.

  • Like 1
Link to comment
Share on other sites

On 6/12/2022 at 7:27 AM, Phelidai said:

Not sure if this is simply a strange version of the swapped VP bug or something new entirely but...

Or3lV8h.png

PXlKWZo.png

What the hell happened here? This is a clear victory for the British. I have 4 surviving battleships vs Germany with a slaughtered fleet. Yet the game counts this as a defeat. The reason I don't immediately attribute this to the reverse VP bug is because even with the points swapped, they don't make any sense. Where did 7000 odd points come from? Assume the points were swapped, and Germany earned 7307 points vs my 11435. How did they get so many points? They killed a few hundred crew and sunk... nothing. Meanwhile, the side who sunk 15 ships and killed thousands doesn't even double that number.

Not sure what happened, but it definitely isn't intended.

What is your total fleet? I see often people have 5-6 super ships as a total fleet, but if you lose half of them the VP is increased for the enemy because on this example, it sank 50% of player's fleet.

Link to comment
Share on other sites

2 hours ago, Norbert Sattler said:

Probably not an issue popping up often, but since my pre-dreadnought never lost it's effectiveness against the AI if properly upgraded, I kept upgrading my Battleship 1s throughout the campaign.

Now I have Mark 5 5" guns and said Mark 5 5" casemate guns poke through the top of the deck of my ship.

image.png.4802a6f2d4ffb3a94d2f883d76539c42.png

Makes sense, I'm sure the old 1890's battleships would have remained combat viable if rebuilt with new engines, all aromor stripped off and replaced with new plate, and all the guns ripped off and replaced with new models and turrents. I think it wasn't done because cost in the real world was nearly the cost of a dreadnought which at minimum has 2x the heavy firepower and only goes up from there. I'm sure a pre dread could have taken on a modern heavy crusier if upgraded to modern standards. I just wish the game better reflected the massive cost of refitting certain systems into the ships.

Nick Thomadis
Any Chance that the refit system will eventually let us keep our current gun mark if we choose, historically mainguns where not replaced with newer guns, the mark might be upgraded because of a new liner, but you never saw the New York class upgraded to 14/50's or the Colorado's upgraded to the 16/50 for instance. Just wondering cause I think main battery should be limited to what it was built with like tonage is.


 

Edited by Candle_86
  • Like 2
Link to comment
Share on other sites

German campaign

1940

normal

historical

create own fleet

Problem: I create my fleet and save the designs but when I exit out of ship design it just sits on loading screen saying "loading world". I let it set for 2 hours and still on the same screen. Does this with British and Italian campaigns selected instead. Anyone else encounter this and if so how did you get it to work

Edited by Kiknurazz91
Link to comment
Share on other sites

2 hours ago, Candle_86 said:

Nick Thomadis
Any Chance that the refit system will eventually let us keep our current gun mark if we choose, historically mainguns where not replaced with newer guns, the mark might be upgraded because of a new liner, but you never saw the New York class upgraded to 14/50's or the Colorado's upgraded to the 16/50 for instance. Just wondering cause I think main battery should be limited to what it was built with like tonage is.

It should keep your current mark. You get access in newer guns but you also keep the older marks available. If it does not, then there is a bug.

  • Like 1
Link to comment
Share on other sites

3 minutes ago, IsmaelMolina2021 said:

Nick, in case that you didn't know, there's a hull model of Mikasa Pre-Dreadnought Battleship for Japan that it should be added to the game. You should check the link about Mikasa Battleship

The Formidable-class battleship is used as a base in several nations, including Japan, so it can be made already, with almost identical similarity.

  • Like 1
Link to comment
Share on other sites

Campaign summary:

1890 | Italy | Normal | Created own fleet

Within the first 10 years Britain and Germany ruined themselves and were greyed out (though still had messages about their ativities for 10 years after that)

Was at war with France for a good 30 years as they just wouldn't accept peace even if I agreed to their request for peace. 90% of all battles were 1 TB vs. 1 TB. No matter what I did with my fleet.

In the end France finally ruined themselves as well and now I am sitting with AH, who are my best buddies and the campaign is dead.

Also, all AI ports list hundreds of ships that simply do not exist. 

Link to comment
Share on other sites

9 minutes ago, Nick Thomadis said:

It should keep your current mark. You get access in newer guns but you also keep the older marks available. If it does not, then there is a bug.

Whenever I've entered refit with new Mk's researched, it forces the new guns on the ship as soon as the refit screen loads. I don't see anywhere that I can put the older ones back on.

Link to comment
Share on other sites

4 minutes ago, Nick Thomadis said:

The Formidable-class battleship is used as a base in several nations, including Japan, so it can be made already, with almost identical similarity.

I see, so the Formidable-class battleship hull design was already in the game, thanks for letting me know

Link to comment
Share on other sites

12 minutes ago, Schmitty21 said:

Whenever I've entered refit with new Mk's researched, it forces the new guns on the ship as soon as the refit screen loads. I don't see anywhere that I can put the older ones back on.

I can confirm this. It is the same for me.

This is even the case when the new mark is bigger and thus doesn't even fit in that spot, which makes them marked out in red and you have to remove or move them to be able to use the design.

Edited by Norbert Sattler
Link to comment
Share on other sites

3 hours ago, Nick Thomadis said:

What is your total fleet? I see often people have 5-6 super ships as a total fleet, but if you lose half of them the VP is increased for the enemy because on this example, it sank 50% of player's fleet.

It doesn't look like the British player had an irrecoverable loss of tonnage. One BB sustained heavy damage and the rest did not. Am I missing something?

Even if those 4 ships were the only ships that player had at the start of the campaign I'm not certain it makes sense to award the enemy AI victory points on that basis unless they are sunk. The main form of punishment players should make for having fleets like this is in the form of convoys that cannot be covered due to a lack of escorts. 

Link to comment
Share on other sites

1 hour ago, IsmaelMolina2021 said:

I see, so the Formidable-class battleship hull design was already in the game, thanks for letting me know

However, the only difference for Mikasa battleship is the main gun model that should be added in the game

Link to comment
Share on other sites

On the subject of things like Mikasa, she was built in the UK for the Japanese as were others by all sorts of navies for all sorts of navies. Are there any plans to have a function where we can build ships for other nation - like they offer a contract with certain requirements and it can give u money or affect relations. Also being able to sell your older ships to smaller nations as well 

  • Like 5
Link to comment
Share on other sites

2 hours ago, Danz_Von_Luck said:

On the subject of things like Mikasa, she was built in the UK for the Japanese as were others by all sorts of navies for all sorts of navies. Are there any plans to have a function where we can build ships for other nation - like they offer a contract with certain requirements and it can give u money or affect relations. Also being able to sell your older ships to smaller nations as well 

I agree, I owe you for this

Link to comment
Share on other sites

I thought I'd write down some of my thoughts on ways the campaign as it stands could be improved, outside of obvious bug fixes.

Diplomacy: As it stands this seems to be currently set in stone. I'd love to see more opportunity to fight other nations instead of be stuck in WWI alliances. Not sure why tension increases so much for ships moving around the north sea but not when I park a BB off of Pula.

Random Events: I like these so far but there needs to be many more and more variety. Events that effect ships or research progress could be interesting.

Ship Organization: My biggest desires here are:

A.) Permanent task force organization or fleets. This would ideally be its own window. This could also introduce concepts of task force formation planner and pre-grouping of ships. It might also be possible to have the task force spread across nearby ports and then gather together when deployed as happened in reality.

B.) Home port assignment. Let us assign a ship's homeport after its been launched. This way we can reorganize the fleet over time.

Territory Information: Do all the provinces on the map come with income or reserves of recruits? There's no information available on them. Why would I want to capture Corsica over Tunisia? 

Port Strike: Not sure what the effect of this is but right now as a user I feel like it doesn't do much anything when I win except give me a number.

Improving Facilities: Let us improve our ports with our own finances. Right now money is a bit too plentiful, it would be better to give us more ways to have to manage it.

Alliances: Alliances should have a chance to dissolve when they are doing poorly or nations in them surrender individually.

Ship Data: I'd like more data on my fleet. I want to see the combat history of individual ships, how many ships of a type are in my fleet, etc.

Nations: Either don't allow nations to be destroyed or bring them back after a time period. I think it would be best to just have them sue for peace and then impose a period of rebuilding their economy on them. 

Naval Treaties: This would add a lot of gameplay balance and provide a good challenge to the player.

I could go on and on with an endless wish list but I think that suffices what I feel will make the campaign fairly solid. I know we're still in the early stages with bug fixing and still introducing nations but I wanted to have my say.

 

Edited by Schmitty21
  • Like 4
  • Thanks 1
Link to comment
Share on other sites

23 hours ago, Manifestorum said:

Now wait, is your task force counting towards the sea where your ports are or are they somewhere else, say Western Mediterranean in your case.

The reason I ask is that I've never experienced my task force not counting towards the tonnage on station in a Sea.

Another possibility which I have experienced is that in certain areas of the Eastern Mediterranean sea, task forces aren't counted towards tonnage, it seems some areas of seas aren't correctly attributed - So what might happen is you send your fleet a bit too far south, near Africa, and the task force suddenly doesn't count as tonnage in the Sea.

They were either in the western med or in the eastern med moving to the western med, I don't remember now. 

Link to comment
Share on other sites

2 hours ago, Schmitty21 said:

Port Strike: Not sure what the effect of this is but right now as a user I feel like it doesn't do much anything when I win except give me a number.

I agree with the post, I can add something about port strike.

In my British campaign, I attacked Cattaro 6 times. After 3 times, I paid attention to its capacity, and it has not changed since the beginning of the campaign. After the fourth attack,, I looked at the capacity, it decreased. However, on the next move, the port capacity was restored.

Link to comment
Share on other sites

9 hours ago, Nick Thomadis said:

It should keep your current mark. You get access in newer guns but you also keep the older marks available. If it does not, then there is a bug.

Every time my guns advance a mark, when I go to refit a ship the guns have upgraded already, sometimes resulting in a restriction to the guns arc of fire. Possibly this happens because I have opened the refit screen but, and I cannot be fully sure, but I think I have seen this restriction of arcs on un-upgraded ships.

Link to comment
Share on other sites

In a recent game, starting as British 1890, abandoned late 1917, I had researched up to (something like) Advanced Medium Funnels II under Boilers but still only had Coal as a fuel option. I would have expected to have had at least an early oil fuel by then. I was rated as Very Advanced compared to other nations. Is this a fault, a quirk in the tech tree or have I missed something?

  • Like 1
Link to comment
Share on other sites

2 hours ago, Aloeus said:

They were either in the western med or in the eastern med moving to the western med, I don't remember now. 

Well in such case it might either be a case of your task force not covering your ports as AUH has all its ports in the Eastern Med, or the bug I described.

Regardless, it's important that you know not to leave your ports alone, as for right now there is no guarantee that you intercept the enemy task force heading for your port to blockade/raid convoys. It's annoying, but how the game functions currently.

-

One of the things that inexplicably affects interception is apparently the range your ships have, so even if you have a task force with great minimum speed, they may not intercept jack**** if they have horrible range.

This may be completely wrong so don't take it as gospel, but from my experience you can have an endless number of task forces, but if they have bad range then they won't intercept most things, but as soon as I refit for more range then they all of a sudden get 2-4 battles each month, even to the point where a task force made entirely of BC could intercept torpedo boats, even though they had 29 knots of speed while the boats had 35+ knots.

Edited by Manifestorum
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...