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Manifestorum

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Landsmen

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  1. I don't know how it is for everyone else, but for me the "Update Missions" part of the turn calculation is completely unbearable, especially when the whole world is at war. Well over 5-10 minutes to make it through this part alone.
  2. So it seems that the assigned area between the Eastern Med and Western Med is a little janky. I had a task force assigned just below the "Easter Mediterranean" text, but its destination was set as Western Med. It seems to be in the general area outlined in red.
  3. Well in such case it might either be a case of your task force not covering your ports as AUH has all its ports in the Eastern Med, or the bug I described. Regardless, it's important that you know not to leave your ports alone, as for right now there is no guarantee that you intercept the enemy task force heading for your port to blockade/raid convoys. It's annoying, but how the game functions currently. - One of the things that inexplicably affects interception is apparently the range your ships have, so even if you have a task force with great minimum speed, they may not intercept jack**** if they have horrible range. This may be completely wrong so don't take it as gospel, but from my experience you can have an endless number of task forces, but if they have bad range then they won't intercept most things, but as soon as I refit for more range then they all of a sudden get 2-4 battles each month, even to the point where a task force made entirely of BC could intercept torpedo boats, even though they had 29 knots of speed while the boats had 35+ knots.
  4. Now wait, is your task force counting towards the sea where your ports are or are they somewhere else, say Western Mediterranean in your case. The reason I ask is that I've never experienced my task force not counting towards the tonnage on station in a Sea. Another possibility which I have experienced is that in certain areas of the Eastern Mediterranean sea, task forces aren't counted towards tonnage, it seems some areas of seas aren't correctly attributed - So what might happen is you send your fleet a bit too far south, near Africa, and the task force suddenly doesn't count as tonnage in the Sea.
  5. Okay, I've just noticed that the secondaries I have mounted on top of my main turrets do a 360 rotation every time I either change the secondaries target or the mains target. Is this a new bug? I haven't seen it talked about before.
  6. It seems that peacing out from individual states in a multi-party war results in getting spammed with "Do you want war with (X nation that you peaced out earlier)" and as a result the game adds your flag to the VS part perpetually every time you decline going to war with that same nation again.
  7. Well I'm 99% sure that shouldn't be the problem, but sure. CPU: Intel I7 4930K GPU: Nvidia 2070 (yes the drivers are updated, I even did a clean install for the last update) RAM: 16 gb DDR3 Storage: a Samsung 1tb SSD, I think it's a 860 EVO, can't remember specifically So, unless there is some Murphy's Law case of the combination of parts screwing with the game then I don't see the Hardware being the problem. Just to reiterate, because I'm not sure if this was clear in my past post, I had no problems with previous versions of the Beta, I think the last time I played with stable loading of a new campaign was 2 weeks ago.
  8. Seeing as there are many people who run to scream on forums at the sign of first trouble in any game, I can understand the assumption that this was a one time thing. But it is a persistent thing over multiple days and attempts. Now I did actually manage to get into a campaign after letting it load for 40 minutes, but it goes with out saying that such a result is unacceptable.
  9. Ok, I don't know what happened with the latest update to the Beta, but it is impossible for me to start a new campaign, absolutely endless loading stuck on the 5 years simulated before the campaign start. Even after 20 minutes I'm still stuck on July being simulated of that first year...
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