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MikeK

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About MikeK

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  1. Just trying to DL the last version and play. I miss how to do that Online, I was accossted by a discord window that wanted info and verification details into and that seems dodgy since IIRC my gameLabs games havr no intercourse with discord unless it mighr be used for voice group exchancewhirolw in UGCW I don/ . This game ,pd/ Ram omtp a Do . I did run into an unidenimoxvt recenrt verion. I ruj thanks
  2. I assume that generals expected not to go to the fighting front should have inconspicuous escorts when they do ngo near the firing line.
  3. From a gameplay perspective, what is the difference between the 2 versions? I have no need for more Steam goofs on my account. If UAS works a;pme/ alone. words
  4. aAt this point I know the mechanics of how to launch boats and anchor ships offshore , but could use in game guidance on idenifying depth of the surf and in general how to Io safely approach for launches and generally identify wreck haaz. D haxards that can cause a ship wreck. Is water color indicative of sea or river depth? aAt this point I know the mechanics of how to launch boats and anchor ships offshore , but could use in game guidance on idenifying depth of the surf and in general how to Io safely approach for launches and generally identify wreck haaz. D haxards that can cause
  5. 5,072 7,233 posts Is that the in game desktoop launcher ? Yes I have. Posted 22 hours ago Greetings Admiral. In general Steam does not consume much of PC resources, but you can try to launch the game than shutdown Steam via task manager, also have you tried playing through Xsolla launcher
  6. Or do I need Steam for this game bad idea? Steam is pushy with its screen sprawl and consumes resources Thanks
  7. Yes, that would be a known range for decks and bracing iin full full repair, but with damage or patched repairs at sea it should be no more than the carpenter's estimate or that of another person with extensive knowledge of the engineering and construction of that ship -may take a risk.
  8. Civilian vessels defenseless under the guns of a warship were obliged to lay to in surrender and keep the ship afloat in a non-threatening fashion.
  9. You make good points. have not had time to get much into the gameplay but I am confident the team will address railroading and asymmetric situations. Some of this may be involved with testing scenarios.
  10. Fusiliers are proficient regulars but not trained for fighting on a ship, and Marines should be expected to include picked men able to snipe effectively from the tops and yards down upon the enemy when opponents are close or alongside - officers being a favored target
  11. Keep talking -- you are on target I will seek a thread on novelties n For Inventions -
  12. Sounds like a great experience. I am only starting with a US campaign and managed to fight off 2 attackers. Did you find any keystroke or mouse commands for ship handling beyond my clicking on the map to orient the ship or anchor it and the based on the clicked positions -- also the mouse seems to affect the guns which seem locked on auto firing on enemies in range. Regards, Captain E
  13. The land hath combat s a familiar UG feel but the naval gameplay is fun but seems very simplified - in the first US campaign battle the only control is the tiller using the wind for for maneuvering and bringing the auto-firing guns to bear. Surely there be more to ship handling and the schematics stand as more than mere nautical decoration? I pray you condescend to reveal that such be so. I am Yr obt svt et cetera et cetera
  14. though sea sounds remain. Forced hard reboots , advice?
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