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Some ideas for DLCs


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Hello, I would like to share the ideas I have had about the DLCs, to try to enrich the game as much as possible. I hope that ideas like you:

  • More docks spaces. Buy a DLC give you an extra dock space.
  • Unlimited painting. As a untradeable ship, redem a paint for a DLC don't block your DLC painter with the 24 hours countdown. Probably a change in painter DLC would be a good idea, adding a button for importing DLCs paints, and other button for the rest. Paints would be still as untradeble items.
  • Imported and crafteable ship. Every 24 hours you can redem the imported ship like always, but you have it available, in adition, in your shipyard ship list for craft it like any ship; of course you need the materials and doubs for this last option. You can only have one on them, imported or crafted, in docks, no changes in this rule.
  • Change in countdown. Remove the 24 hours of countdown for reedem it, and reset it after the daily maintenance server time. This could be a good idea too for painting DLC.

Some ideas are wellcome.

Despe loves you :D

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25 minutes ago, Despe said:

Some ideas are wellcome.

- DLC more Outpost.

- DLC Diana

- DLC One perk more

- DLC "Name your ship". Each faction would have its own list of ship names that have existed in its navy. The player chooses from that list the name he likes best for his ship. Thus we save ridiculous or offensive names towards others.

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52 minutes ago, Despe said:
  • Unlimited painting. As a untradeable ship, redem a paint for a DLC don't block your DLC painter with the 24 hours countdown. Probably a change in painter DLC would be a good idea, adding a button for importing DLCs paints, and other button for the rest. Paints would be still as untradeble items.
  •  
  • Change in countdown. Remove the 24 hours of countdown for reedem it, and reset it after the daily maintenance server time. This could be a good idea too for painting DLC.

Some ideas are wellcome.

Despe loves you :D

Absolutely love these two proposals.

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Trading company : you send a ship to the old continent whit a trading resource. If you are lucky you sell it for a good profit and the trader come back with something valuable to sell in the Caribbean. 

If you are unlucky the trader sink in a storm or is captured by pirates

Edited by Conte D. Catellani
Correct sonk to sink, unlike to unlucky
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On 2/2/2020 at 8:51 AM, John Cavanaugh said:

Subscription access to a server that has no DLCs

it would make an interesting experiment. I personally would not expect you would have many people there with you, but you never know.

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On 2/2/2020 at 5:25 AM, Lars Kjaer said:

55p shipyard DLC

This  is an interesting idea and would allow for more individual nuance in the game as players tuned their shipyards for particular game styles.

But wouldn't unreasonably favour players that had alts? (*wink wink Lars)

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DLC : crew on boards 

- > In battle, you can see your guns & masts / capstan filled with crewmen doing their job + maybe board & fire muskets during  boarding sequence  + your officers on deck

    -> only the dlc owner can see them and only for his ship (if its too ressource consuming) + he can untick the option if too laggy in large battles

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