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Everything posted by beagleplease
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You really think that creating paywalls to compete is a good idea? Crafted ships have to be comparable, I'm starting to wish I hadn't bought this DLC. Basically if you enter the Nassau patrol in anything other than these ships you are next to useless. The br ratings are a joke the herc is twice as good as a rattlesnake hvy and the requin is arguably even better. Not to mention if pvp is dominated by dlc ships (future non shallow ships included). That give pvp marks when they sink, just creates more net gain and makes the games currency mean even less.
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PvP marks and the seals
beagleplease replied to Old Crusty's topic in Current Feature Improvement Suggestions
What stops players sinking alts? What stops Players on different nations agreeing to sink each other? There is not really a way to stop this if they are sneaky enough about it. As long as fighting creates a net gain it will be exploited. Fighting should reward less than the ship sunks value. The Conquest needs to be the way to gain. You have to balance it so no one can get steamrollered but having more territory is better. None of these problems the game has are simple they all intermingle with other parts of the game and you have to fix all of them at the root cause. Applying small bandages to a mortal wound is not gonna do anything. -
PvP marks and the seals
beagleplease replied to Old Crusty's topic in Current Feature Improvement Suggestions
remove pvp marks, increase rewards from fighting ANYTHING outside safe zones. and also what this guy said ^ -
Partial materials wipe - advanced warning
beagleplease replied to admin's topic in News Announcements & Important discussions
Just a good example of how stupid and imbalanced the skill book system is more than anything.. -
Stop using mm/dd/yyyy
beagleplease replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
Do you think this is a serious discussion... We were talking about flags on the moon a few posts ago lol. -
Stop using mm/dd/yyyy
beagleplease replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
I actually agree with you as a brit I'd be willing to change for the greater good. Now admit that your dates are silly 😋 -
Yearly/six month map wipe
beagleplease replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
I know you are working on the Ui and then hopefully boarding? I'd put sorting out ow and roe 3rd in my list personally. -
Yearly/six month map wipe
beagleplease replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
I think it is worth consideration but be careful. Length of season and how long it takes to (I hate the word but) grind, is super crucial and random is dangerous, it needs to be balanced in some way. Also how do the dlc ships fit into this. Redeemable hers and requins off the bat will be silly op. Even if you wipe xp. -
Stop using mm/dd/yyyy
beagleplease replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
Makes more sense than mdy. -
Stop using mm/dd/yyyy
beagleplease replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
Feel free to use mm/dd on the moon On Earth we do things proper. -
Yearly/six month map wipe
beagleplease replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
Well actually it can be used to create a cycle of varied gameplay. Early game is a mix of light ship battles and a rush to lineships, in a well balanced way this can make all ships in the game useful rather than just sols. Then you get you're mid game which is a war of attrition with sols until eventually you hit late game where one or two nations have come out of it with a first rate zerg. Varied gameplay is good but implementation is hard. Making this actually work is a nightmare, the losing nations may just quit until reset unless you come up with some reason for them to stay. -
Yearly/six month map wipe
beagleplease replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
You can't do a reset right after a sale, wanna lose all those new players go ahead. I'm sure if I spent the last week getting into my first big ship I'd be extremely upset. -
Is this really what you wanted?
beagleplease replied to Wolfram Harms's topic in Current Feature Improvement Suggestions
How is buffing the armour and guns on a hvy rattle time consuming? You change a value in a line of code done. At the moment a herc can rip half a. Roadside off a tough hvy rattle vs taking superficial dmg in return. As for the requin. I boarded 3 people in a 10 vs 5 then got away easily in a live oak white oak requin. Tough as a medium frigate, only faster requin can hope to catch it then that requin is miles upwind from any help and the tougher requin can turn and batter it till it disengages.. Only the herc can even last a few rounds in boarding with my requin most shallow ships get 1-2 shot by me. -
Why doesn't the map show where I am?
beagleplease replied to Juan Navarre's topic in Current Feature Improvement Suggestions
As far as realism goes I think it's incredibly stupid to think that someone put in command of a vessel would be unable to figure out basic navigation methods like figuring out ones location. If you want to add a bit of authenticity to it make an observation button or something, pointless if you ask me. Everyone just uses the coordinates anyway, super realistic. Also realism does not always make good gameplay. It takes too long to sail anywhere in this game. We shouldnt need a magic tow button to move ships around to compensate for how long it takes. Its already unrealistic how would making it faster hurt. If anyone wants to sail around this map in real time they are mad. -
Making things exciting
beagleplease replied to rolking's topic in Current Feature Improvement Suggestions
More rng what a fantastic idea (sarcasm) -
End game idea 2
beagleplease replied to Cmdr RideZ's topic in Current Feature Improvement Suggestions
Yes, much better than your last suggestion I wish you led with this it would have gotten more attention then. This would fix a lot of issues. Some ideas here need work but overall great suggestions. You should even change the name of the thread to fixing Conquest or something so people don't associate it with the other post. -
yes it would probably be good but it is not feasible and it is not why people buy naval action.
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La Requin nerf needed
beagleplease replied to vazco's topic in Current Feature Improvement Suggestions
I stand corrected then. Well on balance; I think the problem is with the sail force mod stacking rather than the ship itself, it can't stand up to much in the way of gunnery although maybe it is a little bit too tough.. People will get wise to being boarded by these quickly enough and just get downwind of them and smash its masts till it runs away or over stays its welcome. -
La Requin nerf needed
beagleplease replied to vazco's topic in Current Feature Improvement Suggestions
I think the foresail is attached to it via rope so it would i fact have an affect although I could be wrong. -
Suggested Patrol Zone Update
beagleplease replied to Sverne's topic in Current Feature Improvement Suggestions
I think this would be great. However battles need to close after 10 minutes in these zones. I had a one vs one against a trinco in my endy a few days back. After 20 minutes I was pretty much dead, starting to take on water. A bellona jumped in on my side at this moment. The trinco having repped and being down on sails also fairly battered at this point had no chance at all. I sank so he got that at least but he should have won and sailed away... Instead the bellona gets free pvp marks. This kind of stuff happens constantly. -
suggestion Medals for Action
beagleplease replied to Wind's topic in Current Feature Improvement Suggestions
Why not shouldn't take much work. -
La Requin nerf needed
beagleplease replied to vazco's topic in Current Feature Improvement Suggestions
At least make it so this ships bowsprit breaks when it full on rams people... Like every other ship. -
It's a bad idea bud. I would play any number of other games if that's what I wanted... Most people playing this game want wait for it.... Naval action.
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Naval Action ports need a complete rework.
beagleplease replied to Wind's topic in Current Feature Improvement Suggestions
Sure it would be nice but I really do not think this is a high priority. The things that need to look good look very good.