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2 hours ago, Christendom said:

Or we can just bring back copper mines and make copper plating craftable again.......because you know, just about every ship in this time period had a copper bottom and it was nothing special.  

#realism

I like this, but lets not have one port only, maybe two, three max.  There should be a chance for more than one nation to own a resource not just the two big dogs fighting over one port.  

2 hours ago, HachiRoku said:

I get you but we need something to WAR over :)

I never understood why they removed the regional bonuses as it was one of the reason folks took ports back than was just to own them.

2 hours ago, Christendom said:

How about bringing back regional bonuses again?  Strong hull regions / pirate refit   etc.  I'd prefer the region matter and not the item it produces that you can just obtain with alts.

They could make the sail refits a regional bonus thing that comes with a ship that is built in that region/port only.   This is a way to keep from having certain mods stack able as you can only get that mod by building in that region.  It takes up one of your perm slots and you can pick if you want it on that ship or not or have the slot open for mods.

1 hour ago, admin said:

that would be an interesting city.
i wonder what would be the best candidate for copper discovery

Copper shouldn't be super rare so I would say a couple of ports that folks can actually fight over.

1 hour ago, rediii said:

Port au Prince

Salamanca

Guacata

Santo Tome de Guayana

Santiago  11k BR port should have something

San Juan

 

This actually kinda good as it spreads it out all over the place.  One major port in each region per say of this resource.  

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7 minutes ago, rediii said:

actually this kind of stuff is what we need in RvR. Upgrades that are not that important in RvR to fight over. Copper plating is a nice thing so why not make it 3 ports. people will still fight over it because it generates income.

Maybe even get more upgrades like this... I dont know which one tho :D 

And put the ports on the front between several nations.

Dominica,  Pampatar area, north of belize, north of kuba, etc.

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Why would it make a difference? Alts will still simply buy everything?

Why isn't anybody trying to capture guacata? Why is Almeria in a safezone? why are white oak ports in safezones?

You would need another overpowered item to make it work (to be interesting/worthwhile enough) ... while everybody is complaining about too much thickness?

Would this not create an extra problem?

What if one clan (or nation) holds both the cartagena and the copper port? Introduce a new item for another port?

Maybe it makes more sense to make a counter for the thickness that is overpowered aswell?

It's a vicious circle?

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What if smugglers could actually put buy orders in enemy ports again?  With the changes to clan ownership and taxes this might add an additional economic level of play.  Right now, it's alts which is dumb.  It's also dumb to have specialty items locked by safe zones.

I think strategic resources is a good idea and it probably should be more than just copper.  However, there needs to be a backdoor mechanic to allow low tier nations a opportunity.  There should be better balance with mods first though otherwise ports, like mods, will be flavor of the month.

Edited by Dharus
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Copper Plating could be done differently than a port production or in addition to. It could also be done similar to the Book of 5 Rings , in that several rare items would be required to make it. Example - "Copper Production Chief - Art of Copper Smithing, etc" Doing this would also allow other players from any nation to find these rare items at times. That way everyone has a shot at making a Copper Plating Perhaps <Copper plating - 4% speed OW, 4% speed in battle >- as they do Book of % Rings, Encyclopedia of Gunnery, etc....Instead of mainly players from the two biggest Nations. Just a thought. If already presented...my bad - missed it.

Edited by Guest
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1 hour ago, Eyesore said:

Why would it make a difference? Alts will still simply buy everything?

That's why I'm suggesting that the mods have to be crafted in the Capitols. Make the required resource from the remote region have to be transported and not just harvest, craft, put in Captains Chest, and instantly use on the other side of the world.

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35 minutes ago, Farrago said:

That's why I'm suggesting that the mods have to be crafted in the Capitols. Make the required resource from the remote region have to be transported and not just harvest, craft, put in Captains Chest, and instantly use on the other side of the world.

One of the biggest problems with high value resources like Cart is that you can pop into port,  buy it, if you have the resources to produce it into mod than you put it in your chest they are all safe, no risk of your high value resources being captured in a ship moving them.

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The number of ports providing the rare ressources / upgrades and thier placement is absolutely crucial imo to make this work!

There shouldn’t be too few ports but there mustn’t be too many as well - this might need some time for testing and adjusting!

Making at least one a shallow water port is a good idea I think - the other ports should be spread over the map.

Plus: Imo devs should try how RvR develops, if they grant one VM not only to players of the 3rd listed nation, but also to those listed on the 4th and 5th place - more chances of getting a VM = more motivation doing RvR!?

Edited by Navalus Magnus
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3 minutes ago, Sir Texas Sir said:

One of the biggest problems with high value resources like Cart is that you can pop into port,  buy it, if you have the resources to produce it into mod than you put it in your chest they are all safe, no risk of your high value resources being captured in a ship moving them.

You'd have to drop millions to buy the stuff on the market.  It's hardly that trivial. 

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21 minutes ago, Sir Texas Sir said:

One of the biggest problems with high value resources like Cart is that you can pop into port,  buy it, if you have the resources to produce it into mod than you put it in your chest they are all safe, no risk of your high value resources being captured in a ship moving them.

Also a good point.  Captain's Chest should be done away with or turned into a perk option.  Start making players make hard choices again.

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On 24.01.2018 at 6:31 PM, admin said:

that would be an interesting city.
i wonder what would be the best candidate for copper discovery

 

San Juan or Les Cayes. Both are close to multiple nations, and hard to take. Les Cayes is on a crossroads of many routes, which would make it a real kettle of fights.

 

Alternatively - Salamanca. It's far from everywhere and hard to take. It could revive the region.

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ps. it would be good to make upgrades craftable only outside of ports where their raw materials are produced (eg. only in 4-5 cities on the map, outside of protected zones). This would create need to escort resources, providing more PvP due to real trade.

Edited by vazco
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3 hours ago, vazco said:

ps. it would be good to make upgrades craftable only outside of ports where their raw materials are produced (eg. only in 4-5 cities on the map, outside of protected zones). This would create need to escort resources, providing more PvP due to real trade.

You know I actually thought workshop was going to be used for that instead of just cannons.  By the way cannons should give XP.  I have a baby char still at like crafting 10 and was going to level him up doing cannons until I found out he doesn't get xp for them.  That and most of the stuff you craft you don't. I really hate the fact I'm going have to open up a shipyard and make a bunch of junk ship to level his crafting up.  I'm fine with slow xp gained from mats, but cannons should be added to this.  That would be a way to make it where you have to craft those rare mods at a home port you have a workshop in.

On 1/24/2018 at 4:10 PM, Powderhorn said:

Also a good point.  Captain's Chest should be done away with or turned into a perk option.  Start making players make hard choices again.

I still like the captian's chest concept though, but just make it where you have to bring the resources out of a port and produce them some where else unless you own that port.  Yah folks can still use alts and all but not every one has alts.  Game should not be made around the concept folks have alts or not.  When I test things I test them as a single player or small clan (I have 5 chars and 4 are all in the same nation.)

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Remove upgrade pocket.. there is no need anymore.  It sure is nice now teleporting where i can sell them but come on...     captains chest should stay, a captain does not lose his commendations whether he dies or not :)  but the upgrade thing... yes its real nice but .. its not needed anymore.

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