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New Feature Proposals - Trading, Crafting, Economy


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Question

Please propose your ideas in the following way.

  • 1 Post = 1 Proposal.
    • Players will vote on 1 proposals only. Multiple proposals will mix different subjects and confuse.
    • Multitiered or multi subject proposals will be removed.
  • Keep the proposals on the topic subjects
  • Do not comment. The thread is for proposals only
  • If you want to improve on other people proposals contact them so they can update the post. 
  • Best proposals will be brought up by the system based on likes and we will comment on them once in a while. Proposals which dont get community attention will be ignored and will sink to the bottom.

 

Example of formatting 
Correct example

  • Cannon crafting proposals
    • Cannon crafting change rationale
    • Cannon crafting current version and whats wrong
    • Proposal on cannon crafting change

Incorrect version

One post 

  • Cannon crafting proposal (should be a separate in a economy section)
  • Trading proposal (should be a separate post in an economy section)
  • Hostility proposal (should be a separate post in RVR section)
  • DLC ship proposal (should be a separate post in DLC section)

 

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  • -10

Hostility Missions and Port Battle:

Hostility Missions can be based on total accumulated points in a timed period attacking NPC/AI ships at that port. For example Port Hostility Battle opens from 1:00 pm to 1:45 pm , Date. Location, etc. 

Most accumlated points by any specific set of missions by the Hostility mission Owner(s), (can be located in the Q-menu drop down) and a certain group will win the hostily for a given port.

For example:

La Mona (just an example), Hostility Missions starts at 1:00:00 pm UTC/GMT and will end 1:45:00 pm. Accumlated points by Clan A- 3500, Clan B- 3340, Clan C-2700, Clan D-1500, and so on. 

Winner is Clan A at 3500 acc points with stated time period. After the port battle is completed that will secure the port(s). After it can be the option of the Clan Leader, Diplomate, officer to accept or deny posession OR Transfer port title to Friend Clan Listed by Nation, Clan B, Clan C, Clan D etc. You get the idea. 

This hostility missions accumlated points suggestion will take the missions and resulting port battles out of a quick click after mission start and put the factor into the players hands, so to speak. Smaller clans can ask for help with any missions and will just a viable as bigger clans. If they're very small, other players can be asked to help. 

 

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  • -11

Trading proposals

  • Trading change rationale
    • Make the gameplay better and fairer
  • Trading current version and whats wrong
    • You have to sit in the port for a long time to buy the goods. Everyone takes the players with a lot of windows and free time.
  • Proposal on trading change
    • Each player has from 0 to MAX trading agents (MAX at maximum rank and kraft level). Trading agent is delivered to the national port and buys one position, sends reports via in-game mail. Agent's work and rental of a temporary warehouse costs money. Everything delivered to the port is divided equally between active agents, the information how many agents buy the goods is available, only a small part of the goods goes to the open market. When the agent buys the goods, you can come to the port and pick up the goods. There's no need for an outpost. If the port is seized, the purchased goods are put on the market at drop prices. 

       

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  • -14

I suggest we have improved crafted cannons seperated according to cost in Labour hours per gun.; dubs and even reals. Grey, Bronze, Silver and Gold qualities:

Basic; guns Grey - same as long guns in game now. 

Level 1; guns Bronze -  5% improved accuracy and penetration,  and -5% reduction in load time. Cost + 10% Reals, Dubs (0-10 dubs per gun) and 10% increase in LHs, Iron ore and Coal. 

Level 2; guns Silver -    8% improved accuracy and penetration, -6.25% reduction in load time. Cost +15% LHs, Reals, Dubs, Iron ore and Coal. 

Level 3; guns Gold (Top Tier) - 10-12% accuracy and penetraton, -8.75% reduction loading. +20%, LHs, Reals, Dubs, Iron and Coal. 

All guns guality increases will be before perks and upgrades and can be stacked in addition to. 

Please pardon me if this post is in the wrong section. Feel free to move it and thanks in advance. 

 

CGI- could reflect the guns qualty both in OW and in battles. Of course when developement time allows. 

 

 

Edited by Bubba Smith
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  • -15

You want a proposal? Make it possible to tow a ship with cargo to ports. Especially on PvE server.

 

Give us crafting xp by crafting random stuff, not only ships.

 

Give us ships like we used to have: the more we invest, the better the ship. We don't like, how mentioned before, to craft a Lo(s) Wo(s) ship just to get only 3 upgrade slots and no bonus. We used to have purple ships if we invested more stuff. Green/grey if we invested minimum stuff.

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