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Encourage good vs good in some way


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With reinforcement zones gone noobs being slaughtered again. I always liked not having reinforcement zone because makes my hunting easier.

But, I saw 3 streams today.. all different locations veterans killing noobs (at least the parts I saw).

 

This game seriously needs something to encourage 1 good clan to go after another good clan. How it should be done I have no idea. But that is what is needed.

 

Now the noobs are the ones getting targetted because it's all about kills. (More kills = more content). That will slaughter the playerbase in the long run because new players will never catch up to good ones (or at least very few will). 

 

Give vets a reason to fight other vets. Make other pro clans the "main" targets, not the noobs or pve-focused ones. Of course they should be targetted aswell it's pvp server, but again.. they should not be the main target.

Right now the "good" pvp clans don't really care about eachother, they just do their thing and farm kills. Mostly keeping out of eachothers way. (Not always, but mostly).

 

I hope this gets changed.

 

I even started avoiding "easy" kills, simply because I feel sorry for them. And this game doesn't have the playerbase to allow me to avoid more players then i already do, I already spend enough time avoiding ganks etc and 5/5 super modded ships. I don't want have to avoid "easy" kills too simply because they get farmed alot and I feel bad for them. 

 

P.s

Still love the removal of reinforcement zone, that is not the issue here.☺️

 

 

Edited by Costa de Castilla
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34 minutes ago, El Patron said:

You can also join in capitol battles now

Welp... more folks will be moving over to the peace server.   

34 minutes ago, Barbancourt said:

This game and "PVP culture" in general is all about the easy Gank - slaughtering the lambs for LOLs.  All that will be left in the end is Gankers. 

This is a full loot OW MMO with boats and instanced battles.  Ganking and merciless OW PVP is unfortunately how these games are played.  Developers can and should take efforts to guide their players, new players in particular through the ropes and throes of the early game in relative safety...similar to what we had with reinforcement zones.  Games obviously need more sheep than wolves.  However, the scope of our reinforcement zones was too small and the game play needed to guide players out of those zones and prepare them for the proverbial sandbox isn't there.  Hence why they failed.  Games like EVE, Albion and even some early ones like EQ and Star Wars Galaxies had "zones" or areas designated to be new player areas or green zones and the new players level up and then gradually send them out to the wolves.  What NA has or had were half measures implemented with the most minimal amount of coding time needed.  Which is also why we so much re-hashing of content.  And if you're a fan of Breaking Bad, you'll know that half measures never work.  

I bring the above up because to anyone with common sense, the failure of the War server (admin's words) is not due to a culture issue or rampant player toxicity to fit a certain narrative.  This is a PVP game and players will....PVP.    Toxicity is not new to online gaming.  Fire up a round of League of Legends or even World of Warships and NA will seem like child's play.  But that doesn't fit in with the narrative these days. 

The SWG that I referenced above came out in like 2003 and closed up shop several years later.  Fans / players run their own server of the game and it still has 2K+ players on average.  There's a market for these smaller niche type of games...even NA has had population swings about 1000 players.....but there simply isn't enough for them to do to keep them interested.

Edited by Socialism
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I think it's all about reward vs risc. 

 

None of the veteran players like Moscalb, Captain Reverse, Dron, etc etc are scared of loosing ship or loosing battle. They just want fights, and they prefer to win (human nature).

Why should fight a battle that can go either way?, when can fight a battle that you will most likely win?. Even though a good battle is fun, it's always more fun to win. Nobody should be forced how to fight or limited in any way of who to attack etc. 

But i think alot of things will solve themselves by just encouraging (with rewards for example).

 

The problem is it's very difficult to scale reward in regards to how experienced your opponent player is. 

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Tonight swedes have ganked and sunk 3 ships to a player who takes very little time. It has gone quite bitter. Removing the reinforcement zones does not improve the game, it improves  the massacre of novices. Since many vessels are going to sink at least as compensation remove most of the permits.

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1 minute ago, Costa de Castilla said:

Why should fight a battle that can go either way?, when can fight a battle that you will most likely win?

You dont see a name before entering battle, so how do you know who you are fighting?

 

Imo its not about easy wins, its about fastest way to get a fight. And that is around capitals or in shallow zone.

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4 minutes ago, Father of Dragons said:

You dont see a name before entering battle, so how do you know who you are fighting?

 

Imo its not about easy wins, its about fastest way to get a fight. And that is around capitals or in shallow zone.

Combat news/team speak/alts, trust me when I say that the good ones know where the other good ones are. And most of them are "buddies" even if not in same nation so.

I know exactly where they are through combat news, global chat and watch stream. And neither of them are my buddies so.

 

Not about fastest way to get a fight, then they could just agree on where to meet and fight. It's about wins.

Edited by Costa de Castilla
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2 minutes ago, Costa de Castilla said:

I think it's all about reward vs risc. 

 

None of the veteran players like Moscalb, Captain Reverse, Dron, etc etc are scared of loosing ship or loosing battle. They just want fights, and they prefer to win (human nature).

Why should fight a battle that can go either way?, when can fight a battle that you will most likely win?. Even though a good battle is fun, it's always more fun to win. Nobody should be forced how to fight or limited in any way of who to attack etc. 

But i think alot of things will solve themselves by just encouraging (with rewards for example).

 

The problem is it's very difficult to scale reward in regards to how experienced your opponent player is. 

Losing sucks, but it happens.  Making loses hurt, but yet bearable is the key.  Losing ships that are difficult and expensive to craft in ganks is the reason players leave.  I felt that way back when before the wipe, duras on ships was a happy medium and a good counter.  Now everything about this game is hardcore and it's not been well received.     

If your game is centered around PVP and the quality of that PVP forces players to leave...you're doing it wrong.

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1 minute ago, Barbancourt said:

Easy, the uber-PVP players are all camping other nations capitals, not hanging around their own capitals

Perhaps a game of 300-400 people shouldn't have so many capitals.  Food for thought.

Edited by Socialism
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49 minutes ago, Barbancourt said:

The activity shouldn't be at capitals. 

If the players aren't guided outside the capitals (or reinforcement zones) organically through game design....is it the players fault?

Don't blame players for doing what the game allows them to do.  

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17 minutes ago, Socialism said:

If the players aren't guided outside the capitals (or reinforcement zones) organically through game design....is it the players fault?

Don't blame players for doing what the game allows them to do.  

Uncertain what you mean.  I'm rarely at the capital.  You need to go to different parts of the map to make deliveries, source resources and to find the right AI ships to fight in whatever ship you want to work on that day, in addition to doing any group activities.  

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I have an idea. If someone is attacked in the territorial waters it should be possible to call for help from others in the nation. A call is sent out via the nationchat as a mini-mission. Anyone that joins this minimission and manages to join the battle to help that person gets a reward.

 

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It is not very nice for noobs getting constantly farmed, and veterans not fighting each other but aiming the newbies. Newbies will have difficult time to become good pvpers if they do not quit the game or war server. My purposal, to turn pvp list/fame as a balancing tool.

We have pvp leaderboard on the War Server.

So bounty is put on the head of the top 10-20 players on list,  which is the total amount of pvp points they have acquired on that sailing session until they reach a port, when they reach a port their bounty is reduced to 1/3 of their total points and 2/3 transfered to captains chest, but if they got sunk before reaching a port, they lose half of the pvp points aquired on their latest trip, whoever sank them gains the pvp points.

Example:

1.CaptainStraight total points= 30 bounty =30 

2. Moststall tp=24 bounty=8 (he made it to port to secure)

3. Prone331 tp=20 bounty=20 (not made it to port yet, still wanna farm noobs at KPR)

4. PlatinNose tp=17 bounty=17 (can not stop demasting)

.

109. Casual Random Guy 3

Random guy sinks Captain Straight and steals 15 points plus points from the battle. Random guy gains 15 (steals) + 3 (from battle)=18 points and his previous 3 points, total of 21 points. Cpt.Straight is down to 15 points. (if more players are involved, total loot is divided for winners as a ratio of their cm earned from that battle)

If Captain Straight reaches the port, he can deposit 20 pvp points(combat medals to chest automaticaly), but 10 is left on this ship. So left over is remained as bounty. All left overs are redeemed auto at server maintenance.

This is just a sketch.

AIM = Farming noobs is fine, but the more you farm, the more other pvpers or random guys will target you. Increase in PVP and increase of PVP quality !!! Veterans targeting each other instead of farming newbies.

 

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I didnt like the reinforcement zones ....and part of me is pleased that they have gone ,,,, however ... it is the end of the game for PVP server  why

1.  new damage model gives noobs no chance whatsever... experienced players sailing SOL outside capitals just clean up ... those in smaller ships cant overwhelm larger ships its just a queue to be killed

2. ROE the BR limit and battle closure means that the counter gank a deterrent in the past isnt possible .. last night we had noobs in pirate frigates joining fights with ships  in fleet eating up the BR , more experienced captians were finding themselves isolated in a battle with noobs ...with fleet ships ... in the end it was suicide to go attack those outside the port

3 good ships have now become rare ... why should I help noobs at my capital in a ship i cant replace ... the permits and removal of rare woods that build decent ships  means i cant replace them

so the answer is the experience captains in GB stay well away from KPR ... That has just become a noob slaughter house ...  MT seemed the same

the good news is that this will stop over next week or so as noobs run out of ships to sail  dont have the recources or cash to  build new ships ... even last night there were reports of players losing 3-4 ships  and having no way of building  anything  asking in nation chat  for a free ship or reals ....in the past we could give these players something due to the ship building restrictions not anymore

 

Soloution  ????????????????????????

only thing i can think of is give us back easier to get reources and ships ..bring back a safe zone but its last incarnation was too restrictive   take away battle timers and an BR limits  there has to be a risk to gank at capitals  currently there is none ...

if after 3 years of testing this is the result and the way its going to be released its bee a waste of time testing

 

 

 

Edited by shunt
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12 hours ago, Costa de Castilla said:

With reinforcement zones gone noobs being slaughtered again. I always liked not having reinforcement zone because makes my hunting easier.

But, I saw 3 streams today.. all different locations veterans killing noobs (at least the parts I saw).

 

This game seriously needs something to encourage 1 good clan to go after another good clan. How it should be done I have no idea. But that is what is needed.

 

Now the noobs are the ones getting targetted because it's all about kills. (More kills = more content). That will slaughter the playerbase in the long run because new players will never catch up to good ones (or at least very few will). 

 

Give vets a reason to fight other vets. Make other pro clans the "main" targets, not the noobs or pve-focused ones. Of course they should be targetted aswell it's pvp server, but again.. they should not be the main target.

Right now the "good" pvp clans don't really care about eachother, they just do their thing and farm kills. Mostly keeping out of eachothers way. (Not always, but mostly).

 

I hope this gets changed.

 

I even started avoiding "easy" kills, simply because I feel sorry for them. And this game doesn't have the playerbase to allow me to avoid more players then i already do, I already spend enough time avoiding ganks etc and 5/5 super modded ships. I don't want have to avoid "easy" kills too simply because they get farmed alot and I feel bad for them. 

 

P.s

Still love the removal of reinforcement zone, that is not the issue here.☺️

 

 

When "noobs" get killed, it is their own fault. Sitting at capitals and doing PVE invites the hunters to sweep those waters.

I say kill them all.

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2 hours ago, Hawkwood said:

When "noobs" get killed, it is their own fault. Sitting at capitals and doing PVE invites the hunters to sweep those waters.

I say kill them all.

If less people like you commented on forums there would alot less trash to read.

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On 3/30/2019 at 6:50 AM, Aerospace said:

Veterans targeting each other instead of farming newbies.

 

This will not happen!

Many of these "veterans" do not like to fight experienced players, what they like is to appear at the top of the pvp leaderboard to feed their own ego!

Yesterday one of these "top players" has proposed me this: stop ganking us in KPR and we will stop ganking you in our seas! I love being ganked in enemy seas! What can I say more? What a hero!

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