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About Bramborough

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  1. Bramborough

    Some Information on Scaling

    Another thing I've wondered is how artillery is treated in scaling. Star quality aside, is a 24-gun battery seen simply as a 600-man unit, or equivalent to a 2500-man brigade?
  2. Bramborough

    LAVA's Legendary Union Campaign

    I'm sure Burnside would've been ecstatic to obtain such a result. :-)
  3. Bramborough

    LAVA's Legendary Union Campaign

    Really liked your usage of detached skirms in Perryville. The more I watch of your videos here, the more I see that our playstyles are quite similar in many ways.
  4. Bramborough

    LAVA's Legendary Union Campaign

    Just watched the Antietam & Iuka videos. Nicely done at Antietam, given your mostly 0/1-star infantry against roughly equal numbers of 2/3-star Rebels often in good defensive positions. One thing that struck me about your Antietam fight: Given the intensity, duration, and high casualty rate, it seems like your officer losses were surprisingly light. So there's another silver lining coming out of that bloodbath. At Iuka, the timer expired before you took the flag (although you were pretty close). That's pretty common, but then I noticed that your line was right up to the flag, just barely far enough away not to cap it. Opposition was only a brigade or two, so it seemed intentional. Makes sense, in order to inflict more casualties....but this went on for a while, and I started getting nervous that "overtime" was going to expire before you stepped forward to the VP. In this battle, does overtime just keep going indefinitely as long as the player doesn't activate the "Contested" countdown? After two full campaigns, I still haven't fully figured out how these timers work. Sometimes there's a short overtime, sometimes long, sometimes none at all. As CSA I had to completely refight a Chickamauga which had actually gone very well, and my guys were just a couple hundred yards from that last VP in the northwest. Boom! Then the timer handed me not even a draw, but an outright defeat. I've been pretty leery of the timer since.
  5. Bramborough

    LAVA's Legendary Union Campaign

    Nice. I often do something like that to ensure units are firing at whom I want. But I hadn't thought about that particular method. Makes sense...have arty pile on to the guys who are already having a hot time of it. Good idea.
  6. Bramborough

    Tips for new players

    Interesting; hadn't read this anywhere else that I recall. Anyone able to confirm/debunk? And if valid...what the nature of the "divisional proximity" bonus might be? Kinda in same general topic area (leaders' battlefield effects), does Corps commander provide anything other than the selected perks and the morale resistance/recovery bonus within command radius? And does XP have any effect on a Corps commander (I've read that he does not factor into the unit Command stat, like division/brigade commanders do). Right now, it appears to me that there's no difference between a full-XP LTG like Lee and a freshly-promoted one; they both get three perk slots and a command radius. Is Lee's radius slightly larger? Or perhaps his morale +modifier slightly higher?
  7. Bramborough

    Can Unit Characteristics go Over 100?

    I've read multiple times that 100 is merely the max displayed value, and that the stats can indeed increase beyond that level. LAVA brings up a good point about the Command<Efficiency situation. What's not clear to me is whether Morale Stamina Firearms Melee ("MSFM") are affected. I know they're not directly limited by Command the way Efficiency is. But are MSFM influenced by Efficiency (and therefore indirectly by Command, "one step removed"?).
  8. Bramborough

    Favorite Commander Choices

    Thanks so much for that link. I had the paperback version of it as a kid in the 70's, it was my introduction to the topic. I don't know what happened to it, hasn't been in the house my entire adult life. What I'd always remembered, and had never seen anything like it elsewhere, were those wonderful panoramic color drawings of the major battles. So much better than even the best of maps in terms of conveying the movements. Has always stuck with me, and have long wanted to restore to my library. Lol...all this time, however, I couldn't remember the actual title, and also didn't remember that Catton had written it.
  9. I like both proposals, and would support implementation. Yes, they're not perfect. And no doubt some enterprising folks will find new ways to "break" the intended spirit of these changes. But I think they're both far better than what we have now. As far as the second proposal...I don't know that we need a 30-min lockout. There are some ports (St George's Town, as most obvious example) which take a long time to get to. I don't begrudge folks coming to attack us there the opportunity to make that multi-hour sail at a time which works best for them. What annoys defenders is the inability to screen; the log-in and immediate PB-join without complete avoidance of intercept. I would propose instead a 5-min or 10-min lockout, so that there's a window during which screeners can intercept. This would preserve the attractiveness of getting a battlefleet to a predetermined long-distance location via individual sails, and then enter OW in a coordinated fashion. But they still have to deal with the defensive screen...instead of bypass it with impunity. On the other hand...making the attack fleet dodge screeners for a full 30 min seems a bit much. That said...I would still support the 30-min lockout as described in OP as far preferable to what we have now...which is screen irrelevance (and therefore less opportunity for other players besides those in the actual PB battle fleets to meaningfully contribute).
  10. Bramborough

    Tow request does not work.

    Am having same problem as OP. I right-click on "Tow Request", and nothing happens. - Tried removing guns/upgrades. - Tried spawning into OW and back into port. - Restarted game & steam. Even tried rebooting my computer.
  11. You have just made a pretty enormous change to the entire shipbuilding aspect of this game. The fine woods requirements (and relative scarcity), regional bonuses, competing demands for LH (e.g., War Supplies), and re-introducing varying quality in captured AI ships, each on their own merits would've significantly altered the crafting environment. Taken all together at once, and you've shifted the trade/craft gameplay to such an extent that the playerbase hasn't yet fully adjusted to it; folks are still trying to figure out "the new normal". And I don't think we will fully reach that state until pre-patch gold ships are mostly attrited out of the players' collective inventory. That might take a while. I think how the playerbase eventually evolved to meet the new environment might've been pretty interesting. As one example, I think quite a few players are learning that middling-quality ships aren't necessarily quite so bad after all. Your 9.96 changes were clearly meant to make Exceptional ships, well, "exceptional", rather than "minimum acceptable". And from my perspective, we were slowly headed toward begrudging acceptance among the playerbase of that new reality. Your observation "...not used and thus are useless. Nobody makes them and nobody buys them." was certainly true very recently, and still valid for many today. I think if you had let this process continue, however, for another few weeks, this statement would've become increasingly obsolete. Yet now you've announced another seismic shift in the shipbuilding aspect of this game...before allowing the current paradigm to fully establish itself. The mere fact that you've announced these changes is going to affect how the 9.96 changes play out. I really don't understand the timing of the announcement, following so closely on the heels of 9.96.
  12. Bramborough

    Game time played

    2185 Started in late March; works out to almost exactly 10/day. I don't know whether to feel proud or disturbed about that.
  13. Bramborough

    Regional bonus thread:

    Crafted a grey mahogany Trinc in the North Mosquito county (ship built in Ruatan; county includes Black River Brewers Croata Utila). Obtained blue-quality "Regional Buildstrength Bonus". Roughly +5%hp at blue...I'd estimate that gold-quality might be +10%. An interesting wrinkle is that mahogany (like live-oak) is a blue-quality wood. That plus the blue-level regional bonus was apparently enough to upgrade the ship to overall Common (green) quality, despite having built it basic grey.
  14. Bramborough

    Weekend hotfix of patch 9.96

    I agree that hostility generation isn't yet tuned to where it ought to be. We've jerked back and forth between "way too fast" and "way too slow" over the course of the past four days (currently at the "too fast" end of the spectrum). There are, however, a couple of problems. Nation and server playerbase sizes. Let's say that a ballpark goal is to need 72 hours of rather dedicated national effort to proc a PB. The PvE kill credit (let's be honest, this is currently the main hostility-generation vehicle, not PvP) to achieve this goal is simply different for different nations/servers. What's properly tuned for one nation/server will be glacially slow or wickedly fast for others.
  15. Bramborough

    Weekend hotfix of patch 9.96

    Because that data is stored client-side, I suspect they had to remove the tooltip entirely to clear the old outdated info. I expect (hope) the tooltip will be hotfixed back in tonight. Just a guess, I don't know.