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Patch 9.9 - Officers, Fishing, Provisions and other things


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OW, click to expand to ship info, click Manage Crew, use slider I guess.

This gives you  free crew?

yup, you can manage the crew in the battle results screen....   oh man, sorry you spent that money.  

I will look next time. Where on earth is it?

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I'm actually surprised that no one else is crying about it. Guys losing their ship with major crew losses in port battles, straight pvp leaving you with no crew (I am assuming here).

I'm on the PVE server. I CAN trade and I CAN craft my way to more cash. But hey if no one else cares why should I?

Im always wrong but im guess that is the whole point of the crew thing. To get people to stop using a SOL 99% of the time for everything and to slow down the zerg rush.

Now a SOL is a thing of great power and cost to only be used when needed. You would think that now even without restrictions port battles would see few line ships and more frigate.

Im always wrong though so who knows amd it will change in a week to easy mode anyways.

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I get that some people don't have a long time to play each day, and having to move an outpost or move goods could take up a good chunk of that time. But what's more exciting? Logging in, making a few clicks, logging back out, then logging in again later to find your ship/goods at the new port; or having a good fight on your way or a nail-biting escape from a raider and finishing the trip tomorrow because you actually had fun today?

 

 

I will guarantee you this:  If teleporting is killed, the game will die as well.  Again, the game already takes up a HUGE chunk of time with a HUGE chunk of that essentially dead time.   Take away teleporting will both eliminate opportunities for pvp and port battles and make an already shrinking population disappear as the world will grow exponentially.  It won't work, period.

 

-Ski

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I will guarantee you this:  If teleporting is killed, the game will die as well.  Again, the game already takes up a HUGE chunk of time with a HUGE chunk of that essentially dead time.   Take away teleporting will both eliminate opportunities for pvp and port battles and make an already shrinking population disappear as the world will grow exponentially.  It won't work, period.

 

-Ski

 

This is not taking away teleportation from outpost to outpost. This is the admin-mentioned removal of ship teleportation via "Send to Outpost." How does this remove PVP opportunities when players have to travel the open world instead of teleporting a ship? How does this hurt any but the largest nations in RvR, who would no longer be able to teleport full PB fleets clear across the map in a matter of minutes? How is sailing considered dead time when the chance of encountering other players, friend or foe, increases hugely because now everyone is on the OW instead of a battle instance with a smuggler-tagged teammate?

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This gives you  free crew?

I will look next time. Where on earth is it?

 

You can indeed use the sliderbar at sea to replenish crew on your ship(s).  Those crew replacements, however, are coming from the unused portion of your crew pool.  It's essentially a teleport of your crew reserves from port tavern to ship.  Your crew pool, however, is now diminished, and will need to be topped off again upon re-entering port.  

 

The other option is to use med kits at sea to replenish crew.  I haven't actually used them, but I did look at what's required to craft/buy med kits.  It's not at all clear to me that med kits are a cheaper alternative to simply hiring crew inport.  A small medkit restores 10 men and costs 5000 inport...exactly the same 500-per-man ratio of inport hire.  OR, you could craft the small medkit...and the LH and component mats are even more expensive.  Which is why I haven't used them; I don't see the incentive to do so.  Despite how expensive it is, hiring crew seems still cheaper and simpler than going the crafted-medkit route.  Ok, I got that bit wrong.  Medkits clearly better than Hire.  Still not cheap, but way less than 500-per-man.

 

One other related note.  It took me a couple battles yesterday to catch on to this.  The initial battle casualties come out of the extra "free" crew provided by Extra Hammocks.  You won't have to hire to replace those in your crew pool.   Hammocks were already one of the most important regular upgrades before; now they're even more valuable, with an economic bonus on top of its battle benefits.  I don't know if there is a similar effect with the Crew Space trim.

Edited by Bramborough
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This is not taking away teleportation from outpost to outpost. This is the admin-mentioned removal of ship teleportation via "Send to Outpost." How does this remove PVP opportunities when players have to travel the open world instead of teleporting a ship? How does this hurt any but the largest nations in RvR, who would no longer be able to teleport full PB fleets clear across the map in a matter of minutes? How is sailing considered dead time when the chance of encountering other players, friend or foe, increases hugely because now everyone is on the OW instead of a battle instance with a smuggler-tagged teammate?

 

 

Really? You are asking a question of whether or not somebody wants to sail a 1st rate ship from Sandy Bay to Portillo and have fun doing it?  Really?   Ever sit and watch grass grow for 3 hours while your house that you spent a fortune on burns down?  Yeah, that sounds like a lot of fun.  Sign me up!

 

-Ski

Edited by Teamski
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I will guarantee you this: If teleporting is killed, the game will die as well. Again, the game already takes up a HUGE chunk of time with a HUGE chunk of that essentially dead time. Take away teleporting will both eliminate opportunities for pvp and port battles and make an already shrinking population disappear as the world will grow exponentially. It won't work, period.

-Ski

Youre exactly right exept that you are wrong in every way. The teleport kiddies will enjoy it when they are the last 5 people playing the game , each held up in a port waiting to teleport gank any new players who might venture out lol.

Enjoy it man, enjoy it.

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Really? You are asking a question of whether or not somebody wants to sail a 1st rate ship from Sandy Bay to Portillo and have fun doing it? Really? Ever sit and watch grass grow for 3 hours while your house that you spent a fortune on burns down? Yeah, that sounds like a lot of fun. Sign me up!

-Ski

I ABSOLUTELY LOVE that the guys like you use the most idiotic and extreme example every time. Like the only place you can sail is from one end of the map to the other and there is NOTHING but the extreme.

Maybe people like you really cant grasp anything other than " spending 31 hours sailing around " but damn man, there is no hope for this game regardless if thats the case lol.

I cant believe all it took to make people who previously wouldnt sail 30 feet wad to make a blinking fish icon to lookbat and now everyone is singing the praises of sailing for hours to collect fish and bottles. Lol.

Enjoy your game ski, the last 5 of you will have fun.

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The point I am making is not that you should be required to do it despite it being not fun. The point is that it CAN be fun, provided that OW actually has players on it doing the same business you're doing, rather than just teleporting ships and goods from A to B. Doing it all by AI on the OW goes back to the same issue I have with AI fleets following players, and any combat involving AI in general. AI is not fun. So while moving ships or goods over time through OW by AI increases the amount of ships on the OW, at the end of the day it's still the same boring AI with no human interaction, even if the end result of the player losing a ship or cargo is the same. And at the same time, this is frustrating for the player who sent the shipment because when it happens, they will know it was the terrible AI that lost it and had they been sailing, maybe they wouldn't have.

The point that I am making, is that for many people, killers specifically, who find this type of play NOT FUN, no matter how you do it.  

It simple CAN'T be made fun for that kind of player, any more than I can make you like the color fuchsia.

 

 It can be made better, but essentially forcing a specific style of play on someone who finds another style of play more fun in the same game, is not good design.

 

There needs to be a balance.  Too much AI automation, and the game plays itself, too little and the "game" becomes work for many, and they simply move on to other things.

 

So taking a totally polar view of it, that AI should not be useful to players in any way besides being floating pinatas, is counter productive.

Edited by KrakkenSmacken
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Youre exactly right exept that you are wrong in every way. The teleport kiddies will enjoy it when they are the last 5 people playing the game , each held up in a port waiting to teleport gank any new players who might venture out lol.

Enjoy it man, enjoy it.

 

 

No, instead you will have fun seeing TONs of undefended port battles because there is no physical way of being able to respond to them because you are 2 hours away EVERY TIME.  You are forgetting that teleporting is what is saving this game from destruction.  I don't appreciate your pointed comments.

 

-Ski

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Your crew pool, however, is now diminished, and will need to be topped off again upon re-entering port.

 

Except something is causing the pool itself to replenish automatically.  I can't put my finger on what, however, as it does not seem to be directly tied to return to port or a particular amount of time passing.  I was down to 930/1100 earlier today, got back on later and I think it had gone up to 940/1100.  Lost a few more and it was back down, teleported to a few outposts to check prices.  Hit the manage crew button again and it was suddenly back to 1100/1100.  Maybe a bug?  Regardless, I've lost 200-300 crew between yesterday and today, have not once hired crew, and I am now sitting on full crew.

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Errr what? The other magic ones are rather irksome, but this is egregious.

What do you think most combat oriented non-pirates are going to load up as a first perk? 20% difference in reload is huge. It is particularly potent when combined with the new ability to spread crew out to AI fleet ships. Granted the perk probably doesn't apply to the AI escorts, but it allows the non-pirate a buffer in crew before their capital ship takes a penalty to reload. Or they can spend it on Marines.

Hell even PvE Pirates might load up on it for missions but good luck with PvP skewed 20% to one side.

Oh great I somehow missed this jewel:

20% reload bonus is good, but I missed out on the +1 knot accessible to everyone. Combine with the Frigate/Light master for +2 knots total. Jump to lightspeed. The pirate officer perk is a doozy as well for Nationals. Yay for tribal double dipping.

You might hate this...

I like it!!!

I like to think of this as the long awaited and much cried for pirate nerf!!! These and the determined defender will much hurt those nasty pirates who've been rolling around in their golden super boarder ships!!

Pirates is supposed to be one of the harder factions to play... Seems to me the Devs are making that so! No more "easy mode" in pirates now... I wonder when the exodus from that nation will start??

Well done Devs!!

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You might hate this...

I like it!!!

I like to think of this as the long awaited and much cried for pirate nerf!!! These and the determined defender will much hurt those nasty pirates who've been rolling around in their golden super boarder ships!!

Pirates is supposed to be one of the harder factions to play... Seems to me the Devs are making that so! No more "easy mode" in pirates now... I wonder when the exodus from that nation will start??

Well done Devs!!

 

And this is no nerf, nothing happened as everyone has access to everything. It is simply adding AI to a PvP battle.

 

Regarding fleets and trade raid...

Nationals do that as well. But hey, I am sure they are more benevolent, right, and will tap your should and kiss your cheek and let you go ! :)

 

What about the correct pirate play and nation privateer play concerning using corvettes, brigs and sloops ? That's lynx up to the Cerberus. I'll drag it a bit more to the Suprise and Renomee for good measure.

 

Stop thinking 4th rates, heavy frigates and ships of the line only... please.

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The point that I am making, is that for many people, killers specifically, who find this type of play NOT FUN, no matter how you do it.  

It simple CAN'T be made fun for that kind of player, any more than I can make you like the color fuchsia.

 

 It can be made better, but essentially forcing a specific style of play on someone who finds another style of play more fun in the same game, is not good design.

 

There needs to be a balance.  Too much AI automation, and the game plays itself, too little and the "game" becomes work for many, and they simply move on to other things.

 

So taking a totally polar view of it, that AI should not be useful to players in any way besides being floating pinatas, is counter productive.

 

As a person who spends most of his time ingame looking for other players to sink or capture, I think you're really overestimating the downsides (long sailing from an old outpost to a new one) and underestimating the upsides (more targets on the OW for the killer to go after). I have outposts scattered across the map with a 5th rate in each one, and I rarely need to travel more than 15-20 minutes from one to find another player. This doesn't appreciably increase OW sailing for the "killers" or change their playstyle, and it gives them more targets. And where did I ever say AI should be a floating pinata?

 

 

No, instead you will have fun seeing TONs of undefended port battles because there is no physical way of being able to respond to them because you are 2 hours away EVERY TIME.  You are forgetting that teleporting is what is saving this game from destruction.  I don't appreciate your pointed comments.

 

-Ski

 

I suggest you read the admin's updated PB mechanics outlined here http://forum.game-labs.net/index.php?/topic/14816-update-on-the-port-battle-set-up/ ,and rethink your post. Ship teleports were a necessary evil due to the lack of core mechanics (crew, workable AI fleet ships) that have been used and abused as a way to redeploy entire fleets across the map safe from any possible interdiction, allowing for unexpected and unopposed PBs to begin with. Admin's outline in the linked thread helps prevent the unopposed part, and now the gamebreaking fleet redeploy button needs to go as well.

Edited by Enraged Ewok
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Really? You are asking a question of whether or not somebody wants to sail a 1st rate ship from Sandy Bay to Portillo and have fun doing it? Really? Ever sit and watch grass grow for 3 hours while your house that you spent a fortune on burns down? Yeah, that sounds like a lot of fun. Sign me up!

-Ski

But think of all the fish you'll catch!!! Mmmmmm

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And this is no nerf, nothing happened as everyone has access to everything. It is simply adding AI to a PvP battle.

Regarding fleets and trade raid...

Nationals do that as well. But hey, I am sure they are more benevolent, right, and will tap your should and kiss your cheek and let you go ! :)

What about the correct pirate play and nation privateer play concerning using corvettes, brigs and sloops ? That's lynx up to the Cerberus. I'll drag it a bit more to the Suprise and Renomee for good measure.

Stop thinking 4th rates, heavy frigates and ships of the line only... please.

The 20% reload buff against anything with a pirate flag IS a nerf! It will allow you to whomp the crap outta pirates who can't board you cause they don't have the 40% crew advantage required to board you, if you have determined defender. Throw in double shot, cause they won't know they can't board you until they're close enough to discover that fact the hard way and pirates are in a world of hurt!!

I honestly do not see the Devs limiting a faction to a certain level of ships... That would hurt the game I think... It will be the slippery slope with cries of this nation shouldn't have this ship and that nation shouldn't have that ship for "historical" reasons...

If they put the time in them they should be able to sail whatever they want... Imho

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The 20% reload buff against anything with a pirate flag IS a nerf! It will allow you to whomp the crap outta pirates who can't board you cause they don't have the 40% crew advantage required to board you, if you have determined defender. Throw in double shot, cause they won't know they can't board you until they're close enough to discover that fact the hard way and pirates are in a world of hurt!!

I honestly do not see the Devs limiting a faction to a certain level of ships... That would hurt the game I think... It will be the slippery slope with cries of this nation shouldn't have this ship and that nation shouldn't have that ship for "historical" reasons...

If they put the time in them they should be able to sail whatever they want... Imho

If your willing to spend all your officer points to get two major perks that only really have value fighting pirates I think that is fairly balanced. You will be at a disadvantage vs the 6 other teams. Sucks for pirates but not so bad if your French. :)

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If your willing to spend all your officer points to get two major perks that only really have value fighting pirates I think that is fairly balanced. You will be at a disadvantage vs the 6 other teams. Sucks for pirates but not so bad if your French. :)

I think all I have to do to scare the French away is teach my officer German... They'll surrender or run as soon as he speaks... ;)

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As a person who spends most of his time ingame looking for other players to sink or capture, I think you're really overestimating the downsides (long sailing from an old outpost to a new one) and underestimating the upsides (more targets on the OW for the killer to go after). I have outposts scattered across the map with a 5th rate in each one, and I rarely need to travel more than 15-20 minutes from one to find another player. This doesn't appreciably increase OW sailing for the "killers" or change their playstyle, and it gives them more targets. And where did I ever say AI should be a floating pinata?

 

 

You didn't say "floating pinata", that's how I describe AI where they are nothing but targets for players and can not be interacted with in a positive way, like being hired/ordered to ship cargo, but can only be interacted with in a negative way, as targets for capture or destruction.  If that's not what you are saying, because when you said

 

"The point is that it CAN be fun, provided that OW actually has players on it doing the same business you're doing, rather than just teleporting ships and goods from A to B. So while moving ships or goods over time through OW by AI increases the amount of ships on the OW, at the end of the day it's still the same boring AI "

I concluded that you think that only players should be shipping their own goods, and should not be able to hire AI to do it for them, even in the AI do traverse the OW.

If that conclusion is wrong, then please describe how AI should be changed so that players can positively interact with them.

 

There won't be any more targets on the OW, the OW will be just as empty without those features, because people are using those features because they don't find the activity fun.  If it was fun, they would do it, but it's not, it's a grind, and when you try to FORCE a specific grindy game style with low appeal, and hinge other mechanics on players playing the way you want them to, all you end up with is an empty server. 

 

If you demand that everyone in the sand box play with Tonka trucks, and are vocal and bitchy about it, all those kids who bring shovels and pails to play in the same sand box will just go home.

 

[EDIT: And I don't agree it would be just "boring" AI.  If I cap a players AI trader loaded with goods, the combat may have been lackluster, but I know I had an impact on somebody.  If players get pissy about loosing things because their AI always get poached, then that makes them WANT to escort.  That is a whole different kettle of fish, to give less than ideal options for convenience, and let people choose to take the risk, or handle it themselves.]

Edited by KrakkenSmacken
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